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static int  | AfterPlacement_Hook (int x, int y, int type=21, int style=0, int direction=1, int alternate=0) | 
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static bool  | CanDestroyChest (int X, int Y) | 
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static int  | CreateChest (int X, int Y, int id=-1) | 
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static bool  | DestroyChest (int X, int Y) | 
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static void  | DestroyChestDirect (int X, int Y, int id) | 
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static int  | FindChest (int X, int Y) | 
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static int  | FindChestByGuessing (int X, int Y) | 
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static int  | FindEmptyChest (int x, int y, int type=21, int style=0, int direction=1, int alternate=0) | 
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static List< int >  | GetCurrentlyOpenChests () | 
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static void  | Initialize () | 
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static bool  | IsLocked (int x, int y) | 
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static bool  | IsLocked (int x, int y, Tile t) | 
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static bool  | NearOtherChests (int x, int y) | 
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static Item  | PutItemInNearbyChest (Item item, Vector2 position) | 
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static void  | ServerPlaceItem (int plr, int slot) | 
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static void  | SetupTravelShop () | 
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static bool  | Unlock (int X, int Y) | 
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static void  | UpdateChestFrames () | 
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static int  | UsingChest (int i) | 
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