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tModLoader v2023.10
A mod to make and play Terraria mods
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Static Public Attributes | |
static SetFactory | Factory = new(ItemLoader.ItemCount) |
static bool[] | IsArrow = Factory.CreateBoolSet(false, Arrow, Stake) |
If true for a given item type (Item.type), then items of that type are counted as arrows for the purposes of Player.arrowDamage and the ItemID.MagicQuiver. Defaults to false . | |
static bool[] | IsBullet = Factory.CreateBoolSet(false, Bullet, CandyCorn) |
If true for a given item type (Item.type), then items of that type are counted as bullets for the purposes of Player.bulletDamage. Defaults to false . | |
static bool[] | IsSpecialist = Factory.CreateBoolSet(false, Rocket, StyngerBolt, JackOLantern, NailFriendly, Coin, Flare, Dart, Snowball, Sand, FallenStar, Gel) |
If true for a given item type (Item.type), then items of that type are counted as specialist ammo for the purposes of Player.specialistDamage. Defaults to false . | |
static Dictionary< int, Dictionary< int, int > > | SpecificLauncherAmmoProjectileMatches |
Associates a launcher's item type (Item.type) and an ammo's item type (Item.type) to the projectile type (Projectile.type) they will shoot when used together. For example, a ItemID.SnowmanCannon used with a ItemID.MiniNukeI will fire the ProjectileID.MiniNukeSnowmanRocketI. | |