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| SimpleOverlay (string textureName, ScreenShaderData shader, EffectPriority priority=EffectPriority.VeryLow, RenderLayers layer=RenderLayers.All) |
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| SimpleOverlay (string textureName, string shaderName="Default", EffectPriority priority=EffectPriority.VeryLow, RenderLayers layer=RenderLayers.All) |
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override void | Activate (Vector2 position, params object[] args) |
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override void | Deactivate (params object[] args) |
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override void | Draw (SpriteBatch spriteBatch) |
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ScreenShaderData | GetShader () |
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override bool | IsVisible () |
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override void | Update (GameTime gameTime) |
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| Overlay (EffectPriority priority, RenderLayers layer) |
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abstract void | Draw (SpriteBatch spriteBatch) |
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abstract void | Update (GameTime gameTime) |
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abstract void | Activate (Vector2 position, params object[] args) |
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abstract void | Deactivate (params object[] args) |
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abstract bool | IsVisible () |
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void | Load () |
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virtual void | OnLoad () |
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