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unsafe void | DrawNormalLiquids (SpriteBatch spriteBatch, Vector2 drawOffset, int waterStyle, float globalAlpha, bool isBackgroundDraw) |
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unsafe void | DrawShimmer (SpriteBatch spriteBatch, Vector2 drawOffset, bool isBackgroundDraw) |
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Rectangle | GetCachedDrawArea () |
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int | GetShimmerFrame (bool top, float worldPositionX, float worldPositionY) |
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float | GetVisibleLiquid (int x, int y) |
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bool | HasFullWater (int x, int y) |
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void | PrepareDraw (Rectangle drawArea) |
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void | SetWaveMaskData (ref Texture2D texture) |
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void | Update (GameTime gameTime) |
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static Vector4 | GetShimmerBaseColor (float worldPositionX, float worldPositionY) |
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static Color | GetShimmerGlitterColor (bool top, float worldPositionX, float worldPositionY) |
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static float | GetShimmerGlitterOpacity (bool top, float worldPositionX, float worldPositionY) |
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static float | GetShimmerWave (ref float worldPositionX, ref float worldPositionY) |
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static void | LoadContent () |
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static void | SetShimmerVertexColors (ref VertexColors colors, float opacity, int x, int y) |
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static VertexColors | SetShimmerVertexColors_Sparkle (ref VertexColors colors, float opacity, int x, int y, bool top) |
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