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tModLoader v2025.09
A mod to make and play Terraria mods
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Inherits ShaderData.
Inherited by LegacyHairShaderData, and TwilightHairDyeShaderData.
Public Member Functions | |
| HairShaderData (Asset< Effect > shader, string passName) | |
| HairShaderData (Ref< Effect > shader, string passName) | |
| virtual void | Apply (Player player, DrawData? drawData=null) |
| virtual Color | GetColor (Player player, Color lightColor) |
| HairShaderData | UseColor (Color color) |
| HairShaderData | UseColor (float r, float g, float b) |
| HairShaderData | UseColor (Vector3 color) |
| HairShaderData | UseImage (Asset< Texture2D > asset) |
| HairShaderData | UseImage (string path) |
| HairShaderData | UseOpacity (float alpha) |
| HairShaderData | UseSaturation (float saturation) |
| HairShaderData | UseSecondaryColor (Color color) |
| HairShaderData | UseSecondaryColor (float r, float g, float b) |
| HairShaderData | UseSecondaryColor (Vector3 color) |
| HairShaderData | UseTargetPosition (Vector2 position) |
Public Member Functions inherited from ShaderData | |
| ShaderData (Asset< Effect > shader, string passName) | |
| ShaderData (Ref< Effect > shader, string passName) | |
| virtual void | Apply () |
| void | SwapProgram (string passName) |
Protected Attributes | |
| bool | _shaderDisabled |
| Vector3 | _uColor = Vector3.One |
| Asset< Texture2D > | _uImage |
| float | _uOpacity = 1f |
| float | _uSaturation = 1f |
| Vector3 | _uSecondaryColor = Vector3.One |
Properties | |
| bool | ShaderDisabled [get] |
Properties inherited from ShaderData | |
| Effect | Shader [get] |