tModLoader v2024.10
A mod to make and play Terraria mods
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Inherits VanillaDamageClass.
Public Member Functions | |
override StatInheritanceData | GetModifierInheritance (DamageClass damageClass) |
This lets you define the classes that this DamageClass will benefit from (other than itself) for the purposes of stat bonuses, such as damage and crit chance. This is used to allow extensive specifications for what your damage class can and can't benefit from in terms of other classes' stat bonuses. More... | |
override void | SetDefaultStats (Player player) |
This lets you define default stat modifiers for all items of this class (e.g. base crit chance). More... | |
Public Member Functions inherited from DamageClass | |
bool | CountsAsClass (DamageClass damageClass) |
This is used to check if this DamageClass has been set to inherit effects from the provided DamageClass, as dictated by GetEffectInheritance More... | |
bool | CountsAsClass< T > () |
virtual bool | GetEffectInheritance (DamageClass damageClass) |
This lets you define the classes that this DamageClass will count as (other than itself) for the purpose of armor and accessory effects, such as Spectre armor's bolts on magic attacks, or Magma Stone's Hellfire debuff on melee attacks. For a more in-depth explanation and demonstration, see ExampleMod's ExampleDamageClass.csThis method is only meant to be overridden. Modders should call CountsAsClass to query effect inheritance. More... | |
virtual StatInheritanceData | GetModifierInheritance (DamageClass damageClass) |
This lets you define the classes that this DamageClass will benefit from (other than itself) for the purposes of stat bonuses, such as damage and crit chance. This is used to allow extensive specifications for what your damage class can and can't benefit from in terms of other classes' stat bonuses. More... | |
virtual bool | GetPrefixInheritance (DamageClass damageClass) |
This lets you define the classes that this DamageClass will count as (other than itself) for the purpose of prefixes. This method is only meant to be overridden. Modders should call GetsPrefixesFor to query prefix inheritance. More... | |
bool | GetsPrefixesFor (DamageClass damageClass) |
This is used to check if this DamageClass has been set to inherit prefixes from the provided DamageClass, as dictated by GetPrefixInheritance More... | |
bool | GetsPrefixesFor< T > () |
virtual void | SetDefaultStats (Player player) |
This lets you define default stat modifiers for all items of this class (e.g. base crit chance). More... | |
sealed override void | SetupContent () |
If you make a new ModType, seal this override, and call SetStaticDefaults in it. More... | |
virtual bool | ShowStatTooltipLine (Player player, string lineName) |
Overriding this lets you disable standard statistical tooltip lines displayed on items associated with this DamageClass. All tooltip lines are enabled by default. More... | |
Public Member Functions inherited from ModType< TEntity, TModType > | |
virtual TModType | Clone (TEntity newEntity) |
Create a copy of this instanced global. Called when an entity is cloned. More... | |
virtual bool | IsLoadingEnabled (Mod mod) |
Allows you to stop Mod.AddContent from actually adding this content. Useful for items that can be disabled by a config. More... | |
virtual void | Load () |
Allows you to perform one-time loading tasks. Beware that mod content has not finished loading here, things like ModContent lookup tables or ID Sets are not fully populated. More... | |
virtual TModType | NewInstance (TEntity entity) |
Create a new instance of this ModType for a specific entity More... | |
string | PrettyPrintName () |
virtual void | SetStaticDefaults () |
Allows you to modify the properties after initial loading has completed. More... | |
virtual void | SetupContent () |
If you make a new ModType, seal this override, and call SetStaticDefaults in it. More... | |
virtual void | Unload () |
Allows you to safely unload things you added in Load. More... | |
virtual bool | IsLoadingEnabled (Mod mod) |
Whether or not this type should be loaded when it's told to. Returning false disables Mod.AddContent from actually loading this type. More... | |
abstract void | Load (Mod mod) |
Called when loading the type. More... | |
abstract void | Unload () |
Called during unloading when needed. More... | |
Public Member Functions inherited from ModType< TEntity > | |
virtual TModType | Clone (TEntity newEntity) |
Create a copy of this instanced global. Called when an entity is cloned. More... | |
virtual bool | IsLoadingEnabled (Mod mod) |
Allows you to stop Mod.AddContent from actually adding this content. Useful for items that can be disabled by a config. More... | |
virtual void | Load () |
Allows you to perform one-time loading tasks. Beware that mod content has not finished loading here, things like ModContent lookup tables or ID Sets are not fully populated. More... | |
virtual TModType | NewInstance (TEntity entity) |
Create a new instance of this ModType for a specific entity More... | |
string | PrettyPrintName () |
virtual void | SetStaticDefaults () |
Allows you to modify the properties after initial loading has completed. More... | |
virtual void | SetupContent () |
If you make a new ModType, seal this override, and call SetStaticDefaults in it. More... | |
virtual void | Unload () |
Allows you to safely unload things you added in Load. More... | |
Properties | |
override string | LangKey [get] |
Properties inherited from VanillaDamageClass | |
override LocalizedText | DisplayName [get] |
abstract string | LangKey [get] |
Properties inherited from DamageClass | |
static DamageClass | Default = new DefaultDamageClass() [get] |
Default damage class for non-classed weapons and items, does not benefit from Generic bonuses | |
virtual LocalizedText | DisplayName [get] |
This is the name that will show up when an item tooltip displays 'X [ClassName]'. More... | |
static DamageClass | Generic = new GenericDamageClass() [get] |
Base damage class for all weapons. All vanilla damage classes inherit bonuses applied to this class. Accessories which benefit all classes provide bonuses via the Generic class | |
virtual string | LocalizationCategory [get] |
The category used by this modded content for use in localization keys. Localization keys follow the pattern of "Mods.{ModName}.{Category}.{ContentName}.{DataName}". The Localization wiki pageexplains how custom ModType classes can utilize this. More... | |
static DamageClass | Magic = new MagicDamageClass() [get] |
static DamageClass | MagicSummonHybrid = new MagicSummonHybridDamageClass() [get] |
This is a damage class used solely by vanilla forbidden storm. It scales with both magic and summon damage modifiers. | |
static DamageClass | Melee = new MeleeDamageClass() [get] |
static DamageClass | MeleeNoSpeed = new MeleeNoSpeedDamageClass() [get] |
This is a damage class used by various projectile-only vanilla melee weapons. Attack speed has no effect on items with this damage class. | |
static DamageClass | Ranged = new RangedDamageClass() [get] |
static DamageClass | Summon = new SummonDamageClass() [get] |
static DamageClass | SummonMeleeSpeed = new SummonMeleeSpeedDamageClass() [get] |
This is a damage class used solely by vanilla whips. It benefits from melee attackSpeed bonuses. | |
static DamageClass | Throwing = new ThrowingDamageClass() [get] |
Class provided for modders who want to coordinate throwing accessories and items. Not used by any vanilla items. | |
int | Type [get, set] |
The internal ID of this DamageClass. | |
virtual bool | UseStandardCritCalcs [get] |
This lets you decide whether or not your damage class will use standard crit chance calculations. Setting this to false will also hide the critical strike chance line in the tooltip of any item that uses this DamageClass. | |
Properties inherited from ModType< TEntity, TModType > | |
virtual bool | CloneNewInstances [get] |
Whether to create new instances of this mod type via Clone(TEntity) or via the default constructor Defaults to false (default constructor). | |
TEntity | Entity [get, set] |
string | FullName [get] |
The internal name of this, including the mod it is from. More... | |
virtual bool | IsCloneable [get] |
Whether or not this type is cloneable. Cloning is supported if all reference typed fields in each sub-class which doesn't override Clone are marked with [CloneByReference] | |
Mod | Mod [get, set] |
The mod this belongs to. More... | |
virtual string | Name [get] |
The internal name of this. More... | |
Properties inherited from IModType | |
string | FullName [get] |
=> $"{Mod.Name}/{Name}" More... | |
Mod | Mod [get] |
The mod this belongs to. More... | |
string | Name [get] |
The internal name of this instance. More... | |
Properties inherited from ModType< TEntity > | |
virtual bool | CloneNewInstances [get] |
Whether to create new instances of this mod type via Clone(TEntity) or via the default constructor Defaults to false (default constructor). | |
TEntity | Entity [get, set] |
string | FullName [get] |
The internal name of this, including the mod it is from. More... | |
virtual bool | IsCloneable [get] |
Whether or not this type is cloneable. Cloning is supported if all reference typed fields in each sub-class which doesn't override Clone are marked with [CloneByReference] | |
Mod | Mod [get, set] |
The mod this belongs to. More... | |
virtual string | Name [get] |
The internal name of this. More... | |
Properties inherited from ILocalizedModType | |
abstract string | LocalizationCategory [get] |
The category used by this modded content for use in localization keys. Localization keys follow the pattern of "Mods.{ModName}.{Category}.{ContentName}.{DataName}". The Localization wiki pageexplains how custom ModType classes can utilize this. More... | |
Additional Inherited Members | |
Protected Member Functions inherited from DamageClass | |
sealed override void | Register () |
If you make a new ModType, seal this override. More... | |
Protected Member Functions inherited from ModType< TEntity, TModType > | |
abstract TEntity | CreateTemplateEntity () |
virtual void | InitTemplateInstance () |
Create dummy objects for instanced mod-types More... | |
override void | InitTemplateInstance () |
Create dummy objects for instanced mod-types More... | |
abstract void | Register () |
If you make a new ModType, seal this override. More... | |
virtual void | ValidateType () |
Check for the correct overrides of different hook methods and fields and properties More... | |
Protected Member Functions inherited from ModType< TEntity > | |
abstract TEntity | CreateTemplateEntity () |
virtual void | InitTemplateInstance () |
Create dummy objects for instanced mod-types More... | |
override void | InitTemplateInstance () |
Create dummy objects for instanced mod-types | |
abstract void | Register () |
If you make a new ModType, seal this override. More... | |
virtual void | ValidateType () |
Check for the correct overrides of different hook methods and fields and properties More... | |
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virtual |
This lets you define the classes that this DamageClass will benefit from (other than itself) for the purposes of stat bonuses, such as damage and crit chance. This is used to allow extensive specifications for what your damage class can and can't benefit from in terms of other classes' stat bonuses.
damageClass | The DamageClass which you want this DamageClass to benefit from statistically. |
Reimplemented from DamageClass.
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virtual |
This lets you define default stat modifiers for all items of this class (e.g. base crit chance).
player | The player to apply stat modifications to |
Reimplemented from DamageClass.