tModLoader v2024.05
A mod to make and play Terraria mods
ArmorIDs.Face.Sets Class Reference

Static Public Attributes

static int[] AltFaceHead = Factory.CreateIntSet(-1, 12, 17, 10, 15, 13, 18, 11, 16)
 If != -1 for a given Face, then that equip will be replaced with the retrieved Face equip if the player is wearing a Head in the Head.Sets.UseAltFaceHeadDraw set.
Only applies to Face equips also in the DrawInFaceHeadLayer set.
Defaults to -1.
 
static bool[] DrawInFaceFlowerLayer = Factory.CreateBoolSet(false, 1, 6, 9, 8)
 If true for a given Face, then that equip will draw in the face flower layer (Player.faceFlower, Player.cFaceFlower).
Defaults to false.
 
static bool[] DrawInFaceHeadLayer = Factory.CreateBoolSet(false, 12, 10, 13, 11)
 If true for a given Face, then that equip will draw in the face head layer (Player.faceHead, Player.cFaceHead).
If a Head equip in the Head.Sets.UseAltFaceHeadDraw set is equipped, then this equip will be replaced with its value in AltFaceHead if one exists.
Defaults to false.
 
static bool[] DrawInFaceUnderHairLayer = Factory.CreateBoolSet(false, 5)
 If true for a given Face, then that equip will draw under the player's hair.
Defaults to false.
 
static SetFactory Factory = new SetFactory(EquipLoader.nextEquip[EquipType.Face])
 
static bool[] OverrideHelmet = Factory.CreateBoolSet(false, 2, 3, 4, 19)
 If true for a given Face, then that equip will hide the player's Head when equipped.
Defaults to false.
 
static bool[] PreventHairDraw = Factory.CreateBoolSet(false, 2, 3, 4, 19)
 If true for a given Face, then that equip will completely hide the player's hair when equipped.
Defaults to false.