Inherits Terraria.Graphics.Light.ILightingEngine.
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| LegacyLighting (Camera camera) |
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void | AddLight (int x, int y, Vector3 color) |
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void | Clear () |
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Vector3 | GetColor (int x, int y) |
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void | ProcessArea (Rectangle area) |
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void | Rebuild () |
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void | AddLight (int x, int y, Vector3 color) |
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void | Clear () |
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Vector3 | GetColor (int x, int y) |
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void | ProcessArea (Rectangle area) |
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void | Rebuild () |
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static int | RenderPhases = 4 |
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bool | IsColorOrWhiteMode [get] |
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int | Mode [get, set] |
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◆ AddLight()
void Terraria.Graphics.Light.LegacyLighting.AddLight |
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int |
x, |
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int |
y, |
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Vector3 |
color |
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) |
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◆ Clear()
void Terraria.Graphics.Light.LegacyLighting.Clear |
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◆ GetColor()
Vector3 Terraria.Graphics.Light.LegacyLighting.GetColor |
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int |
x, |
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int |
y |
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) |
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◆ ProcessArea()
void Terraria.Graphics.Light.LegacyLighting.ProcessArea |
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Rectangle |
area | ) |
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◆ Rebuild()
void Terraria.Graphics.Light.LegacyLighting.Rebuild |
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| ) |
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