tModLoader v2022.09
A mod to make and play Terraria mods
Terraria.Mount.MountData Class Reference

Public Attributes

int abilityChargeMax
 
int abilityCooldown
 
int abilityDuration
 
float acceleration
 
Asset< Texture2D > backTexture = Asset<Texture2D>.Empty
 
Asset< Texture2D > backTextureExtra = Asset<Texture2D>.Empty
 
Asset< Texture2D > backTextureExtraGlow = Asset<Texture2D>.Empty
 
Asset< Texture2D > backTextureGlow = Asset<Texture2D>.Empty
 
bool blockExtraJumps
 
int bodyFrame
 
int buff
 
bool constantJump
 
int dashingFrameCount
 
int dashingFrameDelay
 
int dashingFrameStart
 
float dashSpeed
 
MountDelegatesData delegations
 
bool emitsLight
 
int extraBuff
 
float fallDamage
 
int fatigueMax
 
int flightTimeMax
 
int flyingFrameCount
 
int flyingFrameDelay
 
int flyingFrameStart
 
Asset< Texture2D > frontTexture = Asset<Texture2D>.Empty
 
Asset< Texture2D > frontTextureExtra = Asset<Texture2D>.Empty
 
Asset< Texture2D > frontTextureExtraGlow = Asset<Texture2D>.Empty
 
Asset< Texture2D > frontTextureGlow = Asset<Texture2D>.Empty
 
int heightBoost
 
int idleFrameCount
 
int idleFrameDelay
 
bool idleFrameLoop
 
int idleFrameStart
 
int inAirFrameCount
 
int inAirFrameDelay
 
int inAirFrameStart
 
int jumpHeight
 
float jumpSpeed
 
Vector3 lightColor = Vector3.One
 
bool Minecart
 
bool MinecartDirectional
 
int playerHeadOffset
 
int[] playerYOffsets
 
int runningFrameCount
 
int runningFrameDelay
 
int runningFrameStart
 
float runSpeed
 
int spawnDust
 
bool spawnDustNoGravity
 
int standingFrameCount
 
int standingFrameDelay
 
int standingFrameStart
 
int swimFrameCount
 
int swimFrameDelay
 
int swimFrameStart
 
float swimSpeed
 
int textureHeight
 
int textureWidth
 
int totalFrames
 
bool usesHover
 
int xOffset
 
int yOffset
 

Properties

ModMount ModMount [get, set]