|
tModLoader v2025.09
A mod to make and play Terraria mods
|
Inherits ShaderData.
Inherited by BlizzardShaderData, BloodMoonScreenShaderData, MoonLordScreenShaderData, SandstormShaderData, SepiaScreenShaderData, and WaterShaderData.
Public Member Functions | |
| ScreenShaderData (Asset< Effect > shader, string passName) | |
| ScreenShaderData (Ref< Effect > shader, string passName) | |
| ScreenShaderData (string passName) | |
| override void | Apply () |
| virtual ScreenShaderData | GetSecondaryShader (Player player) |
| virtual void | Update (GameTime gameTime) |
| ScreenShaderData | UseColor (Color color) |
| ScreenShaderData | UseColor (float r, float g, float b) |
| ScreenShaderData | UseColor (Vector3 color) |
| ScreenShaderData | UseDirection (Vector2 direction) |
| ScreenShaderData | UseGlobalOpacity (float opacity) |
| ScreenShaderData | UseImage (Asset< Texture2D > image, int index=0, SamplerState samplerState=null) |
| ScreenShaderData | UseImage (string path, int index=0, SamplerState samplerState=null) |
| ScreenShaderData | UseImage (Texture2D image, int index=0, SamplerState samplerState=null) |
| ScreenShaderData | UseImageOffset (Vector2 offset) |
| ScreenShaderData | UseImageScale (Vector2 scale, int index=0) |
| ScreenShaderData | UseIntensity (float intensity) |
| ScreenShaderData | UseOpacity (float opacity) |
| ScreenShaderData | UseProgress (float progress) |
| ScreenShaderData | UseSecondaryColor (Color color) |
| ScreenShaderData | UseSecondaryColor (float r, float g, float b) |
| ScreenShaderData | UseSecondaryColor (Vector3 color) |
| ScreenShaderData | UseTargetPosition (Vector2 position) |
Public Member Functions inherited from ShaderData | |
| ShaderData (Asset< Effect > shader, string passName) | |
| ShaderData (Ref< Effect > shader, string passName) | |
| virtual void | Apply () |
| void | SwapProgram (string passName) |
Properties | |
| float | CombinedOpacity [get] |
| float | Intensity [get] |
Properties inherited from ShaderData | |
| Effect | Shader [get] |
|
virtual |
Reimplemented from ShaderData.