tModLoader v2024.09
A mod to make and play Terraria mods
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A struct that stores information regarding where an NPC is naturally spawning and the player it is spawning around. This serves to reduce the parameter count for ModNPC.CanSpawn and GlobalNPC.EditSpawnPool. More...
Public Attributes | |
bool | DesertCave |
Whether or not the player is in front of a desert wall or the NPC will spawn near one. | |
bool | Granite |
Whether or not the NPC will spawn on a granite block or the player is near a granite biome. | |
bool | Invasion |
Whether or not there is an invasion going on and the player is near it. | |
bool | Lihzahrd |
Whether or not the player is inside the jungle temple, where Lihzahrds spawn. | |
bool | Marble |
Whether or not the NPC will spawn on a marble block or the player is near a marble biome. | |
Player | Player |
The player that this NPC is spawning around. For convenience, here are the player zones, which are also useful for determining NPC spawn: (ZoneGranite, ZoneMarble, ZoneHive, ZoneGemCave are not actually proper spawning related checks, they are for visuals only (RGB), determined by the backwall type)
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int | PlayerFloorX |
The x-coordinate of the tile the player is standing on. | |
int | PlayerFloorY |
The y-coordinate of the tile the player is standing on. | |
bool | PlayerInTown |
Whether or not the player is in a town. This is used for spawning critters instead of monsters. | |
bool | PlayerSafe |
Whether or not the player is in front of a player-placed wall or in a large town. If this is true, enemies that can attack through walls should not spawn (unless an invasion is in progress). | |
bool | SafeRangeX |
Whether or not the NPC is horizontally within the range near the player in which NPCs cannot spawn. If this is true, it also means that it is vertically outside of the range near the player in which NPCs cannot spawn. | |
bool | Sky |
Whether or not the player is in the sky biome, where harpies and wyverns spawn. | |
int | SpawnTileType |
int | SpawnTileX |
The x-coordinate of the tile the NPC will spawn above. | |
int | SpawnTileY |
The y-coordinate of the tile the NPC will spawn above. | |
bool | SpiderCave |
Whether or not the player is in a spider cave or the NPC will spawn near one. | |
bool | Water |
Whether or not the tile the NPC will spawn in contains water. | |
A struct that stores information regarding where an NPC is naturally spawning and the player it is spawning around. This serves to reduce the parameter count for ModNPC.CanSpawn and GlobalNPC.EditSpawnPool.