Inherits AbstractNPCShop.Entry.
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| Entry (int item, params Condition[] condition) |
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| Entry (Item item, params Condition[] condition) |
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Entry | AddCondition (Condition condition) |
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Entry | AddShopOpenedCallback (Action< Item, NPC > callback) |
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bool | ConditionsMet () |
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Entry | Disable () |
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void | OnShopOpen (Item item, NPC npc) |
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Entry | OrderLast () |
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| Entry | ReserveSlot () |
| | Reserves a slot for this entry even if its conditions are not met (ConditionsMet). This can be used to create a defined shop layout similar to the Tavernkeep shop. More...
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Entry | SortAfter (Entry target) |
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Entry | SortBefore (Entry target) |
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◆ ReserveSlot()
| Entry NPCShop.Entry.ReserveSlot |
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Reserves a slot for this entry even if its conditions are not met (ConditionsMet). This can be used to create a defined shop layout similar to the Tavernkeep shop.
- Returns
◆ Conditions
◆ Item