tModLoader v2024.09
A mod to make and play Terraria mods
EntitySource_OnHurt Class Reference

Use the interface, IEntitySource_OnHurt instead when checking entity sources in OnSpawn

More...

Inherits EntitySource_Parent, and IEntitySource_OnHurt.

Public Member Functions

 EntitySource_OnHurt (Entity victim, Entity? attacker, string? context=null)
 
- Public Member Functions inherited from EntitySource_Parent
 EntitySource_Parent (Entity entity, string? context=null)
 

Properties

EntityAttacker [get]
 The attacking entity. Note that this may be a Projectile (possibly owned by a player), a Player or even a NPC More...
 
Entity Victim [get]
 The entity being attacked. Normally a Player, but could be an NPC if a mod decides to use this source in such a way More...
 
- Properties inherited from EntitySource_Parent
string? Context [get]
 Additional context identifier, particularly useful for set bonuses or accessory affects. See ItemSourceID and ProjectileSourceID for vanilla uses More...
 
Entity Entity [get]
 The entity which is the source of the effect or action. In many cases, it makes sense to consider buffs or effects applied to the parent entity, and make changes to the spawned entity.
 
- Properties inherited from IEntitySource
string? Context [get]
 Additional context identifier, particularly useful for set bonuses or accessory affects. See ItemSourceID and ProjectileSourceID for vanilla uses More...
 
- Properties inherited from IEntitySource_OnHurt
EntityAttacker [get]
 The attacking entity. Note that this may be a Projectile (possibly owned by a player), a Player or even a NPC More...
 
Entity Victim [get]
 The entity being attacked. Normally a Player, but could be an NPC if a mod decides to use this source in such a way More...
 

Detailed Description

Use the interface, IEntitySource_OnHurt instead when checking entity sources in OnSpawn

Recommend setting IEntitySource.Context to indicate the effect.

Property Documentation

◆ Attacker

Entity? EntitySource_OnHurt.Attacker
get

The attacking entity. Note that this may be a Projectile (possibly owned by a player), a Player or even a NPC

Implements IEntitySource_OnHurt.

◆ Victim

Entity EntitySource_OnHurt.Victim
get

The entity being attacked. Normally a Player, but could be an NPC if a mod decides to use this source in such a way

Implements IEntitySource_OnHurt.