tModLoader v2024.10
A mod to make and play Terraria mods
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Assign Item.holdStyle to one of these to give your item an animation while not in use, but being held. The Use Style IDs wiki pagehas examples and animations of each of these hold styles, make sure to scroll down to the "Hold styles" section.
If none of these hold animations match what you want, consider using the ModLoader.ModItem.HoldStyle(Player, Microsoft.Xna.Framework.Rectangle) hook to implement a custom animation.
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Static Public Attributes | |
const int | HoldFront = 1 |
Holding out in front of player. Used for items such as torches, candles, and glowsticks | |
const int | HoldGolfClub = 4 |
Item held by both hands low. Used by Golf Clubs. | |
const int | HoldGuitar = 5 |
Item held very low. Used by guitar-shaped instruments | |
const int | HoldHeavy = 3 |
Holding out, but hand placed lower. Used only by ItemID.MagicalHarp | |
const int | HoldLamp = 6 |
Item is held high by off hand. Used by Nightglow. | |
const int | HoldRadio = 7 |
Arm is held close to body, as if holding a remote control joystick. Used by Kwad Racer Drone | |
const int | HoldUp = 2 |
Holding up above player head. Used by ItemID.BreathingReed, ItemID.Umbrella, and ItemID.TragicUmbrella | |
const int | None = 0 |
Default. No specific animation will happen while this item is held. Used by any item by default. | |
Assign Item.holdStyle to one of these to give your item an animation while not in use, but being held. The Use Style IDs wiki page
has examples and animations of each of these hold styles, make sure to scroll down to the "Hold styles" section.
If none of these hold animations match what you want, consider using the ModLoader.ModItem.HoldStyle(Player, Microsoft.Xna.Framework.Rectangle) hook to implement a custom animation.