tModLoader v2024.09
A mod to make and play Terraria mods
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Runs the provided rules in order, stopping after a rule succeeds.
Does not use player luck.
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Inherits IItemDropRule, and INestedItemDropRule.
Public Member Functions | |
SequentialRulesNotScalingWithLuckRule (int chanceDenominator, int chanceNumerator, params IItemDropRule[] rules) | |
SequentialRulesNotScalingWithLuckRule (int chanceDenominator, params IItemDropRule[] rules) | |
bool | CanDrop (DropAttemptInfo info) |
void | ReportDroprates (List< DropRateInfo > drops, DropRateInfoChainFeed ratesInfo) |
ItemDropAttemptResult | TryDroppingItem (DropAttemptInfo info) |
ItemDropAttemptResult | TryDroppingItem (DropAttemptInfo info, ItemDropRuleResolveAction resolveAction) |
bool | CanDrop (DropAttemptInfo info) |
void | ReportDroprates (List< DropRateInfo > drops, DropRateInfoChainFeed ratesInfo) |
ItemDropAttemptResult | TryDroppingItem (DropAttemptInfo info) |
ItemDropAttemptResult | TryDroppingItem (DropAttemptInfo info, ItemDropRuleResolveAction resolveAction) |
Public Attributes | |
int | chanceDenominator |
int | chanceNumerator |
IItemDropRule[] | rules |
Properties | |
List< IItemDropRuleChainAttempt > | ChainedRules [get] |
Properties inherited from IItemDropRule | |
List< IItemDropRuleChainAttempt > | ChainedRules [get] |
Runs the provided rules in order, stopping after a rule succeeds.
Does not use player luck.
bool SequentialRulesNotScalingWithLuckRule.CanDrop | ( | DropAttemptInfo | info | ) |
Implements IItemDropRule.
void SequentialRulesNotScalingWithLuckRule.ReportDroprates | ( | List< DropRateInfo > | drops, |
DropRateInfoChainFeed | ratesInfo | ||
) |
Implements IItemDropRule.
ItemDropAttemptResult SequentialRulesNotScalingWithLuckRule.TryDroppingItem | ( | DropAttemptInfo | info | ) |
Implements IItemDropRule.
ItemDropAttemptResult SequentialRulesNotScalingWithLuckRule.TryDroppingItem | ( | DropAttemptInfo | info, |
ItemDropRuleResolveAction | resolveAction | ||
) |
Implements INestedItemDropRule.
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get |
Implements IItemDropRule.