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static Vector2 | AdvancedTileCollision (bool[] forcedIgnoredTiles, Vector2 Position, Vector2 Velocity, int Width, int Height, bool fallThrough=false, bool fall2=false, int gravDir=1) |
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static void | AimingLaserScan (Vector2 startPoint, Vector2 endPoint, float samplingWidth, int samplesToTake, out Vector2 vectorTowardsTarget, out float[] samples) |
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static Vector2 | AnyCollision (Vector2 Position, Vector2 Velocity, int Width, int Height, bool evenActuated=false) |
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static Vector2 | AnyCollisionWithSpecificTiles (Vector2 Position, Vector2 Velocity, int Width, int Height, bool[] tilesWeCanCollideWithByType, bool evenActuated=false) |
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static bool | AnyHurtingTiles (Vector2 Position, int Width, int Height) |
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static bool | CanHit (Entity source, Entity target) |
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static bool | CanHit (Entity source, NPCAimedTarget target) |
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static bool | CanHit (Point Position1, int Width1, int Height1, Point Position2, int Width2, int Height2) |
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static bool | CanHit (Vector2 Position1, int Width1, int Height1, Vector2 Position2, int Width2, int Height2) |
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static bool | CanHitLine (Vector2 Position1, int Width1, int Height1, Vector2 Position2, int Width2, int Height2) |
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static bool | CanHitWithCheck (Vector2 Position1, int Width1, int Height1, Vector2 Position2, int Width2, int Height2, Utils.TileActionAttempt check) |
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static bool | CanTileHurt (ushort type, int i, int j, Player player) |
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static bool | CheckAABBvAABBCollision (Vector2 position1, Vector2 dimensions1, Vector2 position2, Vector2 dimensions2) |
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static bool | CheckAABBvLineCollision (Vector2 aabbPosition, Vector2 aabbDimensions, Vector2 lineStart, Vector2 lineEnd) |
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static bool | CheckAABBvLineCollision (Vector2 objectPosition, Vector2 objectDimensions, Vector2 lineStart, Vector2 lineEnd, float lineWidth, ref float collisionPoint) |
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static bool | CheckAABBvLineCollision2 (Vector2 aabbPosition, Vector2 aabbDimensions, Vector2 lineStart, Vector2 lineEnd) |
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static Vector2[] | CheckLinevLine (Vector2 a1, Vector2 a2, Vector2 b1, Vector2 b2) |
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static bool | DrownCollision (Vector2 Position, int Width, int Height, float gravDir=-1f, bool includeSlopes=false) |
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static bool | EmptyTile (int i, int j, bool ignoreTiles=false) |
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static void | ExpandVertically (int startX, int startY, out int topY, out int bottomY, int maxExpandUp=100, int maxExpandDown=100) |
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static bool | FindCollisionDirection (out int Direction, Vector2 position, int Width, int Height, bool fallThrough=false, bool fall2=false, int gravDir=1) |
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static List< Point > | FindCollisionTile (int Direction, Vector2 position, float testMagnitude, int Width, int Height, bool fallThrough=false, bool fall2=false, int gravDir=1, bool checkCardinals=true, bool checkSlopes=false) |
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static void | GetEntityEdgeTiles (List< Point > p, Entity entity, bool left=true, bool right=true, bool up=true, bool down=true) |
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static float | GetTileRotation (Vector2 position) |
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static List< Point > | GetTilesIn (Vector2 TopLeft, Vector2 BottomRight) |
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static bool | GetWaterLine (int X, int Y, out float waterLineHeight) |
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static bool | GetWaterLine (Point pt, out float waterLineHeight) |
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static bool | GetWaterLineIterate (int X, int Y, out float waterLineHeight) |
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static bool | GetWaterLineIterate (Point pt, out float waterLineHeight) |
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static void | HitTiles (Vector2 Position, Vector2 Velocity, int Width, int Height) |
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static bool | HitWallSubstep (int x, int y) |
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static HurtTile | HurtTiles (Vector2 Position, int Width, int Height, Player player) |
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static bool | InTileBounds (int x, int y, int lx, int ly, int hx, int hy) |
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static bool | IsClearSpotTest (Vector2 position, float testMagnitude, int Width, int Height, bool fallThrough=false, bool fall2=false, int gravDir=1, bool checkCardinals=true, bool checkSlopes=false) |
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static bool | IsWorldPointSolid (Vector2 pos, bool treatPlatformsAsNonSolid=false) |
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static void | LaserScan (Vector2 samplingPoint, Vector2 directionUnit, float samplingWidth, float maxDistance, float[] samples) |
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static bool | LavaCollision (Vector2 Position, int Width, int Height) |
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static Vector2 | noSlopeCollision (Vector2 Position, Vector2 Velocity, int Width, int Height, bool fallThrough=false, bool fall2=false) |
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static Vector4 | SlopeCollision (Vector2 Position, Vector2 Velocity, int Width, int Height, float gravity=0f, bool fall=false) |
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static bool | SolidCollision (Vector2 Position, int Width, int Height) |
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static bool | SolidCollision (Vector2 Position, int Width, int Height, bool acceptTopSurfaces) |
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static bool | SolidTiles (int startX, int endX, int startY, int endY) |
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static bool | SolidTiles (int startX, int endX, int startY, int endY, bool allowTopSurfaces) |
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static bool | SolidTiles (Vector2 position, int width, int height) |
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static bool | SolidTiles (Vector2 position, int width, int height, bool allowTopSurfaces) |
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static bool | SolidTilesVersatile (int startX, int endX, int startY, int endY) |
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static void | StepConveyorBelt (Entity entity, float gravDir) |
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static void | StepDown (ref Vector2 position, ref Vector2 velocity, int width, int height, ref float stepSpeed, ref float gfxOffY, int gravDir=1, bool waterWalk=false) |
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static void | StepUp (ref Vector2 position, ref Vector2 velocity, int width, int height, ref float stepSpeed, ref float gfxOffY, int gravDir=1, bool holdsMatching=false, int specialChecksMode=0) |
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static Vector2 | StickyTiles (Vector2 Position, Vector2 Velocity, int Width, int Height) |
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static bool | SwitchTiles (Vector2 Position, int Width, int Height, Vector2 oldPosition, int objType) |
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static Vector2 | TileCollision (Vector2 Position, Vector2 Velocity, int Width, int Height, bool fallThrough=false, bool fall2=false, int gravDir=1) |
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static bool | TupleHitLine (int x1, int y1, int x2, int y2, int ignoreX, int ignoreY, List< Tuple< int, int > > ignoreTargets, out Tuple< int, int > col) |
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static Tuple< int, int > | TupleHitLineWall (int x1, int y1, int x2, int y2) |
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static Vector4 | WalkDownSlope (Vector2 Position, Vector2 Velocity, int Width, int Height, float gravity=0f) |
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static Vector2 | WaterCollision (Vector2 Position, Vector2 Velocity, int Width, int Height, bool fallThrough=false, bool fall2=false, bool lavaWalk=true) |
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static bool | WetCollision (Vector2 Position, int Width, int Height) |
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