tModLoader v2024.03
A mod to make and play Terraria mods
GetItemSettings Struct Reference

Contains settings for the popup text shown when using Player.GetItem(int, Terraria.Item, Terraria.GetItemSettings). The contained static fields can be used to match vanilla behavior for various actions. LongText:
NoText: If true, no PopupText will spawn.
CanGoIntoVoidVault: If true, the item can be placed into the Void Vault. More...

Public Member Functions

 GetItemSettings (bool LongText=false, bool NoText=false, bool CanGoIntoVoidVault=false, Action< Item > StepAfterHandlingSlotNormally=null)
 
void HandlePostAction (Item item)
 

Public Attributes

readonly bool CanGoIntoVoidVault
 
readonly bool LongText
 
readonly bool NoText
 
readonly Action< ItemStepAfterHandlingSlotNormally
 

Static Public Attributes

static GetItemSettings GetItemInDropItemCheck = new GetItemSettings(LongText: false, NoText: true)
 
static GetItemSettings InventoryEntityToPlayerInventorySettings = new GetItemSettings(LongText: false, NoText: true)
 
static GetItemSettings InventoryUIToInventorySettings = default(GetItemSettings)
 
static GetItemSettings InventoryUIToInventorySettingsShowAsNew = new GetItemSettings(LongText: false, NoText: true, CanGoIntoVoidVault: false, MakeNewAndShiny)
 
static GetItemSettings ItemCreatedFromItemUsage = default(GetItemSettings)
 
static GetItemSettings LootAllSettings = default(GetItemSettings)
 
static GetItemSettings LootAllSettingsRegularChest = new GetItemSettings(LongText: false, NoText: false, CanGoIntoVoidVault: true)
 
static GetItemSettings NPCEntityToPlayerInventorySettings = new GetItemSettings(LongText: true)
 
static GetItemSettings PickupItemFromWorld = new GetItemSettings(LongText: false, NoText: false, CanGoIntoVoidVault: true)
 

Detailed Description

Contains settings for the popup text shown when using Player.GetItem(int, Terraria.Item, Terraria.GetItemSettings). The contained static fields can be used to match vanilla behavior for various actions.

LongText:
NoText: If true, no PopupText will spawn.
CanGoIntoVoidVault: If true, the item can be placed into the Void Vault.