Here is a list of all documented class members with links to the class documentation for each member:
- i -
- IceBarrier : PlayerDrawLayers
- IceMist : ProjAIStyleID
- IceQueen : NPCAIStyleID
- IceRod : ProjAIStyleID
- iceSkate : Player
- IceSkateSlippery : TileID.Sets
- IchorSplash : ProjAIStyleID
- IconColor : BossBarDrawParams
- IconFrame : BossBarDrawParams
- IconScale : BossBarDrawParams
- IconTexture : BossBarDrawParams
- ID : TileEntity
- Identifier : SoundStyle
- identity : Projectile
- idStaticNPCHitCooldown : Projectile
- IgnoredByGrowingSaplings : TileID.Sets
- IgnoredByNpcStepUp : TileID.Sets
- IgnoresEncumberingStone : ItemID.Sets
- IgnoresMouseInteraction : UIElement
- IgnoresNearbyHalfbricksWhenDrawn : TileID.Sets
- ignoreWater : Projectile
- ImmediatelyUpdatesNPCBuffFlags : ProjectileID.Sets
- immortal : NPC
- immune : NPC
- ImmuneTo() : ModPlayer
- ImmuneToAllBuffs : NPCID.Sets
- ImmuneToAllBuffsThatAreNotWhips : NPCDebuffImmunityData
- ImmuneToRegularBuffs : NPCID.Sets
- ImmuneToWhips : NPCDebuffImmunityData
- InactiveInfoTextColor : InfoDisplay
- IncludeCapeFrontAndBack : ArmorIDs.Body.Sets
- IncludedCapeBack : ArmorIDs.Body.Sets
- IncludedCapeBackFemale : ArmorIDs.Body.Sets
- IncludedCapeFront : ArmorIDs.Body.Sets
- IncomingDamageMultiplier : Player.HurtModifiers
- IncompatibleWithFrogLeg : ArmorIDs.Legs.Sets
- Index : DrawableTooltipLine
- Inferno : ProjAIStyleID
- InfluxWaver : ProjAIStyleID
- InfoAccessoriesInInventory : GameTipID
- InGameUI : Main
- inHoney : FishingAttempt
- Initialize() : ModPlayer, UnloadedPlayer
- InitTemplateInstance() : ModType< TEntity, TModType >
- inLava : FishingAttempt
- InModBiome() : Player
- InModBiome< T >() : Player
- instanced : Item
- InstancePerEntity : GlobalType< TEntity, TGlobal >
- InstantKill : NPC.HitInfo
- InteractibleByNPCs : TileID.Sets
- InterruptChannelOnHurt : Item
- Invalid : ArmorIDs.Body.Sets.IncludeCapeFrontAndBackInfo
- Invasion : NPCSpawnInfo
- InvasionSlotCount : NPCID.Sets
- invasionType : Main
- inventory : Player
- InventoryToChest : CursorOverrideID
- InWorld() : WorldGen
- InZonePurity() : Player
- IsABelt : ArmorIDs.Waist.Sets
- IsActuated : Tile
- IsADD2Turret : ProjectileID.Sets
- IsAFlaskBuff : BuffID.Sets
- IsAGolfBall : ProjectileID.Sets
- IsAGravestone : ProjectileID.Sets
- IsAKite : ItemID.Sets
- IsAMaterial : ItemID.Sets
- IsAMechanism : TileID.Sets
- IsAMineThatDealsTripleDamageWhenStationary : ProjectileID.Sets
- IsAmmoFreeThisShot() : Player
- IsAnglerQuestAvailable() : GlobalItem, ModItem
- IsAnNPCAttachedExplosive : ProjectileID.Sets
- IsAPickup : ItemID.Sets
- IsAPrefixableAccessory() : Item
- IsArmorSet() : GlobalItem, ModItem
- IsARocketThatDealsDoubleDamageToPrimaryEnemy : ProjectileID.Sets
- IsArrow : AmmoID.Sets
- isAShopItem : Item
- IsATagBuff : BuffID.Sets
- IsAToilet : ExtraSeatInfo
- IsATreeTrunk : TileID.Sets
- IsATrigger : TileID.Sets
- IsAvailable : ModMenu
- IsAWhip : ProjectileID.Sets
- IsBiomeActive() : ModBiome
- IsBullet : AmmoID.Sets
- IsChainsaw : ItemID.Sets
- IsCloneable : GlobalType< TEntity, TGlobal >, ModType< TEntity, TModType >
- IsClosedDoor() : TileLoader
- IsDragonfly : NPCID.Sets
- IsDrill : ItemID.Sets
- IsEnabled() : ModAccessorySlot, UnloadedAccessorySlot
- IsFedState : BuffID.Sets
- IsFishingCrate : ItemID.Sets
- IsFishingCrateHardmode : ItemID.Sets
- IsFood : ItemID.Sets
- IsFullyDisplayed : EmoteBubble
- IsHalfBlock : Tile
- IsHeadLayer : PlayerDrawLayer
- IsHidden() : ModAccessorySlot
- IsItDay() : Main
- IsLavaBait : ItemID.Sets
- IsLavaImmuneRegardlessOfRarity : ItemID.Sets
- isLikeATownNPC : NPC
- IsLoadingEnabled() : ILoadable, ModTileEntity, ModType< TEntity, TModType >
- IsLocked() : Chest
- IsLockedChest() : ModTile
- IsLooped : SoundStyle
- IsMinionOrSentryRelated : Projectile
- IsModifier : DrawableTooltipLine, TooltipLine
- IsModifierBad : DrawableTooltipLine, TooltipLine
- IsMouseHovering : UIElement
- IsMultitile : TileID.Sets
- IsNetStateDifferent() : Item
- IsNotSameTypePrefixAndStack() : Item
- IsPaintScraper : ItemID.Sets
- IsPetSmallForPetting : NPCID.Sets
- IsQuestFish() : ModItem
- IsRangedSpecialistWeapon : ItemID.Sets
- IsSceneEffectActive() : ModBiome, ModSceneEffect
- IsSelected : ModBossBarStyle
- IsShakeable : TileID.Sets
- IsSpaceGun : ItemID.Sets
- IsSpecialist : AmmoID.Sets
- IsTallHat : ArmorIDs.Head.Sets
- IsTileBiomeSightable() : GlobalTile, Main, ModTile
- IsTileDangerous() : GlobalTile, ModTile, TileDrawing
- IsTileFullbright : Tile
- IsTileInvisible : Tile
- IsTileSpelunkable() : GlobalTile, Main, ModTile
- IsTileValidForEntity() : ModTileEntity, TEModdedPylon, UnloadedTileEntity
- IsTopLeft() : TileObjectData
- IsTownPet : NPCID.Sets
- IsTownSlime : NPCID.Sets
- IsUnlocked() : ModEmoteBubble
- isValidAlternateAnchor() : TileObjectData
- IsValidSpawnPoint : TileID.Sets
- isValidTileAnchor() : TileObjectData
- IsVanitySet() : EquipTexture, GlobalItem, ModItem
- IsVisible() : TileDrawing
- IsVisibleWhenNotEnabled() : ModAccessorySlot
- IsWallFullbright : Tile
- IsWallInvisible : Tile
- IsWellFed : BuffID.Sets
- IsWet : NPCID.Sets.NPCBestiaryDrawModifiers
- item : Chest
- Item : EntitySource_ItemUse, EquipTexture, IEntitySource_WithStatsFromItem
- item : Main
- Item : ModItem
- ItemAnimationActive : Player
- ItemAnimationEndingOrEnded : Player
- ItemAnimationJustStarted : Player
- ItemConsumedCallback() : ModPlayer
- ItemCreativeSortingId : ContentSamples
- ItemDefinition() : ItemDefinition
- ItemIconPulse : ItemID.Sets
- ItemNetIdsByPersistentIds : ContentSamples
- ItemNoGravity : ItemID.Sets
- ItemPersistentIdsByNetIds : ContentSamples
- Items : EmoteID.Category
- ItemsByType : ContentSamples
- ItemsForStuffCannon : ItemID.Sets
- ItemSpace() : GlobalItem, ModItem
- ItemSpawnDecaySpeed : ItemID.Sets
- ItemsThatAllowRepeatedRightClick : ItemID.Sets
- ItemsThatAreProcessedAfterNormalContentSample : ItemID.Sets
- ItemsThatCanHaveLegendary2 : PrefixLegacy.ItemSets
- ItemsThatCountAsBombsForDemolitionistToSpawn : ItemID.Sets
- ItemsThatShouldNotBeInInventory : ItemID.Sets
- ItemType : EntitySource_ItemOpen
- ItemType< T >() : ModContent
- ItemUsesThisAnimation : Player
- ItemVariant() : ItemVariant