Here is a list of all documented class members with links to the class documentation for each member:
- r -
- Rainbow : ProjAIStyleID
- RainbowRod : DustID
- RainCloud : ProjAIStyleID
- RaiseLamp : ItemUseStyleID
- RandomizedCharacterCreationGender : ModHair
- RandomStyleRange : TileObjectData
- RandomUpdate() : GlobalBlockType, ModBlockType
- RandomWorldPoint() : WorldGen
- RangedPrefix() : ModItem
- Rapier : ItemUseStyleID
- rare : FishingAttempt, Item
- RareCloud : ModCloud
- rarity : NPC, PopupText
- RarityColor : ModRarity
- RarityType< T >() : ModContent
- Raven : ProjAIStyleID
- Ray : ProjAIStyleID
- ReadExtraData() : ModTileEntity
- ReadFlags() : BinaryIO
- ReadSign() : Sign
- realLife : NPC
- Reaping : ProjAIStyleID
- ReApply() : GlobalBuff, ModBuff
- RebalancedVariant : ItemVariants
- ReceiveBitArray() : Utils
- ReceiveExtraAI() : GlobalNPC, GlobalProjectile, ModNPC, ModProjectile
- recipe : Main
- RecipeAvailable() : RecipeLoader
- RecipeIndex : Recipe
- Red : ItemRarityID
- Reduced : ItemID.BannerEffect
- ReducedNaturalChance : PrefixID.Sets
- RedWire : Tile
- ReflectStarShotsInForTheWorthy : NPCID.Sets
- ReforgePrice() : GlobalItem, ItemLoader, ModItem
- Refresh() : Item
- RefreshExtraJumps() : Player
- RefreshInfoAccessoriesFromTeamPlayers() : ModPlayer
- RefreshItems() : Player
- Register() : BuilderToggle, DamageClass, ExtraJump, GlobalBackgroundStyle, GlobalBossBar, GlobalBuff, GlobalInfoDisplay, GlobalPylon, GlobalTile, GlobalType< TEntity, TGlobal >, GlobalWall, InfoDisplay, ModAccessorySlot, ModBiome, ModBossBar, ModBossBarStyle, ModBuff, ModCloud, ModCommand, ModDust, ModEmoteBubble, ModGore, ModHair, ModItem, ModMapLayer, ModMenu, ModMount, ModNPC, ModPlayer, ModPrefix, ModProjectile, ModRarity, ModResourceDisplaySet, ModResourceOverlay, ModSceneEffect, ModSurfaceBackgroundStyle, ModSystem, ModTile, ModType< TEntity, TModType >, ModTypeLookup< T >, ModUndergroundBackgroundStyle, ModWall, ModWaterfallStyle, ModWaterStyle, PlayerDrawLayer, Recipe, TagSerializer< T, S >
- RegisterItemAnimation() : Main
- RegisterItemDrop() : ModTile, ModWall
- RegisterKeybind() : KeybindLoader
- RegisterLegacyNames() : ModTypeLookup< T >
- ReleasedEnergy : ProjAIStyleID
- ReleasedProjectile : ProjAIStyleID
- releaseOwner : NPC
- remixWorld : Main
- remixWorldGen : WorldGen
- Remove() : TagCompound
- Reply() : CommandCaller
- Request< T >() : ModContent
- RequestBuffRemoval() : NPC
- ResearchUnlockCount : Item
- ReserveSlot() : NPCShop.Entry
- Reset() : GlobalList< TGlobal >
- ResetEffects() : GlobalNPC, ModNPC, ModPlayer
- ResetInfoAccessories() : ModPlayer
- ResetMaxStatsToVanilla() : PlayerLoader
- ResetNearbyTileEffects() : ModSystem
- ResetStaticMembers() : LoaderUtils
- ResetText() : PopupText
- ResetToType() : Tile
- resistCold : Player
- Resize() : Projectile
- resourceNumber : ResourceOverlayDrawContext
- ResourceOverlayDrawContext() : ResourceOverlayDrawContext
- RespawnEnemyID : NPCID.Sets
- respawnTimer : Player
- RestingEntity : TileRestingInfo
- restorationDelay : Item
- Retinazer : NPCAIStyleID
- reuseDelay : Item
- ReverseVineThreads : TileID.Sets
- Rider : NPCAIStyleID
- RightClick() : GlobalBuff, GlobalItem, GlobalTile, ItemLoader, ModBuff, ModItem, ModPylon, ModTile, StartBag
- RightSlope : Tile
- Robe : PlayerDrawLayers
- rocketBoots : Player
- RocketScienceAndBoots : GameTipID
- RocketsSkipDamageForPlayers : ProjectileID.Sets
- rockLayer : Main
- RollChance() : ModPrefix
- rolledEnemySpawn : FishingAttempt
- rolledItemDrop : FishingAttempt
- RopeAndRopeCoils : GameTipID
- RopeCoil : ProjAIStyleID
- RotatedRelativePoint() : Player
- Rotation : DrawableTooltipLine
- rotation : Dust
- Rotation : NPCID.Sets.NPCBestiaryDrawModifiers
- rotation : PopupText, Projectile
- Rps : EmoteID.Category
- RubblePlacementLarge : FlexibleTileWand
- RubblePlacementMedium : FlexibleTileWand
- RubblePlacementSmall : FlexibleTileWand
- runAcceleration : Player
- running : Wiring
- RunOnMainThread() : Main
- RunOnMainThread< T >() : Main