Here is a list of all documented class members with links to the class documentation for each member:
- u -
- uncommon : FishingAttempt
- UndergroundBackgroundStyle : ModSceneEffect
- UnderworldLayer : Main
- Unicorn : NPCAIStyleID
- uniqueStack : Item
- Unknown1 : NPCAIStyleID
- Unload() : ILoadable, IPlant, Mod, ModTileEntity, ModType< TEntity, TModType >, UnloadedSystem
- Unlock() : Chest
- UnlockChest() : ModTile
- unlockedSuperCart : Player
- Unused0 : NPCAIStyleID
- Update() : GlobalBuff, GlobalItem, ItemLoader, ModBossBarStyle, ModBuff, ModDust, ModGore, ModItem, ModMenu, PopupText
- UpdateAccessory() : GlobalItem, ItemLoader, ModItem
- UpdateArmorSet() : GlobalItem, ItemLoader, ModItem
- UpdateAutopause() : ModPlayer
- UpdateBadLifeRegen() : ModPlayer
- UpdateChestFrames() : Chest
- UpdateDead() : ModPlayer
- UpdateDyes() : ModAccessorySlotPlayer, ModPlayer
- UpdateEffects() : ModMount
- UpdateEquip() : GlobalItem, ItemLoader, ModItem
- UpdateEquips() : ModAccessorySlotPlayer, ModPlayer
- UpdateFrame() : GlobalEmoteBubble, ModEmoteBubble, ModMount
- UpdateFrameInEmoteMenu() : GlobalEmoteBubble, ModEmoteBubble
- UpdateHorizontalSpeeds() : BasiliskMountJump, BlizzardInABottleJump, ExtraJump, FartInAJarJump, GoatMountJump, SandstormInABottleJump, SantankMountJump, TsunamiInABottleJump, UnicornMountJump
- UpdateInfoAccessory() : GlobalItem, ItemLoader, ModItem
- UpdateInventory() : GlobalItem, ItemLoader, ModItem
- UpdateItemText() : PopupText
- UpdateLifeRegen() : GlobalNPC, ModNPC, ModPlayer
- UpdateMaxTurrets() : Player
- UpdateType : ModDust, ModGore
- UpdateUI() : ModSystem
- UpdateVanity() : GlobalItem, ItemLoader, ModItem
- UpdateVanitySet() : EquipTexture, GlobalItem, ItemLoader, ModItem
- UpdateVisibleAccessories() : ModAccessorySlotPlayer, ModPlayer, Player
- UpdateVisibleVanityAccessories() : ModAccessorySlotPlayer, ModPlayer
- UpwardExpand : ProjAIStyleID
- Usage : ModCommand
- UseAbility() : ModMount, MountLoader
- UseAchievementGuideForHelp : GameTipID
- UseAltFaceHeadDraw : ArmorIDs.Head.Sets
- useAmmo : Item
- UseAnimation() : GlobalItem
- useAnimation : Item
- UseAnimation() : ModItem
- UseAnimationMultiplier() : GlobalItem, ModItem, ModPlayer
- UseBlockColors() : Tile
- UseGrapple() : GlobalProjectile, ModProjectile
- UseHairColor : ArmorIDs.Beard.Sets
- UseItem() : GlobalItem, ItemLoader, ModItem
- UseItemFrame() : GlobalItem, ItemLoader, ModItem
- UseItemHitbox() : GlobalItem, ItemLoader, ModItem
- useLimitPerAnimation : Item
- UseMapWhenLost : GameTipID
- UseSafeOrPiggyBank : GameTipID
- UsesBetterMeleeItemLocation : ItemID.Sets
- UsesCursedByPlanteraTooltip : ItemID.Sets
- UsesCustomCanPlace : TileObjectData
- usesIDStaticNPCImmunity : Projectile
- UseSkinColor : ArmorIDs.Head.Sets
- usesLocalNPCImmunity : Projectile
- UsesMultiplayerProximitySyncing : NPCID.Sets
- UsesNewTargetting : NPCID.Sets
- UsesOldFramingTexturesForWalking : ArmorIDs.HandOn.Sets
- UseSound : Item
- UsesPartyHat() : ModNPC
- UseSpeedMultiplier() : GlobalItem, ModItem, ModPlayer
- UseStandardCritCalcs : DamageClass
- UsesTorsoFraming : ArmorIDs.Balloon.Sets, ArmorIDs.Waist.Sets
- UseStyle() : GlobalItem
- useStyle : Item
- UseStyle() : ItemLoader, ModItem
- UseSylistForNewHair : GameTipID
- useTime : Item
- UseTimeMultiplier() : GlobalItem, ModItem, ModPlayer
- useTurn : Item
- useTurnOnAnimationStart : Item
- UseWallColors() : Tile
- UsingChest() : Chest
- UsingSuperCart : Player