tModLoader v2024.10
A mod to make and play Terraria mods
|
AmmoID entries represent ammo types. Ammo items that share the same AmmoID value assigned to Item.ammo can all be used as ammo for weapons using that same value for Item.useAmmo. AmmoID values are actually equivalent to the ItemID value of the iconic ammo item.
The Basic Ammo Guideteaches more about ammo.
More...
Classes | |
class | Sets |
Static Public Attributes | |
static int | Arrow = 40 |
static int | Bullet = 97 |
static int | CandyCorn = 1783 |
static int | Coin = 71 |
static int | Dart = 283 |
static int | FallenStar = 75 |
static int | Flare = 931 |
static int | Gel = 23 |
static int | JackOLantern = 1785 |
static int | NailFriendly = 3108 |
static int | None = 0 |
static int | Rocket = 771 |
static int | Sand = 169 |
Items using this as Item.ammo can use ItemID.Sets.SandgunAmmoProjectileData to customize the projectile and bonus damage of this ammo. | |
static int | Snowball = 949 |
static int | Solution = 780 |
static int | Stake = 1836 |
static int | StyngerBolt = 1261 |
AmmoID entries represent ammo types. Ammo items that share the same AmmoID value assigned to Item.ammo can all be used as ammo for weapons using that same value for Item.useAmmo. AmmoID values are actually equivalent to the ItemID value of the iconic ammo item.
The Basic Ammo Guide
teaches more about ammo.