A class that is used to create custom boss health bars for modded and vanilla NPCs.
More...
|
void | Draw (ref BigProgressBarInfo info, SpriteBatch spriteBatch) |
|
virtual Asset< Texture2D > | GetIconTexture (ref Rectangle? iconFrame) |
| Allows you to specify the icon texture, and optionally the frame it should be displayed on. The frame defaults to the entire texture otherwise. More...
|
|
virtual ? bool | ModifyInfo (ref BigProgressBarInfo info, ref float lifePercent, ref float shieldPercent) |
| Allows you to handle the logic for when and how this ModBossBar should work. You want to override this if you have a multisegment NPC. Returns null by default. Failing to return false otherwise will lead to your bar being displayed at wrong times. More...
|
|
virtual void | PostDraw (SpriteBatch spriteBatch, NPC npc, BossBarDrawParams drawParams) |
| Allows you to draw things after the bar has been drawn. skipped is true if you or another mod has skipped drawing the bar in PreDraw (possibly hiding it or in favor of new visuals). More...
|
|
virtual bool | PreDraw (SpriteBatch spriteBatch, NPC npc, ref BossBarDrawParams drawParams) |
| Allows you to draw things before the default draw code is ran. Return false to prevent drawing the ModBossBar. Returns true by default. More...
|
|
sealed override void | SetupContent () |
| If you make a new ModType, seal this override, and call SetStaticDefaults in it. More...
|
|
bool | ValidateAndCollectNecessaryInfo (ref BigProgressBarInfo info) |
|
virtual TModType | Clone (TEntity newEntity) |
| Create a copy of this instanced global. Called when an entity is cloned. More...
|
|
virtual bool | IsLoadingEnabled (Mod mod) |
| Allows you to stop Mod.AddContent from actually adding this content. Useful for items that can be disabled by a config. More...
|
|
virtual void | Load () |
| Allows you to perform one-time loading tasks. Beware that mod content has not finished loading here, things like ModContent lookup tables or ID Sets are not fully populated. More...
|
|
virtual TModType | NewInstance (TEntity entity) |
| Create a new instance of this ModType for a specific entity More...
|
|
virtual void | SetStaticDefaults () |
| Allows you to modify the properties after initial loading has completed. More...
|
|
virtual void | SetupContent () |
| If you make a new ModType, seal this override, and call SetStaticDefaults in it. More...
|
|
virtual void | Unload () |
| Allows you to safely unload things you added in Load. More...
|
|
virtual bool | IsLoadingEnabled (Mod mod) |
| Whether or not this type should be loaded when it's told to. Returning false disables Mod.AddContent from actually loading this type. More...
|
|
abstract void | Load (Mod mod) |
| Called when loading the type. More...
|
|
abstract void | Unload () |
| Called during unloading when needed. More...
|
|
virtual TModType | Clone (TEntity newEntity) |
| Create a copy of this instanced global. Called when an entity is cloned. More...
|
|
virtual bool | IsLoadingEnabled (Mod mod) |
| Allows you to stop Mod.AddContent from actually adding this content. Useful for items that can be disabled by a config. More...
|
|
virtual void | Load () |
| Allows you to perform one-time loading tasks. Beware that mod content has not finished loading here, things like ModContent lookup tables or ID Sets are not fully populated. More...
|
|
virtual TModType | NewInstance (TEntity entity) |
| Create a new instance of this ModType for a specific entity More...
|
|
virtual void | SetStaticDefaults () |
| Allows you to modify the properties after initial loading has completed. More...
|
|
virtual void | SetupContent () |
| If you make a new ModType, seal this override, and call SetStaticDefaults in it. More...
|
|
virtual void | Unload () |
| Allows you to safely unload things you added in Load. More...
|
|
void | Draw (ref BigProgressBarInfo info, SpriteBatch spriteBatch) |
|
bool | ValidateAndCollectNecessaryInfo (ref BigProgressBarInfo info) |
|
|
float | LifePercent [get] |
|
float | ShieldPercent [get] |
|
virtual string | Texture [get] |
| The file name of this type's texture file in the mod loader's file space.
|
|
virtual bool | CloneNewInstances [get] |
| Whether to create new instances of this mod type via Clone(TEntity) or via the default constructor Defaults to false (default constructor).
|
|
TEntity | Entity [get, set] |
|
string | FullName [get] |
| The internal name of this, including the mod it is from. More...
|
|
virtual bool | IsCloneable [get] |
| Whether or not this type is cloneable. Cloning is supported if
all reference typed fields in each sub-class which doesn't override Clone are marked with [CloneByReference]
|
|
Mod | Mod [get, set] |
| The mod this belongs to. More...
|
|
virtual string | Name [get] |
| The internal name of this. More...
|
|
string | FullName [get] |
| => $"{Mod.Name}/{Name}" More...
|
|
Mod | Mod [get] |
| The mod this belongs to. More...
|
|
string | Name [get] |
| The internal name of this instance. More...
|
|
virtual bool | CloneNewInstances [get] |
| Whether to create new instances of this mod type via Clone(TEntity) or via the default constructor Defaults to false (default constructor).
|
|
TEntity | Entity [get, set] |
|
string | FullName [get] |
| The internal name of this, including the mod it is from. More...
|
|
virtual bool | IsCloneable [get] |
| Whether or not this type is cloneable. Cloning is supported if
all reference typed fields in each sub-class which doesn't override Clone are marked with [CloneByReference]
|
|
Mod | Mod [get, set] |
| The mod this belongs to. More...
|
|
virtual string | Name [get] |
| The internal name of this. More...
|
|
A class that is used to create custom boss health bars for modded and vanilla NPCs.
virtual ? bool Terraria.ModLoader.ModBossBar.ModifyInfo |
( |
ref BigProgressBarInfo |
info, |
|
|
ref float |
lifePercent, |
|
|
ref float |
shieldPercent |
|
) |
| |
|
virtual |
Allows you to handle the logic for when and how this ModBossBar should work. You want to override this if you have a multisegment NPC. Returns null by default. Failing to return false otherwise will lead to your bar being displayed at wrong times.
Return null to let the basic logic run after this hook is called (index validity check and assigning lifePercent to match the health of the NPC) and then allowing it to be drawn.
Return true to allow this ModBossBar to be drawn.
Return false to prevent this ModBossBar from being drawn so that the game will try to pick a different one.
- Parameters
-
info | Contains the index of the NPC the game decided to focus on |
lifePercent | The % the bar should be filled with |
shieldPercent | The % the bar should be filled with (shield) |
- Returns
null
for "single-segment" NPC logic, true
for allowing drawing, false
for preventing drawing