tModLoader v2024.10
A mod to make and play Terraria mods
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Inherits ShaderData.
Public Member Functions | |
MiscShaderData (Asset< Effect > shader, string passName) | |
MiscShaderData (Ref< Effect > shader, string passName) | |
virtual void | Apply (DrawData? drawData=null) |
virtual MiscShaderData | GetSecondaryShader (Entity entity) |
MiscShaderData | UseColor (Color color) |
MiscShaderData | UseColor (float r, float g, float b) |
MiscShaderData | UseColor (Vector3 color) |
MiscShaderData | UseImage0 (Asset< Texture2D > asset) |
MiscShaderData | UseImage0 (string path) |
MiscShaderData | UseImage1 (Asset< Texture2D > asset) |
MiscShaderData | UseImage1 (string path) |
MiscShaderData | UseImage2 (Asset< Texture2D > asset) |
MiscShaderData | UseImage2 (string path) |
MiscShaderData | UseOpacity (float alpha) |
MiscShaderData | UseProjectionMatrix (bool doUse) |
MiscShaderData | UseSamplerState (SamplerState state) |
MiscShaderData | UseSaturation (float saturation) |
MiscShaderData | UseSecondaryColor (Color color) |
MiscShaderData | UseSecondaryColor (float r, float g, float b) |
MiscShaderData | UseSecondaryColor (Vector3 color) |
MiscShaderData | UseShaderSpecificData (Vector4 specificData) |
Public Member Functions inherited from ShaderData | |
ShaderData (Asset< Effect > shader, string passName) | |
ShaderData (Ref< Effect > shader, string passName) | |
virtual void | Apply () |
void | SwapProgram (string passName) |
Additional Inherited Members | |
Properties inherited from ShaderData | |
Effect | Shader [get] |