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    tModLoader v2025.09
    
   A mod to make and play Terraria mods 
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Inherits Overlay.
Public Member Functions | |
| SimpleOverlay (string textureName, ScreenShaderData shader, EffectPriority priority=EffectPriority.VeryLow, RenderLayers layer=RenderLayers.All) | |
| SimpleOverlay (string textureName, string shaderName="Default", EffectPriority priority=EffectPriority.VeryLow, RenderLayers layer=RenderLayers.All) | |
| override void | Activate (Vector2 position, params object[] args) | 
| override void | Deactivate (params object[] args) | 
| override void | Draw (SpriteBatch spriteBatch) | 
| ScreenShaderData | GetShader () | 
| override bool | IsVisible () | 
| override void | Update (GameTime gameTime) | 
  Public Member Functions inherited from Overlay | |
| Overlay (EffectPriority priority, RenderLayers layer) | |
| abstract void | Draw (SpriteBatch spriteBatch) | 
| abstract void | Update (GameTime gameTime) | 
  Public Member Functions inherited from GameEffect | |
| abstract void | Activate (Vector2 position, params object[] args) | 
| abstract void | Deactivate (params object[] args) | 
| abstract bool | IsVisible () | 
| void | Load () | 
| virtual void | OnLoad () | 
Public Attributes | |
| Vector2 | TargetPosition = Vector2.Zero | 
  Public Attributes inherited from Overlay | |
| OverlayMode | Mode = OverlayMode.Inactive | 
  Public Attributes inherited from GameEffect | |
| float | Opacity | 
Additional Inherited Members | |
  Protected Attributes inherited from GameEffect | |
| bool | _isLoaded | 
| EffectPriority | _priority | 
  Properties inherited from Overlay | |
| RenderLayers | Layer [get] | 
  Properties inherited from GameEffect | |
| bool | IsLoaded [get] | 
| EffectPriority | Priority [get] | 
      
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  virtual | 
Implements GameEffect.
      
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  virtual | 
Implements GameEffect.
      
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  virtual | 
Implements Overlay.
      
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  virtual | 
Implements GameEffect.
      
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  virtual | 
Implements Overlay.