tModLoader v2024.03
A mod to make and play Terraria mods
CombatText Class Reference

Represents floating text in the game world most typically used for damage numbers and healing numbers.
For non-overlapping in-game text, such as reforge messages, use PopupText instead. Use the NewText(Rectangle, Color, int, bool, bool) or NewText(Rectangle, Color, string, bool, bool) methods to create a new instance.
In multiplayer, ID.MessageID.CombatTextInt and ID.MessageID.CombatTextString network messages can be used to sync a combat text if manually spawned.
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Public Member Functions

void Update ()
 

Static Public Member Functions

static void clearAll ()
 
static int NewText (Rectangle location, Color color, int amount, bool dramatic=false, bool dot=false)
 
static int NewText (Rectangle location, Color color, string text, bool dramatic=false, bool dot=false)
 
static void UpdateCombatText ()
 

Public Attributes

bool active
 
float alpha
 
int alphaDir = 1
 
Color color
 
bool crit
 
bool dot
 
int lifeTime
 
Vector2 position
 
float rotation
 
float scale = 1f
 
string text = ""
 
Vector2 velocity
 

Static Public Attributes

static readonly Color DamagedFriendly = new Color(255, 80, 90, 255)
 
static readonly Color DamagedFriendlyCrit = new Color(255, 100, 30, 255)
 
static readonly Color DamagedHostile = new Color(255, 160, 80, 255)
 
static readonly Color DamagedHostileCrit = new Color(255, 100, 30, 255)
 
static readonly Color HealLife = new Color(100, 255, 100, 255)
 
static readonly Color HealMana = new Color(100, 100, 255, 255)
 
static readonly Color LifeRegen = new Color(255, 60, 70, 255)
 
static readonly Color LifeRegenNegative = new Color(255, 140, 40, 255)
 
static readonly Color OthersDamagedHostile = DamagedHostile * 0.4f
 
static readonly Color OthersDamagedHostileCrit = DamagedHostileCrit * 0.4f
 

Properties

static float TargetScale [get]
 

Detailed Description

Represents floating text in the game world most typically used for damage numbers and healing numbers.
For non-overlapping in-game text, such as reforge messages, use PopupText instead. Use the NewText(Rectangle, Color, int, bool, bool) or NewText(Rectangle, Color, string, bool, bool) methods to create a new instance.
In multiplayer, ID.MessageID.CombatTextInt and ID.MessageID.CombatTextString network messages can be used to sync a combat text if manually spawned.