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| DrawData (Texture2D texture, Rectangle destinationRectangle, Color color) |
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| DrawData (Texture2D texture, Rectangle destinationRectangle, Rectangle? sourceRect, Color color) |
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| DrawData (Texture2D texture, Rectangle destinationRectangle, Rectangle? sourceRect, Color color, float rotation, Vector2 origin, SpriteEffects effect, float inactiveLayerDepth=0f) |
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| DrawData (Texture2D texture, Vector2 position, Color color) |
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| DrawData (Texture2D texture, Vector2 position, Rectangle? sourceRect, Color color) |
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| DrawData (Texture2D texture, Vector2 position, Rectangle? sourceRect, Color color, float rotation, Vector2 origin, float scale, SpriteEffects effect, float inactiveLayerDepth=0f) |
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| DrawData (Texture2D texture, Vector2 position, Rectangle? sourceRect, Color color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects effect, float inactiveLayerDepth=0f) |
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void | Draw (SpriteBatch sb) |
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void | Draw (SpriteDrawBuffer sb) |
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