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override void | Activate (Vector2 position, params object[] args) |
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override void | Deactivate (params object[] args) |
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override void | Draw (SpriteBatch spriteBatch, float minDepth, float maxDepth) |
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override bool | IsActive () |
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override void | Reset () |
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void | Spawn (Player player, SkyEntityType type, int seed) |
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override void | Update (GameTime gameTime) |
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abstract void | Draw (SpriteBatch spriteBatch, float minDepth, float maxDepth) |
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virtual float | GetCloudAlpha () |
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abstract bool | IsActive () |
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override bool | IsVisible () |
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virtual Color | OnTileColor (Color inColor) |
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abstract void | Reset () |
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abstract void | Update (GameTime gameTime) |
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abstract void | Activate (Vector2 position, params object[] args) |
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abstract void | Deactivate (params object[] args) |
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abstract bool | IsVisible () |
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void | Load () |
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virtual void | OnLoad () |
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