tModLoader v0.11.8.9
A mod to make and play Terraria mods
|
This class serves as a place for you to place all your properties and hooks for each item. Create instances of ModItem (preferably overriding this class) to pass as parameters to Mod.AddItem. More...
Public Member Functions | |
ModItem () | |
virtual void | AddRecipes () |
This is essentially the same as Mod.AddRecipes. Do note that this will be called for every instance of the overriding ModItem class that is added to the game. This allows you to avoid clutter in your overriding Mod class by adding recipes for which this item is the result. More... | |
virtual bool | AllowPrefix (int pre) |
Force a re-roll of a prefix by returning false. More... | |
virtual bool | AltFunctionUse (Player player) |
Allows you to make this item usable by right-clicking. Returns false by default. When this item is used by right-clicking, player.altFunctionUse will be set to 2. More... | |
virtual void | AnglerQuestChat (ref string description, ref string catchLocation) |
Allows you to set what the Angler says when he requests for this item. The description parameter is his dialogue, and catchLocation should be set to "\n(Caught at [location])". More... | |
virtual void | ArmorArmGlowMask (Player drawPlayer, float shadow, ref int glowMask, ref Color color) |
Allows you to modify which glow mask and in what color is drawn on the player's arms. Note that this is only called for body armor. Also note that this hook is only ever called through this item's associated equipment texture. More... | |
virtual void | ArmorSetShadows (Player player) |
Allows you to determine special visual effects this vanity set has on the player without having to code them yourself. Note that this hook is only ever called through this item's associated equipment texture. Use the player.armorEffectDraw bools to activate the desired effects. More... | |
virtual void | AutoDefaults () |
Automatically sets certain defaults. Override this if you do not want the properties to be set for you. More... | |
virtual void | AutoLightSelect (ref bool dryTorch, ref bool wetTorch, ref bool glowstick) |
Allows you to tell the game whether this item is a torch that cannot be placed in liquid, a torch that can be placed in liquid, or a glowstick. This information is used for when the player is holding down the auto-select hotkey. More... | |
virtual bool | Autoload (ref string name) |
Allows you to automatically load an item instead of using Mod.AddItem. Return true to allow autoloading; by default returns the mod's autoload property. Use this method to force or stop an autoload or change the internal name. More... | |
virtual void | AutoStaticDefaults () |
Automatically sets certain static defaults. Override this if you do not want the properties to be set for you. More... | |
virtual bool | CanBurnInLava () |
Returns whether or not this item burns when it is thrown into lava despite item.rare not being 0. Returns false by default. More... | |
virtual bool | CanEquipAccessory (Player player, int slot) |
Allows you to disallow the player from equipping this accessory. Return false to disallow equipping this accessory. Returns true by default. More... | |
virtual ? bool | CanHitNPC (Player player, NPC target) |
Allows you to determine whether this melee weapon can hit the given NPC when swung. Return true to allow hitting the target, return false to block this weapon from hitting the target, and return null to use the vanilla code for whether the target can be hit. Returns null by default. More... | |
virtual bool | CanHitPvp (Player player, Player target) |
Allows you to determine whether this melee weapon can hit the given opponent player when swung. Return false to block this weapon from hitting the target. Returns true by default. More... | |
virtual bool | CanPickup (Player player) |
Allows you to determine whether or not the item can be picked up More... | |
virtual bool | CanRightClick () |
Returns whether or not this item does something when it is right-clicked in the inventory. Returns false by default. More... | |
virtual bool | CanUseItem (Player player) |
Returns whether or not this item can be used. By default returns true. More... | |
virtual void | CaughtFishStack (ref int stack) |
Allows you to determine how many of this item a player obtains when the player fishes this item. More... | |
virtual int | ChoosePrefix (UnifiedRandom rand) |
Allows you to manually choose what prefix an item will get. More... | |
virtual ModItem | Clone () |
Returns a clone of this ModItem. Allows you to decide which fields of your ModItem class are copied over when an item stack is split or something similar happens. By default this will return a memberwise clone; you will want to override this if your ModItem contains object references. Only called if CloneNewInstances is set to true. Since several ModItem class fields are also set by the default implementation of this method, you'll most likely want to call base.Clone() as the first statement of your override. More... | |
virtual ModItem | Clone (Item item) |
Create a copy of this instanced ModItem. Called when an item is cloned. Defaults to NewInstance(item) More... | |
virtual bool | ConsumeAmmo (Player player) |
Whether or not ammo will be consumed upon usage. Called both by the gun and by the ammo; if at least one returns false then the ammo will not be used. By default returns true. If false is returned, the OnConsumeAmmo hook is never called. More... | |
virtual bool | ConsumeItem (Player player) |
If this item is consumable and this returns true, then this item will be consumed upon usage. Returns true by default. If false is returned, the OnConsumeItem hook is never called. More... | |
virtual void | DrawArmorColor (Player drawPlayer, float shadow, ref Color color, ref int glowMask, ref Color glowMaskColor) |
Allows you to modify the colors in which this armor and surrounding accessories are drawn, in addition to which glow mask and in what color is drawn. Note that this hook is only ever called through this item's associated equipment texture. More... | |
virtual bool | DrawBody () |
Return false to hide the player's body when this body armor is worn. Returns true by default. Note that this hook is only ever called through this item's associated equipment texture. More... | |
virtual void | DrawHair (ref bool drawHair, ref bool drawAltHair) |
Allows you to determine whether the player's hair or alt (hat) hair draws when this head armor is worn. By default both flags will be false. Note that this hook is only ever called through this item's associated equipment texture. More... | |
virtual void | DrawHands (ref bool drawHands, ref bool drawArms) |
Allows you to determine whether the skin/shirt on the player's arms and hands are drawn when this body armor is worn. By default both flags will be false. Note that if drawHands is false, the arms will not be drawn either. Also note that this hook is only ever called through this item's associated equipment texture. More... | |
virtual bool | DrawHead () |
Return false to hide the player's head when this head armor is worn. Returns true by default. Note that this hook is only ever called through this item's associated equipment texture. More... | |
virtual bool | DrawLegs () |
Return false to hide the player's legs when this leg armor or shoe accessory is worn. Returns true by default. Note that this hook is only ever called through this item's associated equipment texture. More... | |
virtual void | ExtractinatorUse (ref int resultType, ref int resultStack) |
Allows you to modify what item, and in what quantity, is obtained when this item is fed into the Extractinator. By default the parameters will be set to the output of feeding Silt/Slush into the Extractinator. More... | |
virtual ? Color | GetAlpha (Color lightColor) |
Allows you to determine the color and transparency in which this item is drawn. Return null to use the default color (normally light color). Returns null by default. More... | |
virtual void | GetHealLife (Player player, bool quickHeal, ref int healValue) |
Allows you to temporarily modify the amount of life a life healing item will heal for, based on player buffs, accessories, etc. This is only called for items with a healLife value. More... | |
virtual void | GetHealMana (Player player, bool quickHeal, ref int healValue) |
Allows you to temporarily modify the amount of mana a mana healing item will heal for, based on player buffs, accessories, etc. This is only called for items with a healMana value. More... | |
virtual void | GetWeaponCrit (Player player, ref int crit) |
Allows you to temporarily modify this weapon's crit chance based on player buffs, etc. Note that tModLoader follows vanilla principle of only allowing one effective damage class at a time. This means that if you want your own custom damage class, all vanilla damage classes must be set to false. If you use a custom damage class, the crit value will equal item.crit Vanilla checks classes in this order: melee, ranged, magic, thrown, and summon cannot crit. So if you set both melee class and another class to true, only the melee crit will actually be used. More... | |
virtual void | GetWeaponDamage (Player player, ref int damage) |
Allows you to temporarily modify this weapon's damage based on player buffs, etc. This is useful for creating new classes of damage, or for making subclasses of damage (for example, Shroomite armor set boosts). Note that tModLoader follows vanilla principle of only allowing one effective damage class at a time. This means that if you want your own custom damage class, all vanilla damage classes must be set to false. Vanilla checks classes in this order: melee, ranged, magic, thrown, summon So if you set both melee class and another class to true, only the melee damage will actually be used. More... | |
virtual void | GetWeaponKnockback (Player player, ref float knockback) |
Allows you to temporarily modify this weapon's knockback based on player buffs, etc. This allows you to customize knockback beyond the Player class's limited fields. Note that tModLoader follows vanilla principle of only allowing one effective damage class at a time. This means that if you want your own custom damage class, all vanilla damage classes must be set to false. Vanilla checks classes in this order: melee, ranged, magic, thrown, summon So if you set both melee class and another class to true, only the melee knockback will actually be used. More... | |
virtual void | GrabRange (Player player, ref int grabRange) |
Allows you to modify how close this item must be to the player in order to move towards the player. More... | |
virtual bool | GrabStyle (Player player) |
Allows you to modify the way this item moves towards the player. Return true if you override this hook; returning false will allow the vanilla grab style to take place. Returns false by default. More... | |
virtual void | HoldItem (Player player) |
Allows you to make things happen when the player is holding this item (for example, torches make light and water candles increase spawn rate). More... | |
virtual bool | HoldItemFrame (Player player) |
Allows you to modify the player's animation when the player is holding this item. Return true if you modify the player's animation. Returns false by default. More... | |
virtual ? Vector2 | HoldoutOffset () |
Allows you to determine the offset of this item's sprite when used by the player. This is only used for items with a useStyle of 5 that aren't staves. Return null to use the vanilla holdout offset; returns null by default. More... | |
virtual ? Vector2 | HoldoutOrigin () |
Allows you to determine the point on this item's sprite that the player holds onto when using this item. The origin is from the bottom left corner of the sprite. This is only used for staves with a useStyle of 5. Return null to use the vanilla holdout origin (zero); returns null by default. More... | |
virtual void | HoldStyle (Player player) |
Allows you to modify the location and rotation of this item when the player is holding it. More... | |
virtual void | HorizontalWingSpeeds (Player player, ref float speed, ref float acceleration) |
Allows you to modify these wing's horizontal flight speed and acceleration. More... | |
virtual bool | IsAnglerQuestAvailable () |
Whether or not specific conditions have been satisfied for the Angler to be able to request this item. (For example, Hardmode.) Returns true by default. More... | |
virtual bool | IsArmorSet (Item head, Item body, Item legs) |
Returns whether or not the head armor, body armor, and leg armor make up a set. If this returns true, then this item's UpdateArmorSet method will be called. Returns false by default. More... | |
virtual bool | IsQuestFish () |
Whether or not the Angler can ever randomly request this type of item for his daily quest. Returns false by default. More... | |
virtual bool | IsVanitySet (int head, int body, int legs) |
Returns whether or not the head armor, body armor, and leg armor textures make up a set. This hook is used for the PreUpdateVanitySet, UpdateVanitySet, and ArmorSetShadow hooks. By default, this will return the same value as the IsArmorSet hook (passing the equipment textures' associated items as parameters), so you will not have to use this hook unless you want vanity effects to be entirely separate from armor sets. Note that this hook is only ever called through this item's associated equipment texture. More... | |
virtual bool | ItemSpace (Player player) |
Return true to specify that the item can be picked up despite not having enough room in inventory. Useful for something like hearts or experience items. Use in conjunction with OnPickup to actually consume the item and handle it. More... | |
virtual void | Load (TagCompound tag) |
Allows you to load custom data that you have saved for this item. More... | |
virtual void | LoadLegacy (BinaryReader reader) |
Allows you to load pre-v0.9 custom data that you have saved for this item. More... | |
virtual void | MeleeEffects (Player player, Rectangle hitbox) |
Allows you to give this melee weapon special effects, such as creating light or dust. More... | |
virtual float | MeleeSpeedMultiplier (Player player) |
Allows you to change the effective useAnimation of this item. More... | |
virtual void | ModifyHitNPC (Player player, NPC target, ref int damage, ref float knockBack, ref bool crit) |
Allows you to modify the damage, knockback, etc., that this melee weapon does to an NPC. More... | |
virtual void | ModifyHitPvp (Player player, Player target, ref int damage, ref bool crit) |
Allows you to modify the damage, etc., that this melee weapon does to a player. More... | |
virtual void | ModifyManaCost (Player player, ref float reduce, ref float mult) |
Allows you to temporarily modify the amount of mana this item will consume on use, based on player buffs, accessories, etc. This is only called for items with a mana value. More... | |
virtual void | ModifyTooltips (List< TooltipLine > tooltips) |
Allows you to modify all the tooltips that display for this item. See here for information about TooltipLine. More... | |
virtual void | ModifyWeaponDamage (Player player, ref float add, ref float mult) |
Allows you to temporarily modify this weapon's damage based on player buffs, etc. This is useful for creating new classes of damage, or for making subclasses of damage (for example, Shroomite armor set boosts). More... | |
virtual void | ModifyWeaponDamage (Player player, ref float add, ref float mult, ref float flat) |
Allows you to temporarily modify this weapon's damage based on player buffs, etc. This is useful for creating new classes of damage, or for making subclasses of damage (for example, Shroomite armor set boosts). More... | |
virtual void | NetRecieve (BinaryReader reader) |
Receives the custom data sent in the NetSend hook. More... | |
virtual void | NetSend (BinaryWriter writer) |
Allows you to send custom data for this item between client and server. More... | |
virtual ModItem | NewInstance (Item itemClone) |
Create a new instance of this ModItem for an Item instance. Called at the end of Item.SetDefaults. If CloneNewInstances is true, just calls Clone() Otherwise calls the default constructor and copies fields More... | |
virtual bool | NewPreReforge () |
This hook gets called when the player clicks on the reforge button and can afford the reforge. Returns whether the reforge will take place. If false is returned, the PostReforge hook is never called. Reforging preserves modded data on the item. More... | |
virtual void | OnConsumeAmmo (Player player) |
Allows you to makes things happen when ammo is consumed. Called both by the gun and by the ammo. Called before the ammo stack is reduced. More... | |
virtual void | OnConsumeItem (Player player) |
Allows you to make things happen when this item is consumed. Called before the item stack is reduced. More... | |
virtual void | OnConsumeMana (Player player, int manaConsumed) |
Allows you to make stuff happen when a player consumes mana on use of this item. More... | |
virtual void | OnCraft (Recipe recipe) |
Allows you to make anything happen when the player crafts this item using the given recipe. More... | |
virtual void | OnHitNPC (Player player, NPC target, int damage, float knockBack, bool crit) |
Allows you to create special effects when this melee weapon hits an NPC (for example how the Pumpkin Sword creates pumpkin heads). More... | |
virtual void | OnHitPvp (Player player, Player target, int damage, bool crit) |
Allows you to create special effects when this melee weapon hits a player. More... | |
virtual void | OnMissingMana (Player player, int neededMana) |
Allows you to make stuff happen when a player doesn't have enough mana for the item they are trying to use. If the player has high enough mana after this hook runs, mana consumption will happen normally. Only runs once per item use. More... | |
virtual bool | OnPickup (Player player) |
Allows you to make special things happen when the player picks up this item. Return false to stop the item from being added to the player's inventory; returns true by default. More... | |
virtual void | OpenBossBag (Player player) |
Allows you to give items to the given player when this item is right-clicked in the inventory if the bossBagNPC field has been set to a positive number. This ignores the CanRightClick and RightClick hooks. More... | |
virtual void | PickAmmo (Item weapon, Player player, ref int type, ref float speed, ref int damage, ref float knockback) |
Allows you to modify the projectile created by a weapon based on the ammo it is using. This hook is called on the ammo. More... | |
virtual void | PickAmmo (Player player, ref int type, ref float speed, ref int damage, ref float knockback) |
virtual void | PostDrawInInventory (SpriteBatch spriteBatch, Vector2 position, Rectangle frame, Color drawColor, Color itemColor, Vector2 origin, float scale) |
Allows you to draw things in front of this item in the inventory. This method is called even if PreDrawInInventory returns false. More... | |
virtual void | PostDrawInWorld (SpriteBatch spriteBatch, Color lightColor, Color alphaColor, float rotation, float scale, int whoAmI) |
Allows you to draw things in front of this item. This method is called even if PreDrawInWorld returns false. More... | |
virtual void | PostDrawTooltip (ReadOnlyCollection< DrawableTooltipLine > lines) |
Allows you to do things after this item's tooltip is drawn. The lines contain draw information as this is ran after drawing the tooltip. More... | |
virtual void | PostDrawTooltipLine (DrawableTooltipLine line) |
Allows you to do things after a tooltip line of this item is drawn. The line contains draw info. More... | |
virtual void | PostReforge () |
This hook gets called immediately after an item gets reforged by the Goblin Tinkerer. Useful for modifying modded data based on the reforge result. More... | |
virtual void | PostUpdate () |
Allows you to make things happen when this item is lying in the world. This will always be called, even when it is being grabbed by a player. This hook should be used for adding light, or for increasing the age of less valuable items. More... | |
virtual bool | PreDrawInInventory (SpriteBatch spriteBatch, Vector2 position, Rectangle frame, Color drawColor, Color itemColor, Vector2 origin, float scale) |
Allows you to draw things behind this item in the inventory. Return false to stop the game from drawing the item (useful if you're manually drawing the item). Returns true by default. More... | |
virtual bool | PreDrawInWorld (SpriteBatch spriteBatch, Color lightColor, Color alphaColor, ref float rotation, ref float scale, int whoAmI) |
Allows you to draw things behind this item, or to modify the way this item is drawn in the world. Return false to stop the game from drawing the item (useful if you're manually drawing the item). Returns true by default. More... | |
virtual bool | PreDrawTooltip (ReadOnlyCollection< TooltipLine > lines, ref int x, ref int y) |
Allows you to do things before this item's tooltip is drawn. More... | |
virtual bool | PreDrawTooltipLine (DrawableTooltipLine line, ref int yOffset) |
Allows you to do things before a tooltip line of this item is drawn. The line contains draw info. More... | |
virtual ? bool | PrefixChance (int pre, UnifiedRandom rand) |
To prevent putting the item in the tinkerer slot, return false when pre is -3. To prevent rolling of a prefix on spawn, return false when pre is -1. To force rolling of a prefix on spawn, return true when pre is -1. More... | |
virtual void | PreReforge () |
virtual void | PreUpdateVanitySet (Player player) |
Allows you to create special effects (such as the necro armor's hurt noise) when the player wears this item's vanity set. This hook is called regardless of whether the player is frozen in any way. Note that this hook is only ever called through this item's associated equipment texture. More... | |
virtual bool | ReforgePrice (ref int reforgePrice, ref bool canApplyDiscount) |
Returns if the normal reforge pricing is applied. If true or false is returned and the price is altered, the price will equal the altered price. The passed reforge price equals the item.value. Vanilla pricing will apply 20% discount if applicable and then price the reforge at a third of that value. More... | |
virtual void | RightClick (Player player) |
Allows you to make things happen when this item is right-clicked in the inventory. Useful for goodie bags. More... | |
virtual TagCompound | Save () |
Allows you to save custom data for this item. Returns null by default. More... | |
virtual void | SetDefaults () |
This is where you set all your item's properties, such as width, damage, shootSpeed, defense, etc. For those that are familiar with tAPI, this has the same function as .json files. More... | |
virtual void | SetMatch (bool male, ref int equipSlot, ref bool robes) |
Allows you to modify the equipment that the player appears to be wearing. This hook will only be called for body armor and leg armor. Note that equipSlot is not the same as the item type of the armor the player will appear to be wearing. Worn equipment has a separate set of IDs. You can find the vanilla equipment IDs by looking at the headSlot, bodySlot, and legSlot fields for items, and modded equipment IDs by looking at EquipLoader. If this hook is called on body armor, equipSlot allows you to modify the leg armor the player appears to be wearing. If you modify it, make sure to set robes to true. If this hook is called on leg armor, equipSlot allows you to modify the leg armor the player appears to be wearing, and the robes parameter is useless. Note that this hook is only ever called through this item's associated equipment texture. More... | |
virtual void | SetStaticDefaults () |
This is where you set all your item's static properties, such as names/translations and the arrays in ItemID.Sets. This is called after SetDefaults on the initial ModItem More... | |
virtual bool | Shoot (Player player, ref Vector2 position, ref float speedX, ref float speedY, ref int type, ref int damage, ref float knockBack) |
This is called before the weapon creates a projectile. You can use it to create special effects, such as changing the speed, changing the initial position, and/or firing multiple projectiles. Return false to stop the game from shooting the default projectile (do this if you manually spawn your own projectile). Returns true by default. More... | |
virtual void | Update (ref float gravity, ref float maxFallSpeed) |
Allows you to customize this item's movement when lying in the world. Note that this will not be called if this item is currently being grabbed by a player. More... | |
virtual void | UpdateAccessory (Player player, bool hideVisual) |
Allows you to give effects to this accessory. The hideVisual parameter is whether the player has marked the accessory slot to be hidden from being drawn on the player. More... | |
virtual void | UpdateArmorSet (Player player) |
Allows you to give set bonuses to the armor set that this armor is in. Set player.setBonus to a string for the bonus description. More... | |
virtual void | UpdateEquip (Player player) |
Allows you to give effects to this armor or accessory, such as increased damage. More... | |
virtual void | UpdateInventory (Player player) |
Allows you to make things happen when this item is in the player's inventory (for example, how the cell phone makes information display). More... | |
virtual void | UpdateVanity (Player player, EquipType type) |
Allows you to create special effects (such as dust) when this item's equipment texture of the given equipment type is displayed on the player. Note that this hook is only ever called through this item's associated equipment texture. More... | |
virtual void | UpdateVanitySet (Player player) |
Allows you to create special effects (such as dust) when the player wears this item's vanity set. This hook will only be called if the player is not frozen in any way. Note that this hook is only ever called through this item's associated equipment texture. More... | |
virtual bool | UseItem (Player player) |
Allows you to make things happen when this item is used. Return true if using this item actually does stuff. Returns false by default. Runs on all clients and server. Use More... | |
virtual bool | UseItemFrame (Player player) |
Allows you to modify the player's animation when this item is being used. Return true if you modify the player's animation. Returns false by default. More... | |
virtual void | UseItemHitbox (Player player, ref Rectangle hitbox, ref bool noHitbox) |
Changes the hitbox of this melee weapon when it is used. More... | |
virtual void | UseStyle (Player player) |
Allows you to modify the location and rotation of this item in its use animation. More... | |
virtual float | UseTimeMultiplier (Player player) |
Allows you to change the effective useTime of this item. More... | |
virtual void | VerticalWingSpeeds (Player player, ref float ascentWhenFalling, ref float ascentWhenRising, ref float maxCanAscendMultiplier, ref float maxAscentMultiplier, ref float constantAscend) |
Allows you to modify the speeds at which you rise and fall when these wings are equipped. More... | |
virtual bool | WingUpdate (Player player, bool inUse) |
Allows for Wings to do various things while in use. "inUse" is whether or not the jump button is currently pressed. Called when these wings visually appear on the player. Use to animate wings, create dusts, invoke sounds, and create lights. Note that this hook is only ever called through this item's associated equipment texture. False will keep everything the same. True, you need to handle all animations in your own code. More... | |
Public Attributes | |
int | bossBagNPC |
bool | projOnSwing |
Properties | |
virtual int | BossBagNPC [get] |
The type of NPC that drops this boss bag. Used to determine how many coins this boss bag contains. Defaults to 0, which means this isn't a boss bag. More... | |
int | BossBagNPC_Obsolete [get, set] |
virtual bool | CloneNewInstances [get] |
Whether instances of this ModItem are created through Clone or constructor (by default implementations of NewInstance and Clone(Item, Item)). Defaults to false (using default constructor). More... | |
ModTranslation | DisplayName [get, set] |
The translations for the display name of this item. More... | |
virtual bool | IgnoreDamageModifiers [get] |
Set this to true to prevent this weapon or ammo item from being adjusted by damage modifiers. More... | |
Item | item [get, set] |
The item object that this ModItem controls. More... | |
Mod | mod [get, set] |
Gets the mod. More... | |
string | Name [get, set] |
The internal name of this ModItem. More... | |
virtual bool | OnlyShootOnSwing [get] |
Setting this to true makes it so that this weapon can shoot projectiles only at the beginning of its animation. Set this to true if you want a sword and its projectile creation to be in sync (for example, the Terra Blade). Defaults to false. More... | |
bool | ProjOnSwing_Obsolete [get, set] |
virtual string | Texture [get] |
The file name of this item's texture file in the mod loader's file space. More... | |
ModTranslation | Tooltip [get, set] |
The translations for the display name of this tooltip. More... | |
This class serves as a place for you to place all your properties and hooks for each item. Create instances of ModItem (preferably overriding this class) to pass as parameters to Mod.AddItem.
Definition at line 16 of file ModItem.cs.
Terraria.ModLoader.ModItem.ModItem | ( | ) |
Definition at line 89 of file ModItem.cs.
References Terraria.ModLoader.ModItem.item, and Terraria.ModLoader.Item.
Referenced by Terraria.ModLoader.ModItem.NewInstance().
|
virtual |
This is essentially the same as Mod.AddRecipes. Do note that this will be called for every instance of the overriding ModItem class that is added to the game. This allows you to avoid clutter in your overriding Mod class by adding recipes for which this item is the result.
Definition at line 1051 of file ModItem.cs.
|
virtual |
Force a re-roll of a prefix by returning false.
|
virtual |
Allows you to make this item usable by right-clicking. Returns false by default. When this item is used by right-clicking, player.altFunctionUse will be set to 2.
player | The player. |
Definition at line 545 of file ModItem.cs.
|
virtual |
Allows you to set what the Angler says when he requests for this item. The description parameter is his dialogue, and catchLocation should be set to "\n(Caught at [location])".
description | The description. |
catchLocation | The catch location. |
Definition at line 994 of file ModItem.cs.
Referenced by Terraria.ModLoader.ItemLoader.AnglerChat().
|
virtual |
Allows you to modify which glow mask and in what color is drawn on the player's arms. Note that this is only called for body armor. Also note that this hook is only ever called through this item's associated equipment texture.
drawPlayer | The draw player. |
shadow | The shadow. |
glowMask | The glow mask. |
color | The color. |
Definition at line 761 of file ModItem.cs.
Referenced by Terraria.ModLoader.EquipTexture.ArmorArmGlowMask().
|
virtual |
Allows you to determine special visual effects this vanity set has on the player without having to code them yourself. Note that this hook is only ever called through this item's associated equipment texture. Use the player.armorEffectDraw bools to activate the desired effects.
player | The player. |
Definition at line 637 of file ModItem.cs.
Referenced by Terraria.ModLoader.EquipTexture.ArmorSetShadows().
|
virtual |
Automatically sets certain defaults. Override this if you do not want the properties to be set for you.
Definition at line 161 of file ModItem.cs.
References Terraria.ModLoader.ModItem.item.
|
virtual |
Allows you to tell the game whether this item is a torch that cannot be placed in liquid, a torch that can be placed in liquid, or a glowstick. This information is used for when the player is holding down the auto-select hotkey.
dryTorch | if set to true [dry torch]. |
wetTorch | if set to true [wet torch]. |
glowstick | if set to true [glowstick]. |
Definition at line 965 of file ModItem.cs.
|
virtual |
Allows you to automatically load an item instead of using Mod.AddItem. Return true to allow autoloading; by default returns the mod's autoload property. Use this method to force or stop an autoload or change the internal name.
name | The name, initialized to the name of this type. |
Definition at line 99 of file ModItem.cs.
References Terraria.ModLoader.ModProperties.Autoload, Terraria.ModLoader.ModItem.mod, and Terraria.ModLoader.Mod.Properties.
Referenced by Terraria.ModLoader.Mod.AutoloadItem().
|
virtual |
Automatically sets certain static defaults. Override this if you do not want the properties to be set for you.
Definition at line 175 of file ModItem.cs.
References Terraria.ModLoader.ModItem.DisplayName, Terraria.ModLoader.ModContent.GetTexture(), Terraria.ModLoader.ModTranslation.IsDefault(), Terraria.ModLoader.ModItem.item, Terraria.ModLoader.ModItem.Name, Terraria.ModLoader.ModTranslation.SetDefault(), Terraria.ModLoader.ModItem.Texture, and Terraria.ModLoader.ModContent.TextureExists().
|
virtual |
Returns whether or not this item burns when it is thrown into lava despite item.rare not being 0. Returns false by default.
Definition at line 807 of file ModItem.cs.
|
virtual |
Allows you to disallow the player from equipping this accessory. Return false to disallow equipping this accessory. Returns true by default.
player | The player. |
slot | The inventory slot that the item is attempting to occupy. |
Definition at line 947 of file ModItem.cs.
|
virtual |
Allows you to determine whether this melee weapon can hit the given NPC when swung. Return true to allow hitting the target, return false to block this weapon from hitting the target, and return null to use the vanilla code for whether the target can be hit. Returns null by default.
player | The player. |
target | The target. |
Definition at line 436 of file ModItem.cs.
|
virtual |
Allows you to determine whether this melee weapon can hit the given opponent player when swung. Return false to block this weapon from hitting the target. Returns true by default.
player | The player. |
target | The target. |
true
if this instance [can hit PVP] the specified player; otherwise, false
. Definition at line 470 of file ModItem.cs.
|
virtual |
Allows you to determine whether or not the item can be picked up
player | The player. |
Definition at line 839 of file ModItem.cs.
|
virtual |
Returns whether or not this item does something when it is right-clicked in the inventory. Returns false by default.
Definition at line 654 of file ModItem.cs.
|
virtual |
Returns whether or not this item can be used. By default returns true.
player | The player using the item. |
Definition at line 218 of file ModItem.cs.
|
virtual |
Allows you to determine how many of this item a player obtains when the player fishes this item.
stack | The stack. |
Definition at line 972 of file ModItem.cs.
|
virtual |
Allows you to manually choose what prefix an item will get.
|
virtual |
Returns a clone of this ModItem. Allows you to decide which fields of your ModItem class are copied over when an item stack is split or something similar happens. By default this will return a memberwise clone; you will want to override this if your ModItem contains object references. Only called if CloneNewInstances is set to true. Since several ModItem class fields are also set by the default implementation of this method, you'll most likely want to call base.Clone() as the first statement of your override.
Referenced by Terraria.ModLoader.ModItem.NewInstance().
|
virtual |
Create a copy of this instanced ModItem. Called when an item is cloned. Defaults to NewInstance(item)
item | The item being cloned |
itemClone | The new item |
|
virtual |
Whether or not ammo will be consumed upon usage. Called both by the gun and by the ammo; if at least one returns false then the ammo will not be used. By default returns true. If false is returned, the OnConsumeAmmo hook is never called.
player | The player. |
Definition at line 386 of file ModItem.cs.
|
virtual |
If this item is consumable and this returns true, then this item will be consumed upon usage. Returns true by default. If false is returned, the OnConsumeItem hook is never called.
player | The player. |
Definition at line 510 of file ModItem.cs.
|
virtual |
Allows you to modify the colors in which this armor and surrounding accessories are drawn, in addition to which glow mask and in what color is drawn. Note that this hook is only ever called through this item's associated equipment texture.
drawPlayer | The draw player. |
shadow | The shadow. |
color | The color. |
glowMask | The glow mask. |
glowMaskColor | Color of the glow mask. |
Definition at line 751 of file ModItem.cs.
Referenced by Terraria.ModLoader.EquipTexture.DrawArmorColor().
|
virtual |
Return false to hide the player's body when this body armor is worn. Returns true by default. Note that this hook is only ever called through this item's associated equipment texture.
Definition at line 731 of file ModItem.cs.
Referenced by Terraria.ModLoader.EquipTexture.DrawBody().
|
virtual |
Allows you to determine whether the player's hair or alt (hat) hair draws when this head armor is worn. By default both flags will be false. Note that this hook is only ever called through this item's associated equipment texture.
drawHair | if set to true [draw hair]. |
drawAltHair | if set to true [draw alt hair]. |
Definition at line 716 of file ModItem.cs.
Referenced by Terraria.ModLoader.EquipTexture.DrawHair().
|
virtual |
Allows you to determine whether the skin/shirt on the player's arms and hands are drawn when this body armor is worn. By default both flags will be false. Note that if drawHands is false, the arms will not be drawn either. Also note that this hook is only ever called through this item's associated equipment texture.
drawHands | if set to true [draw hands]. |
drawArms | if set to true [draw arms]. |
Definition at line 708 of file ModItem.cs.
Referenced by Terraria.ModLoader.EquipTexture.DrawHands().
|
virtual |
Return false to hide the player's head when this head armor is worn. Returns true by default. Note that this hook is only ever called through this item's associated equipment texture.
Definition at line 723 of file ModItem.cs.
Referenced by Terraria.ModLoader.EquipTexture.DrawHead().
|
virtual |
Return false to hide the player's legs when this leg armor or shoe accessory is worn. Returns true by default. Note that this hook is only ever called through this item's associated equipment texture.
Definition at line 739 of file ModItem.cs.
Referenced by Terraria.ModLoader.EquipTexture.DrawLegs().
|
virtual |
Allows you to modify what item, and in what quantity, is obtained when this item is fed into the Extractinator. By default the parameters will be set to the output of feeding Silt/Slush into the Extractinator.
resultType | Type of the result. |
resultStack | The result stack. |
Definition at line 956 of file ModItem.cs.
Referenced by Terraria.ModLoader.ItemLoader.ExtractinatorUse().
|
virtual |
Allows you to determine the color and transparency in which this item is drawn. Return null to use the default color (normally light color). Returns null by default.
lightColor | Color of the light. |
Definition at line 866 of file ModItem.cs.
|
virtual |
Allows you to temporarily modify the amount of life a life healing item will heal for, based on player buffs, accessories, etc. This is only called for items with a healLife value.
player | The player using the item. |
quickHeal | Whether the item is being used through quick heal or not. |
healValue | The amount of life being healed. |
Definition at line 267 of file ModItem.cs.
|
virtual |
Allows you to temporarily modify the amount of mana a mana healing item will heal for, based on player buffs, accessories, etc. This is only called for items with a healMana value.
player | The player using the item. |
quickHeal | Whether the item is being used through quick heal or not. |
healValue | The amount of mana being healed. |
Definition at line 276 of file ModItem.cs.
|
virtual |
Allows you to temporarily modify this weapon's crit chance based on player buffs, etc. Note that tModLoader follows vanilla principle of only allowing one effective damage class at a time. This means that if you want your own custom damage class, all vanilla damage classes must be set to false. If you use a custom damage class, the crit value will equal item.crit Vanilla checks classes in this order: melee, ranged, magic, thrown, and summon cannot crit. So if you set both melee class and another class to true, only the melee crit will actually be used.
player | The player using this item |
crit | The critical strike chance, at 0 it will never trigger a crit and at 100 or above it will always trigger a crit |
Definition at line 361 of file ModItem.cs.
|
virtual |
Allows you to temporarily modify this weapon's damage based on player buffs, etc. This is useful for creating new classes of damage, or for making subclasses of damage (for example, Shroomite armor set boosts). Note that tModLoader follows vanilla principle of only allowing one effective damage class at a time. This means that if you want your own custom damage class, all vanilla damage classes must be set to false. Vanilla checks classes in this order: melee, ranged, magic, thrown, summon So if you set both melee class and another class to true, only the melee damage will actually be used.
player | The player using the item |
damage | The damage. |
Definition at line 316 of file ModItem.cs.
|
virtual |
Allows you to temporarily modify this weapon's knockback based on player buffs, etc. This allows you to customize knockback beyond the Player class's limited fields. Note that tModLoader follows vanilla principle of only allowing one effective damage class at a time. This means that if you want your own custom damage class, all vanilla damage classes must be set to false. Vanilla checks classes in this order: melee, ranged, magic, thrown, summon So if you set both melee class and another class to true, only the melee knockback will actually be used.
player | The player using the item |
knockback | The knockback |
Definition at line 348 of file ModItem.cs.
|
virtual |
Allows you to modify how close this item must be to the player in order to move towards the player.
player | The player. |
grabRange | The grab range. |
Definition at line 823 of file ModItem.cs.
|
virtual |
Allows you to modify the way this item moves towards the player. Return true if you override this hook; returning false will allow the vanilla grab style to take place. Returns false by default.
player | The player. |
Definition at line 831 of file ModItem.cs.
|
virtual |
Allows you to make things happen when the player is holding this item (for example, torches make light and water candles increase spawn rate).
player | The player. |
Definition at line 240 of file ModItem.cs.
|
virtual |
Allows you to modify the player's animation when the player is holding this item. Return true if you modify the player's animation. Returns false by default.
player | The player. |
Definition at line 536 of file ModItem.cs.
|
virtual |
Allows you to determine the offset of this item's sprite when used by the player. This is only used for items with a useStyle of 5 that aren't staves. Return null to use the vanilla holdout offset; returns null by default.
Definition at line 930 of file ModItem.cs.
Referenced by Terraria.ModLoader.ItemLoader.HoldoutOffset().
|
virtual |
Allows you to determine the point on this item's sprite that the player holds onto when using this item. The origin is from the bottom left corner of the sprite. This is only used for staves with a useStyle of 5. Return null to use the vanilla holdout origin (zero); returns null by default.
Definition at line 938 of file ModItem.cs.
|
virtual |
Allows you to modify the location and rotation of this item when the player is holding it.
player | The player. |
Definition at line 233 of file ModItem.cs.
|
virtual |
Allows you to modify these wing's horizontal flight speed and acceleration.
player | The player. |
speed | The speed. |
acceleration | The acceleration. |
Definition at line 783 of file ModItem.cs.
Referenced by Terraria.ModLoader.EquipTexture.HorizontalWingSpeeds().
|
virtual |
Whether or not specific conditions have been satisfied for the Angler to be able to request this item. (For example, Hardmode.) Returns true by default.
Definition at line 985 of file ModItem.cs.
Referenced by Terraria.ModLoader.ItemLoader.IsAnglerQuestAvailable().
|
virtual |
Returns whether or not the head armor, body armor, and leg armor make up a set. If this returns true, then this item's UpdateArmorSet method will be called. Returns false by default.
head | The head. |
body | The body. |
legs | The legs. |
Definition at line 585 of file ModItem.cs.
Referenced by Terraria.ModLoader.ModItem.IsVanitySet().
|
virtual |
Whether or not the Angler can ever randomly request this type of item for his daily quest. Returns false by default.
Definition at line 978 of file ModItem.cs.
|
virtual |
Returns whether or not the head armor, body armor, and leg armor textures make up a set. This hook is used for the PreUpdateVanitySet, UpdateVanitySet, and ArmorSetShadow hooks. By default, this will return the same value as the IsArmorSet hook (passing the equipment textures' associated items as parameters), so you will not have to use this hook unless you want vanity effects to be entirely separate from armor sets. Note that this hook is only ever called through this item's associated equipment texture.
head | The head. |
body | The body. |
legs | The legs. |
Definition at line 602 of file ModItem.cs.
References Terraria.ModLoader.ModItem.IsArmorSet(), and Terraria.ModLoader.Item.
Referenced by Terraria.ModLoader.EquipTexture.IsVanitySet().
|
virtual |
Return true to specify that the item can be picked up despite not having enough room in inventory. Useful for something like hearts or experience items. Use in conjunction with OnPickup to actually consume the item and handle it.
player | The player. |
Definition at line 857 of file ModItem.cs.
|
virtual |
Allows you to load custom data that you have saved for this item.
tag | The tag. |
Definition at line 1024 of file ModItem.cs.
|
virtual |
Allows you to load pre-v0.9 custom data that you have saved for this item.
reader | The reader. |
Definition at line 1031 of file ModItem.cs.
|
virtual |
Allows you to give this melee weapon special effects, such as creating light or dust.
player | The player. |
hitbox | The hitbox. |
Definition at line 427 of file ModItem.cs.
|
virtual |
Allows you to change the effective useAnimation of this item.
player |
Definition at line 257 of file ModItem.cs.
|
virtual |
Allows you to modify the damage, knockback, etc., that this melee weapon does to an NPC.
player | The player. |
target | The target. |
damage | The damage. |
knockBack | The knock back. |
crit | if set to true [crit]. |
Definition at line 448 of file ModItem.cs.
|
virtual |
Allows you to modify the damage, etc., that this melee weapon does to a player.
player | The player. |
target | The target. |
damage | The damage. |
crit | if set to true [crit]. |
Definition at line 481 of file ModItem.cs.
|
virtual |
Allows you to temporarily modify the amount of mana this item will consume on use, based on player buffs, accessories, etc. This is only called for items with a mana value.
player | The player using the item. |
reduce | Used for decreasingly stacking buffs (most common). Only ever use -= on this field. |
mult | Use to directly multiply the item's effective mana cost. Good for debuffs, or things which should stack separately (eg meteor armor set bonus). |
Definition at line 285 of file ModItem.cs.
|
virtual |
Allows you to modify all the tooltips that display for this item. See here for information about TooltipLine.
tooltips | The tooltips. |
Definition at line 1100 of file ModItem.cs.
|
virtual |
Allows you to temporarily modify this weapon's damage based on player buffs, etc. This is useful for creating new classes of damage, or for making subclasses of damage (for example, Shroomite armor set boosts).
player | The player using the item |
add | Used for additively stacking buffs (most common). Only ever use += on this field. |
mult | Use to directly multiply the player's effective damage. Good for debuffs, or things which should stack separately (eg ammo type buffs) |
Definition at line 326 of file ModItem.cs.
|
virtual |
Allows you to temporarily modify this weapon's damage based on player buffs, etc. This is useful for creating new classes of damage, or for making subclasses of damage (for example, Shroomite armor set boosts).
player | The player using the item |
add | Used for additively stacking buffs (most common). Only ever use += on this field. Things with effects like "5% increased MyDamageClass damage" would use this: add += 0.05f |
mult | Use to directly multiply the player's effective damage. Good for debuffs, or things which should stack separately (eg ammo type buffs) |
flat | This is a flat damage bonus that will be added after add and mult are applied. It facilitates effects like "4 more damage from weapons" |
Definition at line 336 of file ModItem.cs.
|
virtual |
Receives the custom data sent in the NetSend hook.
reader | The reader. |
Definition at line 1045 of file ModItem.cs.
|
virtual |
Allows you to send custom data for this item between client and server.
writer | The writer. |
Definition at line 1038 of file ModItem.cs.
|
virtual |
Create a new instance of this ModItem for an Item instance. Called at the end of Item.SetDefaults. If CloneNewInstances is true, just calls Clone() Otherwise calls the default constructor and copies fields
Definition at line 135 of file ModItem.cs.
References Terraria.ModLoader.ModItem.ModItem(), Terraria.ModLoader.ModItem.BossBagNPC_Obsolete, Terraria.ModLoader.ModItem.Clone(), Terraria.ModLoader.ModItem.CloneNewInstances, Terraria.ModLoader.ModItem.mod, Terraria.ModLoader.ModItem.Name, and Terraria.ModLoader.ModItem.ProjOnSwing_Obsolete.
|
virtual |
This hook gets called when the player clicks on the reforge button and can afford the reforge. Returns whether the reforge will take place. If false is returned, the PostReforge hook is never called. Reforging preserves modded data on the item.
Definition at line 686 of file ModItem.cs.
|
virtual |
Allows you to makes things happen when ammo is consumed. Called both by the gun and by the ammo. Called before the ammo stack is reduced.
player | The player. |
Definition at line 395 of file ModItem.cs.
|
virtual |
Allows you to make things happen when this item is consumed. Called before the item stack is reduced.
player | The player. |
Definition at line 519 of file ModItem.cs.
|
virtual |
Allows you to make stuff happen when a player consumes mana on use of this item.
player | The player using the item. |
manaConsumed | The mana consumed from the player. |
Definition at line 303 of file ModItem.cs.
|
virtual |
Allows you to make anything happen when the player crafts this item using the given recipe.
recipe | The recipe that was used to craft this item. |
Definition at line 1058 of file ModItem.cs.
|
virtual |
Allows you to create special effects when this melee weapon hits an NPC (for example how the Pumpkin Sword creates pumpkin heads).
player | The player. |
target | The target. |
damage | The damage. |
knockBack | The knock back. |
crit | if set to true [crit]. |
Definition at line 459 of file ModItem.cs.
|
virtual |
Allows you to create special effects when this melee weapon hits a player.
player | The player. |
target | The target. |
damage | The damage. |
crit | if set to true [crit]. |
Definition at line 491 of file ModItem.cs.
|
virtual |
Allows you to make stuff happen when a player doesn't have enough mana for the item they are trying to use. If the player has high enough mana after this hook runs, mana consumption will happen normally. Only runs once per item use.
player | The player using the item. |
neededMana | The mana needed to use the item. |
Definition at line 295 of file ModItem.cs.
|
virtual |
Allows you to make special things happen when the player picks up this item. Return false to stop the item from being added to the player's inventory; returns true by default.
player | The player. |
Definition at line 848 of file ModItem.cs.
|
virtual |
Allows you to give items to the given player when this item is right-clicked in the inventory if the bossBagNPC field has been set to a positive number. This ignores the CanRightClick and RightClick hooks.
player | The player. |
Definition at line 669 of file ModItem.cs.
Referenced by Terraria.ModLoader.ItemLoader.OpenBossBag().
|
virtual |
Allows you to modify the projectile created by a weapon based on the ammo it is using. This hook is called on the ammo.
weapon | The item that is using this ammo |
player | The player using the item |
type | The ID of the projectile shot |
speed | The speed of the projectile shot |
damage | The damage of the projectile shot |
knockback | The speed of the projectile shot |
Definition at line 373 of file ModItem.cs.
|
virtual |
Definition at line 377 of file ModItem.cs.
|
virtual |
Allows you to draw things in front of this item in the inventory. This method is called even if PreDrawInInventory returns false.
spriteBatch | The sprite batch. |
position | The position. |
frame | The frame. |
drawColor | Color of the draw. |
itemColor | Color of the item. |
origin | The origin. |
scale | The scale. |
Definition at line 922 of file ModItem.cs.
|
virtual |
Allows you to draw things in front of this item. This method is called even if PreDrawInWorld returns false.
spriteBatch | The sprite batch. |
lightColor | Color of the light. |
alphaColor | Color of the alpha. |
rotation | The rotation. |
scale | The scale. |
whoAmI | The who am i. |
Definition at line 893 of file ModItem.cs.
|
virtual |
Allows you to do things after this item's tooltip is drawn. The lines contain draw information as this is ran after drawing the tooltip.
lines | The tooltip lines for this item |
Definition at line 1076 of file ModItem.cs.
|
virtual |
Allows you to do things after a tooltip line of this item is drawn. The line contains draw info.
line | The line that was drawn |
Definition at line 1093 of file ModItem.cs.
|
virtual |
This hook gets called immediately after an item gets reforged by the Goblin Tinkerer. Useful for modifying modded data based on the reforge result.
Definition at line 700 of file ModItem.cs.
|
virtual |
Allows you to make things happen when this item is lying in the world. This will always be called, even when it is being grabbed by a player. This hook should be used for adding light, or for increasing the age of less valuable items.
Definition at line 815 of file ModItem.cs.
|
virtual |
Allows you to draw things behind this item in the inventory. Return false to stop the game from drawing the item (useful if you're manually drawing the item). Returns true by default.
spriteBatch | The sprite batch. |
position | The position. |
frame | The frame. |
drawColor | Color of the draw. |
itemColor | Color of the item. |
origin | The origin. |
scale | The scale. |
Definition at line 907 of file ModItem.cs.
|
virtual |
Allows you to draw things behind this item, or to modify the way this item is drawn in the world. Return false to stop the game from drawing the item (useful if you're manually drawing the item). Returns true by default.
spriteBatch | The sprite batch. |
lightColor | Color of the light. |
alphaColor | Color of the alpha. |
rotation | The rotation. |
scale | The scale. |
whoAmI | The who am i. |
Definition at line 880 of file ModItem.cs.
|
virtual |
Allows you to do things before this item's tooltip is drawn.
lines | The tooltip lines for this item |
x | The top X position for this tooltip. It is where the first line starts drawing |
y | The top Y position for this tooltip. It is where the first line starts drawing |
Definition at line 1068 of file ModItem.cs.
|
virtual |
Allows you to do things before a tooltip line of this item is drawn. The line contains draw info.
line | The line that would be drawn |
yOffset | The Y offset added for next tooltip lines |
Definition at line 1085 of file ModItem.cs.
|
virtual |
To prevent putting the item in the tinkerer slot, return false when pre is -3. To prevent rolling of a prefix on spawn, return false when pre is -1. To force rolling of a prefix on spawn, return true when pre is -1.
To reduce the probability of a prefix on spawn (pre == -1) to X%, return false 100-4X % of the time. To increase the probability of a prefix on spawn (pre == -1) to X%, return true (4X-100)/3 % of the time.
To delete a prefix from an item when the item is loaded, return false when pre is the prefix you want to delete. Use AllowPrefix to prevent rolling of a certain prefix.
pre | The prefix being applied to the item, or the roll mode. -1 is when the item is naturally generated in a chest, crafted, purchased from an NPC, looted from a grab bag (excluding presents), or dropped by a slain enemy (if it's spawned with prefixGiven: -1). -2 is when the item is rolled in the tinkerer. -3 determines if the item can be placed in the tinkerer slot. |
|
virtual |
Definition at line 692 of file ModItem.cs.
References Terraria.ModLoader.ModItem.item.
|
virtual |
Allows you to create special effects (such as the necro armor's hurt noise) when the player wears this item's vanity set. This hook is called regardless of whether the player is frozen in any way. Note that this hook is only ever called through this item's associated equipment texture.
player | The player. |
Definition at line 622 of file ModItem.cs.
Referenced by Terraria.ModLoader.EquipTexture.PreUpdateVanitySet().
|
virtual |
Returns if the normal reforge pricing is applied. If true or false is returned and the price is altered, the price will equal the altered price. The passed reforge price equals the item.value. Vanilla pricing will apply 20% discount if applicable and then price the reforge at a third of that value.
Definition at line 677 of file ModItem.cs.
|
virtual |
Allows you to make things happen when this item is right-clicked in the inventory. Useful for goodie bags.
player | The player. |
Definition at line 662 of file ModItem.cs.
|
virtual |
Allows you to save custom data for this item. Returns null by default.
Definition at line 1016 of file ModItem.cs.
|
virtual |
This is where you set all your item's properties, such as width, damage, shootSpeed, defense, etc. For those that are familiar with tAPI, this has the same function as .json files.
Definition at line 155 of file ModItem.cs.
|
virtual |
Allows you to modify the equipment that the player appears to be wearing. This hook will only be called for body armor and leg armor. Note that equipSlot is not the same as the item type of the armor the player will appear to be wearing. Worn equipment has a separate set of IDs. You can find the vanilla equipment IDs by looking at the headSlot, bodySlot, and legSlot fields for items, and modded equipment IDs by looking at EquipLoader. If this hook is called on body armor, equipSlot allows you to modify the leg armor the player appears to be wearing. If you modify it, make sure to set robes to true. If this hook is called on leg armor, equipSlot allows you to modify the leg armor the player appears to be wearing, and the robes parameter is useless. Note that this hook is only ever called through this item's associated equipment texture.
male | if set to true [male]. |
equipSlot | The equip slot. |
robes | if set to true [robes]. |
Definition at line 648 of file ModItem.cs.
Referenced by Terraria.ModLoader.EquipTexture.SetMatch().
|
virtual |
This is where you set all your item's static properties, such as names/translations and the arrays in ItemID.Sets. This is called after SetDefaults on the initial ModItem
Definition at line 169 of file ModItem.cs.
|
virtual |
This is called before the weapon creates a projectile. You can use it to create special effects, such as changing the speed, changing the initial position, and/or firing multiple projectiles. Return false to stop the game from shooting the default projectile (do this if you manually spawn your own projectile). Returns true by default.
player | The player. |
position | The shoot spawn position. |
speedX | The speed x calculated from shootSpeed and mouse position. |
speedY | The speed y calculated from shootSpeed and mouse position. |
type | The projectile type choosen by ammo and weapon. |
damage | The projectile damage. |
knockBack | The projectile knock back. |
Definition at line 409 of file ModItem.cs.
|
virtual |
Allows you to customize this item's movement when lying in the world. Note that this will not be called if this item is currently being grabbed by a player.
gravity | The gravity. |
maxFallSpeed | The maximum fall speed. |
Definition at line 801 of file ModItem.cs.
|
virtual |
Allows you to give effects to this accessory. The hideVisual parameter is whether the player has marked the accessory slot to be hidden from being drawn on the player.
player | The player. |
hideVisual | if set to true the accessory is hidden. |
Definition at line 568 of file ModItem.cs.
|
virtual |
Allows you to give set bonuses to the armor set that this armor is in. Set player.setBonus to a string for the bonus description.
player | The player. |
Definition at line 593 of file ModItem.cs.
|
virtual |
Allows you to give effects to this armor or accessory, such as increased damage.
player | The player. |
Definition at line 560 of file ModItem.cs.
|
virtual |
Allows you to make things happen when this item is in the player's inventory (for example, how the cell phone makes information display).
player | The player. |
Definition at line 553 of file ModItem.cs.
|
virtual |
Allows you to create special effects (such as dust) when this item's equipment texture of the given equipment type is displayed on the player. Note that this hook is only ever called through this item's associated equipment texture.
player | The player. |
type | The type. |
Definition at line 576 of file ModItem.cs.
Referenced by Terraria.ModLoader.EquipTexture.UpdateVanity().
|
virtual |
Allows you to create special effects (such as dust) when the player wears this item's vanity set. This hook will only be called if the player is not frozen in any way. Note that this hook is only ever called through this item's associated equipment texture.
player | The player. |
Definition at line 629 of file ModItem.cs.
Referenced by Terraria.ModLoader.EquipTexture.UpdateVanitySet().
|
virtual |
Allows you to make things happen when this item is used. Return true if using this item actually does stuff. Returns false by default. Runs on all clients and server. Use
if (player.whoAmI == Main.myPlayer)
and if (Main.netMode == NetmodeID.??)
if appropriate.
player | The player. |
Definition at line 500 of file ModItem.cs.
|
virtual |
Allows you to modify the player's animation when this item is being used. Return true if you modify the player's animation. Returns false by default.
player | The player. |
Definition at line 527 of file ModItem.cs.
|
virtual |
Changes the hitbox of this melee weapon when it is used.
player | The player. |
hitbox | The hitbox. |
noHitbox | if set to true [no hitbox]. |
Definition at line 419 of file ModItem.cs.
|
virtual |
Allows you to modify the location and rotation of this item in its use animation.
player | The player. |
Definition at line 226 of file ModItem.cs.
|
virtual |
Allows you to change the effective useTime of this item.
player |
Definition at line 248 of file ModItem.cs.
|
virtual |
Allows you to modify the speeds at which you rise and fall when these wings are equipped.
player | The player. |
ascentWhenFalling | The ascent when falling. |
ascentWhenRising | The ascent when rising. |
maxCanAscendMultiplier | The maximum can ascend multiplier. |
maxAscentMultiplier | The maximum ascent multiplier. |
constantAscend | The constant ascend. |
Definition at line 773 of file ModItem.cs.
Referenced by Terraria.ModLoader.EquipTexture.VerticalWingSpeeds().
|
virtual |
Allows for Wings to do various things while in use. "inUse" is whether or not the jump button is currently pressed. Called when these wings visually appear on the player. Use to animate wings, create dusts, invoke sounds, and create lights. Note that this hook is only ever called through this item's associated equipment texture. False will keep everything the same. True, you need to handle all animations in your own code.
player | The player. |
inUse | if set to true [in use]. |
Definition at line 792 of file ModItem.cs.
Referenced by Terraria.ModLoader.EquipTexture.WingUpdate().
int Terraria.ModLoader.ModItem.bossBagNPC |
Definition at line 75 of file ModItem.cs.
bool Terraria.ModLoader.ModItem.projOnSwing |
Definition at line 72 of file ModItem.cs.
|
get |
The type of NPC that drops this boss bag. Used to determine how many coins this boss bag contains. Defaults to 0, which means this isn't a boss bag.
Definition at line 1005 of file ModItem.cs.
Referenced by Terraria.ModLoader.ItemLoader.OpenBossBag().
|
getsetprivate |
Definition at line 84 of file ModItem.cs.
Referenced by Terraria.ModLoader.ModItem.NewInstance().
|
get |
Whether instances of this ModItem are created through Clone or constructor (by default implementations of NewInstance and Clone(Item, Item)). Defaults to false (using default constructor).
Definition at line 107 of file ModItem.cs.
Referenced by Terraria.ModLoader.ModItem.NewInstance().
|
getset |
The translations for the display name of this item.
Definition at line 53 of file ModItem.cs.
Referenced by Terraria.ModLoader.ModItem.AutoStaticDefaults(), and Terraria.ModLoader.ModContent.RefreshModLanguage().
|
get |
Set this to true to prevent this weapon or ammo item from being adjusted by damage modifiers.
Definition at line 1010 of file ModItem.cs.
|
getset |
The item object that this ModItem controls.
The item.
Definition at line 26 of file ModItem.cs.
Referenced by Terraria.ModLoader.ModItem.ModItem(), Terraria.ModLoader.Mod.AddEquipTexture(), Terraria.ModLoader.ModRecipe.AddIngredient(), Terraria.ModLoader.Mod.AddItem(), Terraria.ModLoader.ModItem.AutoDefaults(), Terraria.ModLoader.ModItem.AutoStaticDefaults(), Terraria.ModLoader.ItemLoader.GetWing(), Terraria.ModLoader.ModItem.PreReforge(), Terraria.ModLoader.ModContent.RefreshModLanguage(), and Terraria.ModLoader.ModRecipe.SetResult().
|
getset |
Gets the mod.
The mod that added this ModItem.
Definition at line 37 of file ModItem.cs.
Referenced by Terraria.ModLoader.ModItem.Autoload(), and Terraria.ModLoader.ModItem.NewInstance().
|
getset |
The internal name of this ModItem.
Definition at line 45 of file ModItem.cs.
Referenced by Terraria.ModLoader.Mod.AutoloadItem(), Terraria.ModLoader.ModItem.AutoStaticDefaults(), and Terraria.ModLoader.ModItem.NewInstance().
|
get |
Setting this to true makes it so that this weapon can shoot projectiles only at the beginning of its animation. Set this to true if you want a sword and its projectile creation to be in sync (for example, the Terra Blade). Defaults to false.
Definition at line 1000 of file ModItem.cs.
|
getsetprivate |
Definition at line 78 of file ModItem.cs.
Referenced by Terraria.ModLoader.ModItem.NewInstance().
|
get |
The file name of this item's texture file in the mod loader's file space.
Definition at line 69 of file ModItem.cs.
Referenced by Terraria.ModLoader.Mod.AutoloadItem(), and Terraria.ModLoader.ModItem.AutoStaticDefaults().
|
getset |
The translations for the display name of this tooltip.
Definition at line 61 of file ModItem.cs.
Referenced by Terraria.ModLoader.ModContent.RefreshModLanguage().