Inherits INeedRenderTargetContent.
|
|
void | DrawPlayerHead (Camera camera, Player drawPlayer, Vector2 position, float alpha=1f, float scale=1f, Color borderColor=default(Color)) |
| |
| void | PrepareRenderTarget (GraphicsDevice device, SpriteBatch spriteBatch) |
| |
| void | Reset () |
| |
|
void | PrepareRenderTarget (GraphicsDevice device, SpriteBatch spriteBatch) |
| |
|
void | Reset () |
| |
|
| bool | IsReady [get] |
| |
|
bool | IsReady [get] |
| |
◆ PrepareRenderTarget()
| void MapHeadRenderer.PrepareRenderTarget |
( |
GraphicsDevice |
device, |
|
|
SpriteBatch |
spriteBatch |
|
) |
| |
◆ Reset()
| void MapHeadRenderer.Reset |
( |
| ) |
|
◆ IsReady
| bool MapHeadRenderer.IsReady |
|
get |