tModLoader v2024.11
A mod to make and play Terraria mods
ModEmoteBubble Member List

This is the complete list of members for ModEmoteBubble, including all inherited members.

AddToCategory(int categoryId)ModEmoteBubble
Clone(TEntity newEntity)ModType< EmoteBubble, ModEmoteBubble >virtual
CloneNewInstancesModType< EmoteBubble, ModEmoteBubble >protected
CommandModEmoteBubble
CreateTemplateEntity() (defined in ModEmoteBubble)ModEmoteBubbleprotectedvirtual
EmoteBubbleModEmoteBubble
FullNameModType< EmoteBubble, ModEmoteBubble >
GetFrame()ModEmoteBubblevirtual
GetFrameInEmoteMenu(int frame, int frameCounter)ModEmoteBubblevirtual
InitTemplateInstance()ModType< EmoteBubble, ModEmoteBubble >protectedvirtual
InitTemplateInstance()ModType< EmoteBubble, ModEmoteBubble >protected
IsCloneableModType< EmoteBubble, ModEmoteBubble >
IsLoadingEnabled(Mod mod)ModType< EmoteBubble, ModEmoteBubble >virtual
IsUnlocked()ModEmoteBubblevirtual
Load()ModType< EmoteBubble, ModEmoteBubble >virtual
LocalizationCategoryModEmoteBubble
ModModType< EmoteBubble, ModEmoteBubble >
NameModType< EmoteBubble, ModEmoteBubble >
NewInstance(TEntity entity)ModType< EmoteBubble, ModEmoteBubble >virtual
OnSpawn()ModEmoteBubblevirtual
PostDraw(SpriteBatch spriteBatch, Texture2D texture, Vector2 position, Rectangle frame, Vector2 origin, SpriteEffects spriteEffects)ModEmoteBubblevirtual
PostDrawInEmoteMenu(SpriteBatch spriteBatch, EmoteButton uiEmoteButton, Vector2 position, Rectangle frame, Vector2 origin)ModEmoteBubblevirtual
PreDraw(SpriteBatch spriteBatch, Texture2D texture, Vector2 position, Rectangle frame, Vector2 origin, SpriteEffects spriteEffects)ModEmoteBubblevirtual
PreDrawInEmoteMenu(SpriteBatch spriteBatch, EmoteButton uiEmoteButton, Vector2 position, Rectangle frame, Vector2 origin)ModEmoteBubblevirtual
Register()ModEmoteBubbleprotectedvirtual
SetStaticDefaults()ModType< EmoteBubble, ModEmoteBubble >virtual
SetupContent()ModEmoteBubblevirtual
TextureModEmoteBubble
TypeModEmoteBubble
Unload()ModType< EmoteBubble, ModEmoteBubble >virtual
UpdateFrame()ModEmoteBubblevirtual
UpdateFrameInEmoteMenu(ref int frameCounter)ModEmoteBubblevirtual
ValidateType()ModType< EmoteBubble, ModEmoteBubble >protectedvirtual