Inherits Terraria.Graphics.Effects.EffectManager< CustomSky >.
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void  | Draw (SpriteBatch spriteBatch) | 
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void  | DrawDepthRange (SpriteBatch spriteBatch, float minDepth, float maxDepth) | 
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void  | DrawRemainingDepth (SpriteBatch spriteBatch) | 
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void  | DrawToDepth (SpriteBatch spriteBatch, float minDepth) | 
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override void  | OnActivate (CustomSky effect, Vector2 position) | 
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float  | ProcessCloudAlpha () | 
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Color  | ProcessTileColor (Color color) | 
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void  | Reset () | 
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void  | ResetDepthTracker () | 
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void  | SetStartingDepth (float depth) | 
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void  | Update (GameTime gameTime) | 
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T  | Activate (string name, Vector2 position=default(Vector2), params object[] args) | 
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void  | Bind (string name, T effect) | 
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void  | Deactivate (string name, params object[] args) | 
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void  | Load () | 
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virtual void  | OnActivate (T effect, Vector2 position) | 
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virtual void  | OnDeactivate (T effect) | 
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bool  | _isLoaded | 
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bool  | IsLoaded [get] | 
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T  | this[string key] [get, set] | 
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