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int | abilityChargeMax |
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int | abilityCooldown |
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int | abilityDuration |
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float | acceleration |
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Asset< Texture2D > | backTexture = Asset<Texture2D>.Empty |
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Asset< Texture2D > | backTextureExtra = Asset<Texture2D>.Empty |
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Asset< Texture2D > | backTextureExtraGlow = Asset<Texture2D>.Empty |
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Asset< Texture2D > | backTextureGlow = Asset<Texture2D>.Empty |
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bool | blockExtraJumps |
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int | bodyFrame |
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int | buff |
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bool | constantJump |
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int | dashingFrameCount |
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int | dashingFrameDelay |
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int | dashingFrameStart |
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float | dashSpeed |
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MountDelegatesData | delegations |
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bool | emitsLight |
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int | extraBuff |
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float | fallDamage |
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int | fatigueMax |
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int | flightTimeMax |
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int | flyingFrameCount |
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int | flyingFrameDelay |
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int | flyingFrameStart |
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Asset< Texture2D > | frontTexture = Asset<Texture2D>.Empty |
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Asset< Texture2D > | frontTextureExtra = Asset<Texture2D>.Empty |
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Asset< Texture2D > | frontTextureExtraGlow = Asset<Texture2D>.Empty |
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Asset< Texture2D > | frontTextureGlow = Asset<Texture2D>.Empty |
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int | heightBoost |
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int | idleFrameCount |
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int | idleFrameDelay |
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bool | idleFrameLoop |
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int | idleFrameStart |
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int | inAirFrameCount |
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int | inAirFrameDelay |
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int | inAirFrameStart |
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int | jumpHeight |
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float | jumpSpeed |
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Vector3 | lightColor = Vector3.One |
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bool | Minecart |
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bool | MinecartDirectional |
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int | playerHeadOffset |
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int[] | playerYOffsets |
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int | runningFrameCount |
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int | runningFrameDelay |
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int | runningFrameStart |
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float | runSpeed |
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int | spawnDust |
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bool | spawnDustNoGravity |
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int | standingFrameCount |
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int | standingFrameDelay |
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int | standingFrameStart |
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int | swimFrameCount |
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int | swimFrameDelay |
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int | swimFrameStart |
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float | swimSpeed |
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int | textureHeight |
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int | textureWidth |
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int | totalFrames |
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bool | usesHover |
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int | xOffset |
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int | yOffset |
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