|
enum | CompositePlayerDrawContext {
BackShoulder
, BackArm
, Torso
, FrontArm
,
FrontShoulder
, FrontArmAccessory
, BackArmAccessory
} |
|
enum | TileDataType {
Tile = 0x1
, TilePaint = 0x2
, Wall = 0x4
, WallPaint = 0x8
,
Liquid = 0x10
, Wiring = 0x20
, Actuator = 0x40
, Slope = 0x80
,
All = 0xFF
} |
|
enum | WeaponDrawOrder { BehindBackArm
, BehindFrontArm
, OverFrontArm
} |
|