tModLoader v2023.01
A mod to make and play Terraria mods
Terraria.DataStructures Namespace Reference

Classes

class  AEntitySource_Tile
 
struct  AnchorData
 
class  AnchoredEntitiesCollection
 
struct  BinaryWriterHelper
 
struct  BossBarDrawParams
 Holds data required for boss bar drawing. More...
 
struct  BuffDrawParams
 Holds data required for buff drawing. More...
 
class  BufferPool
 
class  CachedBuffer
 
class  ColorSlidersSet
 
class  DoubleStack
 
class  DrawAnimation
 
class  DrawAnimationVertical
 
struct  DrawData
 
struct  DrillDebugDraw
 
struct  EntityShadowInfo
 
class  EntitySource_BossSpawn
 
class  EntitySource_Buff
 
class  EntitySource_CatchEntity
 Used for when NPCs or other entities are caught by things like bug nets. More...
 
class  EntitySource_DebugCommand
 
class  EntitySource_DropAsItem
 
class  EntitySource_Film
 
class  EntitySource_FishedOut
 
class  EntitySource_Gift
 
class  EntitySource_ItemOpen
 
class  EntitySource_ItemUse
 
class  EntitySource_ItemUse_WithAmmo
 
class  EntitySource_Loot
 
class  EntitySource_Misc
 To be used in cases where no entity is present.NOTE: Unlike most other entity sources, this one requires context to be specified. More...
 
class  EntitySource_Mount
 
class  EntitySource_OldOnesArmy
 
class  EntitySource_OnHit
 
class  EntitySource_Parent
 
class  EntitySource_RevengeSystem
 
class  EntitySource_ShakeTree
 
class  EntitySource_SpawnNPC
 
class  EntitySource_Sync
 
class  EntitySource_TileBreak
 
class  EntitySource_TileEntity
 
class  EntitySource_TileInteraction
 
class  EntitySource_TileUpdate
 Added by TML. Derives from AEntitySource_Tile. More...
 
class  EntitySource_Wiring
 
class  EntitySource_WorldEvent
 
class  EntitySource_WorldGen
 
class  EntryFilterer
 
class  EntrySorter
 
struct  FishingAttempt
 
class  FlowerPacketInfo
 
struct  GameModeData
 
class  GeneralIssueReporter
 
interface  IConfigKeyHolder
 
interface  IEntitySource
 This object encapsulates context information about the source of a particular spawning event of an Item/Projectile/NPC/etc. Aids in facilitating many modding situations and used in various OnSpawn hooks.
The IEntitySource Guideteaches how and why to use this. More...
 
interface  IEntryFilter
 
interface  IEntrySortStep
 
interface  IProvideReports
 
interface  ISearchFilter
 
class  IssueReport
 
struct  ItemSyncPersistentStats
 
struct  LineSegment
 
class  MethodSequenceListItem
 
struct  NPCAimedTarget
 
class  NPCDebuffImmunityData
 
struct  NPCKillAttempt
 
struct  NPCStrengthHelper
 
struct  PlacementHook
 
class  PlayerDeathReason
 
class  PlayerDrawHelper
 
class  PlayerDrawLayers
 
struct  PlayerDrawSet
 
struct  PlayerFishingConditions
 
struct  PlayerInteractionAnchor
 
struct  PlayerMovementAccsCache
 
struct  Point16
 
struct  PortableStoolUsage
 
class  RejectionMenuInfo
 
class  SelectionHolder
 
class  SoundPlaySet
 
struct  SpriteFrame
 
class  TileDrawInfo
 
class  TileDrawSorter
 
class  TileEntitiesManager
 
class  TileEntity
 
class  TileObjectPreviewData
 
struct  TileRestingInfo
 Holds data required for offsetting an entity when it rests on a tile (sitting/sleeping). More...
 
class  TitleLinkButton
 
struct  TrackedProjectileReference
 
class  VanillaPlayerDrawLayer
 
class  VanillaPlayerDrawTransform
 
struct  WingStats
 

Enumerations

enum  CompositePlayerDrawContext {
  BackShoulder , BackArm , Torso , FrontArm ,
  FrontShoulder , FrontArmAccessory , BackArmAccessory
}
 
enum  TileDataType {
  Tile = 0x1 , TilePaint = 0x2 , Wall = 0x4 , WallPaint = 0x8 ,
  Liquid = 0x10 , Wiring = 0x20 , Actuator = 0x40 , Slope = 0x80 ,
  All = 0xFF
}
 
enum  WeaponDrawOrder { BehindBackArm , BehindFrontArm , OverFrontArm }
 

Functions

delegate void ReturnFromRejectionMenuAction ()