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tModLoader v2025.09
A mod to make and play Terraria mods
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This is the complete list of members for WaterShaderData, including all inherited members.
| _useProjectileWaves (defined in WaterShaderData) | WaterShaderData | |
| _useViscosityFilter (defined in WaterShaderData) | WaterShaderData | |
| Apply() (defined in WaterShaderData) | WaterShaderData | virtual |
| CombinedOpacity (defined in ScreenShaderData) | ScreenShaderData | |
| GetSecondaryShader(Player player) (defined in ScreenShaderData) | ScreenShaderData | virtual |
| Intensity (defined in ScreenShaderData) | ScreenShaderData | |
| OnWaveDraw (defined in WaterShaderData) | WaterShaderData | |
| QueueRipple(Vector2 position, float strength=1f, RippleShape shape=RippleShape.Square, float rotation=0f) (defined in WaterShaderData) | WaterShaderData | |
| QueueRipple(Vector2 position, float strength, Vector2 size, RippleShape shape=RippleShape.Square, float rotation=0f) (defined in WaterShaderData) | WaterShaderData | |
| QueueRipple(Vector2 position, Color waveData, Vector2 size, RippleShape shape=RippleShape.Square, float rotation=0f) (defined in WaterShaderData) | WaterShaderData | |
| ScreenShaderData(string passName) (defined in ScreenShaderData) | ScreenShaderData | |
| ScreenShaderData(Ref< Effect > shader, string passName) (defined in ScreenShaderData) | ScreenShaderData | |
| ScreenShaderData(Asset< Effect > shader, string passName) (defined in ScreenShaderData) | ScreenShaderData | |
| Shader (defined in ShaderData) | ShaderData | |
| ShaderData(Ref< Effect > shader, string passName) (defined in ShaderData) | ShaderData | |
| ShaderData(Asset< Effect > shader, string passName) (defined in ShaderData) | ShaderData | |
| SwapProgram(string passName) (defined in ShaderData) | ShaderData | |
| Update(GameTime gameTime) (defined in WaterShaderData) | WaterShaderData | virtual |
| UseColor(float r, float g, float b) (defined in ScreenShaderData) | ScreenShaderData | |
| UseColor(Color color) (defined in ScreenShaderData) | ScreenShaderData | |
| UseColor(Vector3 color) (defined in ScreenShaderData) | ScreenShaderData | |
| UseDirection(Vector2 direction) (defined in ScreenShaderData) | ScreenShaderData | |
| UseGlobalOpacity(float opacity) (defined in ScreenShaderData) | ScreenShaderData | |
| UseImage(Asset< Texture2D > image, int index=0, SamplerState samplerState=null) (defined in ScreenShaderData) | ScreenShaderData | |
| UseImage(Texture2D image, int index=0, SamplerState samplerState=null) (defined in ScreenShaderData) | ScreenShaderData | |
| UseImage(string path, int index=0, SamplerState samplerState=null) (defined in ScreenShaderData) | ScreenShaderData | |
| UseImageOffset(Vector2 offset) (defined in ScreenShaderData) | ScreenShaderData | |
| UseImageScale(Vector2 scale, int index=0) (defined in ScreenShaderData) | ScreenShaderData | |
| UseIntensity(float intensity) (defined in ScreenShaderData) | ScreenShaderData | |
| UseOpacity(float opacity) (defined in ScreenShaderData) | ScreenShaderData | |
| UseProgress(float progress) (defined in ScreenShaderData) | ScreenShaderData | |
| UseSecondaryColor(float r, float g, float b) (defined in ScreenShaderData) | ScreenShaderData | |
| UseSecondaryColor(Color color) (defined in ScreenShaderData) | ScreenShaderData | |
| UseSecondaryColor(Vector3 color) (defined in ScreenShaderData) | ScreenShaderData | |
| UseTargetPosition(Vector2 position) (defined in ScreenShaderData) | ScreenShaderData | |
| WaterShaderData(string passName) (defined in WaterShaderData) | WaterShaderData |