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delegate Color | ColorProcessingMethod (Player player, Color color, ref bool lighting) |
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override Color | GetColor (Player player, Color lightColor) |
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LegacyHairShaderData | UseLegacyMethod (ColorProcessingMethod colorProcessor) |
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| HairShaderData (Asset< Effect > shader, string passName) |
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| HairShaderData (Ref< Effect > shader, string passName) |
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virtual void | Apply (Player player, DrawData? drawData=null) |
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virtual Color | GetColor (Player player, Color lightColor) |
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HairShaderData | UseColor (Color color) |
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HairShaderData | UseColor (float r, float g, float b) |
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HairShaderData | UseColor (Vector3 color) |
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HairShaderData | UseImage (Asset< Texture2D > asset) |
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HairShaderData | UseImage (string path) |
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HairShaderData | UseOpacity (float alpha) |
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HairShaderData | UseSaturation (float saturation) |
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HairShaderData | UseSecondaryColor (Color color) |
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HairShaderData | UseSecondaryColor (float r, float g, float b) |
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HairShaderData | UseSecondaryColor (Vector3 color) |
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HairShaderData | UseTargetPosition (Vector2 position) |
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| ShaderData (Asset< Effect > shader, string passName) |
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| ShaderData (Ref< Effect > shader, string passName) |
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virtual void | Apply () |
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void | SwapProgram (string passName) |
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