tModLoader v2024.09
A mod to make and play Terraria mods
TELogicSensor Class Reference

Inherits TileEntity.

Public Types

enum  LogicCheckType {
  None , Day , Night , PlayerAbove ,
  Water , Lava , Honey , Liquid
}
 

Public Member Functions

void ChangeState (bool onState, bool TripWire)
 
void FigureCheckState ()
 
override TileEntity GenerateInstance ()
 
override bool IsTileValidForEntity (int x, int y)
 
override void NetPlaceEntityAttempt (int x, int y)
 
override void ReadExtraData (BinaryReader reader, bool networkSend)
 
override void RegisterTileEntityID (int assignedID)
 
override string ToString ()
 
override void Update ()
 
override void WriteExtraData (BinaryWriter writer, bool networkSend)
 
- Public Member Functions inherited from TileEntity
virtual TileEntity GenerateInstance ()
 
virtual string GetItemGamepadInstructions (int slot=0)
 
virtual bool IsTileValidForEntity (int x, int y)
 
virtual void LoadData (TagCompound tag)
 Allows you to load custom data that you have saved for this tile entity.
Try to write defensive loading code that won't crash if something's missing. More...
 
virtual void NetPlaceEntityAttempt (int x, int y)
 
virtual void NetReceive (BinaryReader reader)
 Receives custom data sent in the NetSend hook.
Called while receiving tile data (!lightReceive) and when MessageID.TileEntitySharing is received (lightReceive).
Only called on the client. More...
 
virtual void NetSend (BinaryWriter writer)
 Allows you to send custom data for this tile entity between client and server, which will be handled in NetReceive.
Called while sending tile data (!lightSend) and when MessageID.TileEntitySharing is sent (lightSend).
Only called on the server. More...
 
virtual void OnInventoryDraw (Player player, SpriteBatch spriteBatch)
 
virtual void OnPlayerUpdate (Player player)
 
virtual bool OverrideItemSlotHover (Item[] inv, int context=0, int slot=0)
 
virtual bool OverrideItemSlotLeftClick (Item[] inv, int context=0, int slot=0)
 
virtual void ReadExtraData (BinaryReader reader, bool networkSend)
 
virtual void RegisterTileEntityID (int assignedID)
 
virtual void SaveData (TagCompound tag)
 Allows you to save custom data for this tile entity.

NOTE: The provided tag is always empty by default, and is provided as an argument only for the sake of convenience and optimization.
NOTE: Try to only save data that isn't default values. More...
 
virtual bool TryGetItemGamepadOverrideInstructions (Item[] inv, int context, int slot, out string instruction)
 
virtual void Update ()
 
virtual void WriteExtraData (BinaryWriter writer, bool networkSend)
 

Static Public Member Functions

static LogicCheckType FigureCheckType (int x, int y, out bool on)
 
static int Find (int x, int y)
 
static void GetFrame (int x, int y, LogicCheckType type, bool on)
 
static bool GetState (int x, int y, LogicCheckType type, TELogicSensor instance=null)
 
static int Hook_AfterPlacement (int x, int y, int type=423, int style=0, int direction=1, int alternate=0)
 
static void Kill (int x, int y)
 
static void NetPlaceEntity (int x, int y)
 
static int Place (int x, int y)
 
static bool SanityCheck (int x, int y)
 
static bool ValidTile (int x, int y)
 
- Static Public Member Functions inherited from TileEntity
static int AssignNewID ()
 
static void BasicOpenCloseInteraction (Player player, int x, int y, int id)
 
static void Clear ()
 
static void InitializeAll ()
 
static bool IsOccupied (int id, out int interactingPlayer)
 
static void PlaceEntityNet (int x, int y, int type)
 
static TileEntity Read (BinaryReader reader, bool networkSend=false, bool lightSend=false)
 
static void SetInteractionAnchor (Player player, int x, int y, int id)
 
static void UpdateEnd ()
 
static void UpdateStart ()
 
static void Write (BinaryWriter writer, TileEntity ent, bool networkSend=false, bool lightSend=false)
 

Public Attributes

int CountedData
 
LogicCheckType logicCheck
 
bool On
 
- Public Attributes inherited from TileEntity
int ID
 A unique ID for each TileEntity instance in the world.
 
Point16 Position
 The tile coordinate location of this TileEntity. Will typically be the top left corner of the corresponding multitile, but not necessarily.
 
byte type
 

Additional Inherited Members

- Static Public Attributes inherited from TileEntity
static Dictionary< int, TileEntityByID = new Dictionary<int, TileEntity>()
 Maps ID to TileEntity instances.
 
static Dictionary< Point16, TileEntityByPosition = new Dictionary<Point16, TileEntity>()
 Maps tile coordinate locations to the TileEntity at that location.
 
static object EntityCreationLock = new object()
 
static TileEntitiesManager manager
 
const int MaxEntitiesPerChunk = 1000
 
static int TileEntitiesNextID
 
- Events inherited from TileEntity
static Action _UpdateEnd
 
static Action _UpdateStart
 

Member Function Documentation

◆ GenerateInstance()

override TileEntity TELogicSensor.GenerateInstance ( )
virtual

Reimplemented from TileEntity.

◆ IsTileValidForEntity()

override bool TELogicSensor.IsTileValidForEntity ( int  x,
int  y 
)
virtual

Reimplemented from TileEntity.

◆ NetPlaceEntityAttempt()

override void TELogicSensor.NetPlaceEntityAttempt ( int  x,
int  y 
)
virtual

Reimplemented from TileEntity.

◆ ReadExtraData()

override void TELogicSensor.ReadExtraData ( BinaryReader  reader,
bool  networkSend 
)
virtual

Reimplemented from TileEntity.

◆ RegisterTileEntityID()

override void TELogicSensor.RegisterTileEntityID ( int  assignedID)
virtual

Reimplemented from TileEntity.

◆ Update()

override void TELogicSensor.Update ( )
virtual

Reimplemented from TileEntity.

◆ WriteExtraData()

override void TELogicSensor.WriteExtraData ( BinaryWriter  writer,
bool  networkSend 
)
virtual

Reimplemented from TileEntity.