Inherits GameEffect.
Inherited by SimpleOverlay.
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  | Overlay (EffectPriority priority, RenderLayers layer) | 
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abstract void  | Draw (SpriteBatch spriteBatch) | 
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abstract void  | Update (GameTime gameTime) | 
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abstract void  | Activate (Vector2 position, params object[] args) | 
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abstract void  | Deactivate (params object[] args) | 
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abstract bool  | IsVisible () | 
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void  | Load () | 
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virtual void  | OnLoad () | 
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OverlayMode  | Mode = OverlayMode.Inactive | 
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float  | Opacity | 
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RenderLayers  | Layer [get] | 
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bool  | IsLoaded [get] | 
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EffectPriority  | Priority [get] | 
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bool  | _isLoaded | 
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EffectPriority  | _priority | 
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