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static void | DrawCompositeArmorPiece (ref PlayerDrawSet drawinfo, CompositePlayerDrawContext context, DrawData data) |
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static void | DrawMeowcartTrail (ref PlayerDrawSet drawinfo) |
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static void | DrawPlayer_01_2_JimsCloak (ref PlayerDrawSet drawinfo) |
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static void | DrawPlayer_01_3_BackHead (ref PlayerDrawSet drawinfo) |
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static void | DrawPlayer_01_BackHair (ref PlayerDrawSet drawinfo) |
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static void | DrawPlayer_02_MountBehindPlayer (ref PlayerDrawSet drawinfo) |
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static void | DrawPlayer_03_Carpet (ref PlayerDrawSet drawinfo) |
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static void | DrawPlayer_03_PortableStool (ref PlayerDrawSet drawinfo) |
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static void | DrawPlayer_04_ElectrifiedDebuffBack (ref PlayerDrawSet drawinfo) |
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static void | DrawPlayer_05_2_SafemanSun (ref PlayerDrawSet drawinfo) |
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static void | DrawPlayer_05_ForbiddenSetRing (ref PlayerDrawSet drawinfo) |
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static void | DrawPlayer_06_WebbedDebuffBack (ref PlayerDrawSet drawinfo) |
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static void | DrawPlayer_07_LeinforsHairShampoo (ref PlayerDrawSet drawinfo) |
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static void | DrawPlayer_08_1_Tails (ref PlayerDrawSet drawinfo) |
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static void | DrawPlayer_08_Backpacks (ref PlayerDrawSet drawinfo) |
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static bool | DrawPlayer_08_PlayerVisuallyHasFullArmorSet (PlayerDrawSet drawinfo, int head, int body, int legs) |
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static void | DrawPlayer_09_Wings (ref PlayerDrawSet drawinfo) |
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static void | DrawPlayer_10_BackAcc (ref PlayerDrawSet drawinfo) |
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static void | DrawPlayer_11_Balloons (ref PlayerDrawSet drawinfo) |
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static void | DrawPlayer_12_1_BalloonFronts (ref PlayerDrawSet drawinfo) |
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static void | DrawPlayer_12_Skin (ref PlayerDrawSet drawinfo) |
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static void | DrawPlayer_12_Skin_Composite (ref PlayerDrawSet drawinfo) |
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static void | DrawPlayer_12_SkinComposite_BackArmShirt (ref PlayerDrawSet drawinfo) |
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static void | DrawPlayer_13_Leggings (ref PlayerDrawSet drawinfo) |
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static void | DrawPlayer_14_2_GlassSlipperSparkles (ref PlayerDrawSet drawinfo) |
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static void | DrawPlayer_14_Shoes (ref PlayerDrawSet drawinfo) |
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static void | DrawPlayer_15_SkinLongCoat (ref PlayerDrawSet drawinfo) |
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static void | DrawPlayer_16_ArmorLongCoat (ref PlayerDrawSet drawinfo) |
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static void | DrawPlayer_17_Torso (ref PlayerDrawSet drawinfo) |
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static void | DrawPlayer_17_TorsoComposite (ref PlayerDrawSet drawinfo) |
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static void | DrawPlayer_18_OffhandAcc (ref PlayerDrawSet drawinfo) |
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static void | DrawPlayer_19_WaistAcc (ref PlayerDrawSet drawinfo) |
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static void | DrawPlayer_20_NeckAcc (ref PlayerDrawSet drawinfo) |
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static void | DrawPlayer_21_1_Magiluminescence (ref PlayerDrawSet drawinfo) |
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static void | DrawPlayer_21_2_FinchNest (ref PlayerDrawSet drawinfo) |
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static void | DrawPlayer_21_Head (ref PlayerDrawSet drawinfo) |
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static void | DrawPlayer_22_FaceAcc (ref PlayerDrawSet drawinfo) |
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static void | DrawPlayer_23_MountFront (ref PlayerDrawSet drawinfo) |
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static void | DrawPlayer_24_Pulley (ref PlayerDrawSet drawinfo) |
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static void | DrawPlayer_25_Shield (ref PlayerDrawSet drawinfo) |
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static void | DrawPlayer_26_SolarShield (ref PlayerDrawSet drawinfo) |
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static void | DrawPlayer_27_HeldItem (ref PlayerDrawSet drawinfo) |
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static void | DrawPlayer_28_ArmOverItem (ref PlayerDrawSet drawinfo) |
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static void | DrawPlayer_28_ArmOverItemComposite (ref PlayerDrawSet drawinfo) |
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static void | DrawPlayer_29_OnhandAcc (ref PlayerDrawSet drawinfo) |
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static void | DrawPlayer_30_BladedGlove (ref PlayerDrawSet drawinfo) |
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static void | DrawPlayer_31_ProjectileOverArm (ref PlayerDrawSet drawinfo) |
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static void | DrawPlayer_32_FrontAcc (ref PlayerDrawSet drawinfo) |
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static void | DrawPlayer_32_FrontAcc_BackPart (ref PlayerDrawSet drawinfo) |
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static void | DrawPlayer_32_FrontAcc_FrontPart (ref PlayerDrawSet drawinfo) |
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static void | DrawPlayer_33_FrozenOrWebbedDebuff (ref PlayerDrawSet drawinfo) |
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static void | DrawPlayer_34_ElectrifiedDebuffFront (ref PlayerDrawSet drawinfo) |
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static void | DrawPlayer_35_IceBarrier (ref PlayerDrawSet drawinfo) |
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static void | DrawPlayer_36_CTG (ref PlayerDrawSet drawinfo) |
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static void | DrawPlayer_37_BeetleBuff (ref PlayerDrawSet drawinfo) |
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static void | DrawPlayer_38_EyebrellaCloud (ref PlayerDrawSet drawinfo) |
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static void | DrawPlayer_AddSelectionGlow (ref PlayerDrawSet drawinfo) |
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static void | DrawPlayer_DrawSelectionRect (ref PlayerDrawSet drawinfo) |
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static void | DrawPlayer_extra_MountMinus (ref PlayerDrawSet drawinfo) |
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static void | DrawPlayer_extra_MountPlus (ref PlayerDrawSet drawinfo) |
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static void | DrawPlayer_extra_TorsoMinus (ref PlayerDrawSet drawinfo) |
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static void | DrawPlayer_extra_TorsoPlus (ref PlayerDrawSet drawinfo) |
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static int | DrawPlayer_Head_GetTVScreen (Player plr) |
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static void | DrawPlayer_MakeIntoFirstFractalAfterImage (ref PlayerDrawSet drawinfo) |
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static void | DrawPlayer_RenderAllLayers (ref PlayerDrawSet drawinfo) |
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static void | DrawPlayer_ScaleDrawData (ref PlayerDrawSet drawinfo, float scale) |
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static void | DrawPlayer_TransformDrawData (ref PlayerDrawSet drawinfo) |
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static void | DrawStarboardRainbowTrail (ref PlayerDrawSet drawinfo, Vector2 commonWingPosPreFloor, Vector2 dirsVec) |
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static void | DrawTiedBalloons (ref PlayerDrawSet drawinfo) |
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static readonly PlayerDrawLayer | ArmorLongCoat = new VanillaPlayerDrawLayer(nameof(ArmorLongCoat), DrawPlayer_16_ArmorLongCoat, TorsoGroup) |
| Draws the currently equipped armor's longcoat, if it has one.
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static readonly PlayerDrawLayer | ArmOverItem = new VanillaPlayerDrawLayer(nameof(ArmOverItem), DrawPlayer_28_ArmOverItem, TorsoGroup) |
| Draws the player's main arm (including the armor's if applicable), when it should appear over the held item.
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static readonly PlayerDrawLayer | BackAcc = new VanillaPlayerDrawLayer(nameof(BackAcc), DrawPlayer_10_BackAcc, TorsoGroup) |
| Draws the player's back accessories.
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static readonly PlayerDrawLayer | Backpacks = new VanillaPlayerDrawLayer(nameof(Backpacks), DrawPlayer_08_Backpacks) |
| Draws the player's held item's backpack.
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static readonly PlayerDrawLayer | BalloonAcc = new VanillaPlayerDrawLayer(nameof(BalloonAcc), DrawPlayer_11_Balloons) |
| Draws the player's balloon accessory, if they have one.
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static readonly PlayerDrawLayer | BeetleBuff = new VanillaPlayerDrawLayer(nameof(BeetleBuff), DrawPlayer_37_BeetleBuff) |
| Draws the effects of Beetle Armor's Set buffs, if the player currently has any.
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static readonly PlayerDrawLayer | BladedGlove = new VanillaPlayerDrawLayer(nameof(BladedGlove), DrawPlayer_30_BladedGlove, TorsoGroup) |
| Draws the Bladed Glove item, if the player is currently using it.
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static readonly PlayerDrawLayer | CaptureTheGem = new VanillaPlayerDrawLayer(nameof(CaptureTheGem), DrawPlayer_36_CTG) |
| Draws a big gem above the player, if the player is currently in possession of a 'Capture The Gem' gem item.
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static readonly PlayerDrawLayer | Carpet = new VanillaPlayerDrawLayer(nameof(Carpet), DrawPlayer_03_Carpet) |
| Draws the Flying Carpet accessory, if the player has it equipped and is using it.
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static readonly PlayerDrawLayer | ElectrifiedDebuffBack = new VanillaPlayerDrawLayer(nameof(ElectrifiedDebuffBack), DrawPlayer_04_ElectrifiedDebuffBack, TorsoGroup) |
| Draws the back textures of the Electrified debuff, if the player has it.
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static readonly PlayerDrawLayer | ElectrifiedDebuffFront = new VanillaPlayerDrawLayer(nameof(ElectrifiedDebuffFront), DrawPlayer_34_ElectrifiedDebuffFront) |
| Draws the front textures of the Electrified debuff, if the player has it.
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static readonly PlayerDrawLayer | EyebrellaCloud = new VanillaPlayerDrawLayer(nameof(EyebrellaCloud), DrawPlayer_38_EyebrellaCloud) |
| Draws the effects of Eyebrella Cloud, if the player currently has it.
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static readonly PlayerDrawLayer | FaceAcc = new VanillaPlayerDrawLayer(nameof(FaceAcc), DrawPlayer_22_FaceAcc, TorsoGroup, isHeadLayer: true) |
| Draws the player's face accessory.
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static readonly PlayerDrawLayer | FinchNest = new VanillaPlayerDrawLayer(nameof(FinchNest), DrawPlayer_21_2_FinchNest, TorsoGroup, isHeadLayer: false) |
| Draws a finch nest on the player's head, if the player has a finch summoned.
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static readonly PlayerDrawLayer | ForbiddenSetRing = new VanillaPlayerDrawLayer(nameof(ForbiddenSetRing), DrawPlayer_05_ForbiddenSetRing, TorsoGroup) |
| Draws the 'Forbidden Sign' if the player has a full 'Forbidden Armor' set equipped.
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static readonly PlayerDrawLayer | FrontAccBack = new VanillaPlayerDrawLayer(nameof(FrontAccBack), DrawPlayer_32_FrontAcc_BackPart, TorsoGroup) |
| Draws the back part of player's front accessory.
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static readonly PlayerDrawLayer | FrontAccFront |
| Draws the front part of player's front accessory. More...
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static readonly PlayerDrawLayer | FrozenOrWebbedDebuff = new VanillaPlayerDrawLayer(nameof(FrozenOrWebbedDebuff), DrawPlayer_33_FrozenOrWebbedDebuff) |
| Draws the front textures of either Frozen or Webbed debuffs, if the player has one of them.
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static readonly PlayerDrawLayer | HairBack = new VanillaPlayerDrawLayer(nameof(HairBack), DrawPlayer_01_BackHair, TorsoGroup, isHeadLayer: true) |
| Draws the player's under-headgear hair.
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static readonly PlayerDrawLayer | HandOnAcc = new VanillaPlayerDrawLayer(nameof(HandOnAcc), DrawPlayer_29_OnhandAcc, TorsoGroup) |
| Draws the player's hand on accessory.
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static readonly PlayerDrawLayer | Head = new VanillaPlayerDrawLayer(nameof(Head), DrawPlayer_21_Head, TorsoGroup, isHeadLayer: true) |
| Draws the player's head, including hair, armor, and etc.
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static readonly PlayerDrawLayer | HeadBack = new VanillaPlayerDrawLayer(nameof(HeadBack), DrawPlayer_01_3_BackHead, TorsoGroup, isHeadLayer: true) |
| Draws the back textures of the player's head, including armor.
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static readonly PlayerDrawLayer | HeldItem |
| Draws the player's held item. More...
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static readonly PlayerDrawLayer | IceBarrier = new VanillaPlayerDrawLayer(nameof(IceBarrier), DrawPlayer_35_IceBarrier) |
| Draws the textures of the Ice Barrier buff, if the player has it.
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static readonly PlayerDrawLayer | JimsCloak = new VanillaPlayerDrawLayer(nameof(JimsCloak), DrawPlayer_01_2_JimsCloak, TorsoGroup) |
| Draws Jim's Cloak, if the player is wearing Jim's Leggings (a developer item).
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static readonly PlayerDrawLayer | Leggings = new VanillaPlayerDrawLayer(nameof(Leggings), DrawPlayer_13_Leggings, condition: drawinfo => !(drawinfo.drawPlayer.wearsRobe && drawinfo.drawPlayer.body != 166)) |
| Draws the player's leg armor or pants and shoes.
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static readonly PlayerDrawLayer | LeinforsHairShampoo = new VanillaPlayerDrawLayer(nameof(LeinforsHairShampoo), DrawPlayer_07_LeinforsHairShampoo, TorsoGroup, isHeadLayer: true) |
| Draws effects of "Leinfors' Luxury Shampoo", if the player has it equipped.
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static readonly PlayerDrawLayer | MountBack = new VanillaPlayerDrawLayer(nameof(MountBack), DrawPlayer_02_MountBehindPlayer) |
| Draws the back textures of the player's mount.
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static readonly PlayerDrawLayer | MountFront = new VanillaPlayerDrawLayer(nameof(MountFront), DrawPlayer_23_MountFront, TorsoGroup) |
| Draws the front textures of the player's mount.
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static readonly Transformation | MountGroup = new VanillaPlayerDrawTransform(DrawPlayer_extra_MountPlus, DrawPlayer_extra_MountMinus, TorsoGroup) |
| Adds PlayerDrawSet.mountOffSet/2 to PlayerDrawSet.Position vector's Y axis.
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static readonly PlayerDrawLayer | NeckAcc = new VanillaPlayerDrawLayer(nameof(NeckAcc), DrawPlayer_20_NeckAcc, TorsoGroup) |
| Draws the player's neck accessory.
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static readonly PlayerDrawLayer | OffhandAcc = new VanillaPlayerDrawLayer(nameof(OffhandAcc), DrawPlayer_18_OffhandAcc, TorsoGroup) |
| Draws the player's off-hand accessory.
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static readonly PlayerDrawLayer | PortableStool = new VanillaPlayerDrawLayer(nameof(PortableStool), DrawPlayer_03_PortableStool) |
| Draws the Step Stool accessory, if the player has it equipped and is using it.
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static readonly PlayerDrawLayer | ProjectileOverArm = new VanillaPlayerDrawLayer(nameof(ProjectileOverArm), DrawPlayer_31_ProjectileOverArm) |
| Draws the player's held projectile, if it should be drawn in front of the held item and arms.
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static readonly PlayerDrawLayer | Pulley = new VanillaPlayerDrawLayer(nameof(Pulley), DrawPlayer_24_Pulley, TorsoGroup) |
| Draws the pulley if the player is hanging on a rope.
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static readonly PlayerDrawLayer | Robe = new VanillaPlayerDrawLayer(nameof(Robe), DrawPlayer_13_Leggings, condition: drawinfo => drawinfo.drawPlayer.wearsRobe && drawinfo.drawPlayer.body != 166) |
| Draws the player's robe.
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static readonly PlayerDrawLayer | SafemanSun = new VanillaPlayerDrawLayer(nameof(SafemanSun), DrawPlayer_05_2_SafemanSun, TorsoGroup) |
| Draws a sun above the player's head if they have "Safeman's Sunny Day" headgear equipped.
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static readonly PlayerDrawLayer | Shield = new VanillaPlayerDrawLayer(nameof(Shield), DrawPlayer_25_Shield, TorsoGroup) |
| Draws the player's shield accessory.
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static readonly PlayerDrawLayer | Shoes = new VanillaPlayerDrawLayer(nameof(Shoes), DrawPlayer_14_Shoes) |
| Draws the player's shoes.
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static readonly PlayerDrawLayer | Skin = new VanillaPlayerDrawLayer(nameof(Skin), DrawPlayer_12_Skin) |
| Draws the player's body and leg skin.
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static readonly PlayerDrawLayer | SkinLongCoat = new VanillaPlayerDrawLayer(nameof(SkinLongCoat), DrawPlayer_15_SkinLongCoat, TorsoGroup) |
| Draws the longcoat default clothing style, if the player has it.
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static readonly PlayerDrawLayer | SolarShield = new VanillaPlayerDrawLayer(nameof(SolarShield), DrawPlayer_26_SolarShield, MountGroup) |
| Draws the player's solar shield if the player has one.
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static readonly PlayerDrawLayer | Tails = new VanillaPlayerDrawLayer(nameof(Tails), DrawPlayer_08_1_Tails, TorsoGroup) |
| Draws the player's tails vanities.
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static readonly PlayerDrawLayer | Torso = new VanillaPlayerDrawLayer(nameof(Torso), DrawPlayer_17_Torso, TorsoGroup) |
| Draws the player's body armor or shirts.
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static readonly Transformation | TorsoGroup = new VanillaPlayerDrawTransform(DrawPlayer_extra_TorsoPlus, DrawPlayer_extra_TorsoMinus) |
| Adds PlayerDrawSet.torsoOffset to PlayerDrawSet.Position and PlayerDrawSet.ItemLocation vectors' Y axes.
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static readonly PlayerDrawLayer | WaistAcc = new VanillaPlayerDrawLayer(nameof(WaistAcc), DrawPlayer_19_WaistAcc, TorsoGroup) |
| Draws the player's waist accessory.
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static readonly PlayerDrawLayer | WebbedDebuffBack = new VanillaPlayerDrawLayer(nameof(WebbedDebuffBack), DrawPlayer_06_WebbedDebuffBack, TorsoGroup) |
| Draws the back textures of the Webbed debuff, if the player has it.
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static readonly PlayerDrawLayer | Wings = new VanillaPlayerDrawLayer(nameof(Wings), DrawPlayer_09_Wings) |
| Draws the player's wings.
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