Inherits INeedRenderTargetContent.
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void | DrawPlayerHead (Camera camera, Player drawPlayer, Vector2 position, float alpha=1f, float scale=1f, Color borderColor=default(Color)) |
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void | PrepareRenderTarget (GraphicsDevice device, SpriteBatch spriteBatch) |
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void | Reset () |
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void | PrepareRenderTarget (GraphicsDevice device, SpriteBatch spriteBatch) |
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void | Reset () |
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bool | IsReady [get] |
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bool | IsReady [get] |
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◆ PrepareRenderTarget()
void MapHeadRenderer.PrepareRenderTarget |
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GraphicsDevice |
device, |
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SpriteBatch |
spriteBatch |
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) |
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◆ Reset()
void MapHeadRenderer.Reset |
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◆ IsReady
bool MapHeadRenderer.IsReady |
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get |