|
int | abilityChargeMax |
|
int | abilityCooldown |
|
int | abilityDuration |
|
float | acceleration |
|
Asset< Texture2D > | backTexture = Asset<Texture2D>.Empty |
| Texture drawn behind the player while in use.
|
|
Asset< Texture2D > | backTextureExtra = Asset<Texture2D>.Empty |
|
Asset< Texture2D > | backTextureExtraGlow = Asset<Texture2D>.Empty |
|
Asset< Texture2D > | backTextureGlow = Asset<Texture2D>.Empty |
|
bool | blockExtraJumps |
|
int | bodyFrame |
|
int | buff |
|
bool | constantJump |
|
int | dashingFrameCount |
|
int | dashingFrameDelay |
|
int | dashingFrameStart |
|
float | dashSpeed |
|
MountDelegatesData | delegations = new MountDelegatesData() |
|
bool | emitsLight |
|
int | extraBuff |
|
float | fallDamage |
|
int | fatigueMax |
|
int | flightTimeMax |
|
int | flyingFrameCount |
|
int | flyingFrameDelay |
|
int | flyingFrameStart |
|
Asset< Texture2D > | frontTexture = Asset<Texture2D>.Empty |
| Texture drawn in front of the player while in use.
|
|
Asset< Texture2D > | frontTextureExtra = Asset<Texture2D>.Empty |
|
Asset< Texture2D > | frontTextureExtraGlow = Asset<Texture2D>.Empty |
|
Asset< Texture2D > | frontTextureGlow = Asset<Texture2D>.Empty |
|
int | heightBoost |
|
int | idleFrameCount |
|
int | idleFrameDelay |
|
bool | idleFrameLoop |
|
int | idleFrameStart |
|
int | inAirFrameCount |
|
int | inAirFrameDelay |
|
int | inAirFrameStart |
|
int | jumpHeight |
|
float | jumpSpeed |
|
Vector3 | lightColor = Vector3.One |
|
bool | Minecart |
|
int | playerHeadOffset |
|
int | playerXOffset |
|
int[] | playerYOffsets |
|
int | runningFrameCount |
|
int | runningFrameDelay |
|
int | runningFrameStart |
|
float | runSpeed |
|
int | spawnDust |
|
bool | spawnDustNoGravity |
|
int | standingFrameCount |
|
int | standingFrameDelay |
|
int | standingFrameStart |
|
int | swimFrameCount |
|
int | swimFrameDelay |
|
int | swimFrameStart |
|
float | swimSpeed |
|
int | textureHeight |
|
int | textureWidth |
|
int | totalFrames |
|
bool | usesHover |
|
int | xOffset |
|
int | yOffset |
|