tModLoader v2024.11
A mod to make and play Terraria mods
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This is the complete list of members for Chest, including all inherited members.
AddItemToShop(Item newItem) | Chest | |
AfterPlacement_Hook(int x, int y, int type=21, int style=0, int direction=1, int alternate=0) | Chest | static |
AskForChestToEatItem(Vector2 worldPosition, int duration) | Chest | static |
bankChest | Chest | |
CanDestroyChest(int X, int Y) | Chest | static |
Chest(bool bank=false) | Chest | |
chestItemSpawn | Chest | static |
chestItemSpawn2 | Chest | static |
chestStackRange | Chest | static |
chestTypeToIcon | Chest | static |
chestTypeToIcon2 | Chest | static |
Clone() (defined in Chest) | Chest | |
CreateChest(int X, int Y, int id=-1) | Chest | static |
DestroyChest(int X, int Y) | Chest | static |
DestroyChestDirect(int X, int Y, int id) | Chest | static |
dresserItemSpawn | Chest | static |
dresserTypeToIcon | Chest | static |
eatingAnimationTime | Chest | |
FindChest(int X, int Y) | Chest | static |
FindChestByGuessing(int X, int Y) | Chest | static |
FindEmptyChest(int x, int y, int type=21, int style=0, int direction=1, int alternate=0) | Chest | static |
FixLoadedData() | Chest | |
frame | Chest | |
frameCounter | Chest | |
GetCurrentlyOpenChests() | Chest | static |
Initialize() (defined in Chest) | Chest | static |
IsLocked(int x, int y) | Chest | static |
IsLocked(int x, int y, Tile t) | Chest | static |
item | Chest | |
Lock(int X, int Y) | Chest | static |
maxChestTypes | Chest | static |
maxChestTypes2 | Chest | static |
maxDresserTypes | Chest | static |
maxItems | Chest | static |
MaxNameLength | Chest | static |
name | Chest | |
NearOtherChests(int x, int y) | Chest | static |
PutItemInNearbyChest(Item item, Vector2 position) | Chest | static |
ServerPlaceItem(int plr, int slot) | Chest | static |
SetupShop(int type) (defined in Chest) | Chest | |
SetupShop(string shopName, NPC npc) (defined in Chest) | Chest | |
SetupTravelShop() | Chest | static |
SetupTravelShop_AddToShop(int it, ref int added, ref int count) (defined in Chest) | Chest | static |
SetupTravelShop_AdjustSlotRarities(int slotItemAttempts, ref int[] rarity) (defined in Chest) | Chest | static |
SetupTravelShop_CanAddItemToShop(int it) (defined in Chest) | Chest | static |
SetupTravelShop_GetItem(Player playerWithHighestLuck, int[] rarity, ref int it, int minimumRarity=0) (defined in Chest) | Chest | static |
SetupTravelShop_GetPainting(Player playerWithHighestLuck, int[] rarity, ref int it, int minimumRarity=0) (defined in Chest) | Chest | static |
ToString() (defined in Chest) | Chest | |
Unlock(int X, int Y) | Chest | static |
UpdateChestFrames() | Chest | static |
UsingChest(int i) | Chest | static |
VisualizeChestTransfer(Vector2 position, Vector2 chestPosition, Item item, int amountMoved) | Chest | static |
VisualizeChestTransfer_CoinsBatch(Vector2 position, Vector2 chestPosition, long coinsMoved) | Chest | static |
x | Chest | |
y | Chest |