Inherits GameEffect.
Inherited by SimpleOverlay.
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| Overlay (EffectPriority priority, RenderLayers layer) |
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abstract void | Draw (SpriteBatch spriteBatch) |
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abstract void | Update (GameTime gameTime) |
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abstract void | Activate (Vector2 position, params object[] args) |
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abstract void | Deactivate (params object[] args) |
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abstract bool | IsVisible () |
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void | Load () |
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virtual void | OnLoad () |
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OverlayMode | Mode = OverlayMode.Inactive |
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float | Opacity |
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RenderLayers | Layer [get] |
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bool | IsLoaded [get] |
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EffectPriority | Priority [get] |
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bool | _isLoaded |
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EffectPriority | _priority |
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