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void | Activate () |
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void | Deactivate () |
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override TileEntity | GenerateInstance () |
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override bool | IsTileValidForEntity (int x, int y) |
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override void | NetPlaceEntityAttempt (int x, int y) |
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override void | ReadExtraData (BinaryReader reader, bool networkSend) |
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override void | RegisterTileEntityID (int assignedID) |
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override string | ToString () |
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override void | Update () |
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override void | WriteExtraData (BinaryWriter writer, bool networkSend) |
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virtual TileEntity | GenerateInstance () |
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virtual string | GetItemGamepadInstructions (int slot=0) |
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virtual bool | IsTileValidForEntity (int x, int y) |
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virtual void | LoadData (TagCompound tag) |
| Allows you to load custom data that you have saved for this tile entity.
Try to write defensive loading code that won't crash if something's missing. More...
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virtual void | NetPlaceEntityAttempt (int x, int y) |
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virtual void | NetReceive (BinaryReader reader) |
| Receives custom data sent in the NetSend hook.
Called while receiving tile data (!lightReceive) and when MessageID.TileEntitySharing is received (lightReceive).
Only called on the client. More...
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virtual void | NetSend (BinaryWriter writer) |
| Allows you to send custom data for this tile entity between client and server, which will be handled in NetReceive.
Called while sending tile data (!lightSend) and when MessageID.TileEntitySharing is sent (lightSend).
Only called on the server. More...
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virtual void | OnInventoryDraw (Player player, SpriteBatch spriteBatch) |
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virtual void | OnPlayerUpdate (Player player) |
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virtual bool | OverrideItemSlotHover (Item[] inv, int context=0, int slot=0) |
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virtual bool | OverrideItemSlotLeftClick (Item[] inv, int context=0, int slot=0) |
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virtual void | ReadExtraData (BinaryReader reader, bool networkSend) |
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virtual void | RegisterTileEntityID (int assignedID) |
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virtual void | SaveData (TagCompound tag) |
| Allows you to save custom data for this tile entity.
NOTE: The provided tag is always empty by default, and is provided as an argument only for the sake of convenience and optimization.
NOTE: Try to only save data that isn't default values. More...
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virtual bool | TryGetItemGamepadOverrideInstructions (Item[] inv, int context, int slot, out string instruction) |
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virtual void | Update () |
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virtual void | WriteExtraData (BinaryWriter writer, bool networkSend) |
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static void | ClearBoxes () |
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static int | Find (int x, int y) |
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static int | Hook_AfterPlacement (int x, int y, int type=378, int style=0, int direction=1, int alternate=0) |
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static void | Kill (int x, int y) |
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static void | NetPlaceEntity (int x, int y) |
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static int | Place (int x, int y) |
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static bool | ValidTile (int x, int y) |
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static int | AssignNewID () |
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static void | BasicOpenCloseInteraction (Player player, int x, int y, int id) |
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static void | Clear () |
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static void | InitializeAll () |
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static bool | IsOccupied (int id, out int interactingPlayer) |
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static void | PlaceEntityNet (int x, int y, int type) |
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static TileEntity | Read (BinaryReader reader, bool networkSend=false, bool lightSend=false) |
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static void | SetInteractionAnchor (Player player, int x, int y, int id) |
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static void | UpdateEnd () |
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static void | UpdateStart () |
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static void | Write (BinaryWriter writer, TileEntity ent, bool networkSend=false, bool lightSend=false) |
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