AI() | ModProjectile | virtual |
AIType | ModProjectile | |
AutoStaticDefaults() | ModProjectile | virtual |
CanCutTiles() | ModProjectile | virtual |
CanDamage() | ModProjectile | virtual |
CanHitNPC(NPC target) | ModProjectile | virtual |
CanHitPlayer(Player target) | ModProjectile | virtual |
CanHitPvp(Player target) | ModProjectile | virtual |
CanUseGrapple(Player player) | ModProjectile | virtual |
Clone(TEntity newEntity) | ModType< Projectile, ModProjectile > | virtual |
CloneNewInstances | ModType< Projectile, ModProjectile > | protected |
Colliding(Rectangle projHitbox, Rectangle targetHitbox) | ModProjectile | virtual |
CooldownSlot | ModProjectile | |
CreateTemplateEntity() (defined in ModProjectile) | ModProjectile | protectedvirtual |
CutTiles() | ModProjectile | virtual |
DisplayName | ModProjectile | |
DrawBehind(int index, List< int > behindNPCsAndTiles, List< int > behindNPCs, List< int > behindProjectiles, List< int > overPlayers, List< int > overWiresUI) | ModProjectile | virtual |
DrawHeldProjInFrontOfHeldItemAndArms | ModProjectile | |
DrawOffsetX | ModProjectile | |
DrawOriginOffsetX | ModProjectile | |
DrawOriginOffsetY | ModProjectile | |
EmitEnchantmentVisualsAt(Vector2 boxPosition, int boxWidth, int boxHeight) | ModProjectile | virtual |
FullName | ModType< Projectile, ModProjectile > | |
GetAlpha(Color lightColor) | ModProjectile | virtual |
GlowTexture | ModProjectile | |
GrappleCanLatchOnTo(Player player, int x, int y) | ModProjectile | virtual |
GrapplePullSpeed(Player player, ref float speed) | ModProjectile | virtual |
GrappleRange() | ModProjectile | virtual |
GrappleRetreatSpeed(Player player, ref float speed) | ModProjectile | virtual |
GrappleTargetPoint(Player player, ref float grappleX, ref float grappleY) | ModProjectile | virtual |
InitTemplateInstance() | ModType< Projectile, ModProjectile > | protectedvirtual |
InitTemplateInstance() | ModType< Projectile, ModProjectile > | protected |
IsCloneable | ModType< Projectile, ModProjectile > | |
IsLoadingEnabled(Mod mod) | ModType< Projectile, ModProjectile > | virtual |
Kill(int timeLeft) (defined in ModProjectile) | ModProjectile | virtual |
Load() | ModType< Projectile, ModProjectile > | virtual |
LocalizationCategory | ModProjectile | |
MinionContactDamage() | ModProjectile | virtual |
Mod | ModType< Projectile, ModProjectile > | |
ModifyDamageHitbox(ref Rectangle hitbox) | ModProjectile | virtual |
ModifyFishingLine(ref Vector2 lineOriginOffset, ref Color lineColor) (defined in ModProjectile) | ModProjectile | virtual |
ModifyHitNPC(NPC target, ref NPC.HitModifiers modifiers) | ModProjectile | virtual |
ModifyHitPlayer(Player target, ref Player.HurtModifiers modifiers) | ModProjectile | virtual |
Name | ModType< Projectile, ModProjectile > | |
NewInstance(TEntity entity) | ModType< Projectile, ModProjectile > | virtual |
NumGrappleHooks(Player player, ref int numHooks) | ModProjectile | virtual |
OnHitNPC(NPC target, NPC.HitInfo hit, int damageDone) | ModProjectile | virtual |
OnHitPlayer(Player target, Player.HurtInfo info) | ModProjectile | virtual |
OnKill(int timeLeft) | ModProjectile | virtual |
OnSpawn(IEntitySource source) | ModProjectile | virtual |
OnTileCollide(Vector2 oldVelocity) | ModProjectile | virtual |
PostAI() | ModProjectile | virtual |
PostDraw(Color lightColor) | ModProjectile | virtual |
PreAI() | ModProjectile | virtual |
PreDraw(ref Color lightColor) | ModProjectile | virtual |
PreDrawExtras() | ModProjectile | virtual |
PreKill(int timeLeft) | ModProjectile | virtual |
PrepareBombToBlow() | ModProjectile | virtual |
Projectile | ModProjectile | |
ReceiveExtraAI(BinaryReader reader) | ModProjectile | virtual |
Register() | ModProjectile | protectedvirtual |
SendExtraAI(BinaryWriter writer) | ModProjectile | virtual |
SetDefaults() | ModProjectile | virtual |
SetStaticDefaults() | ModType< Projectile, ModProjectile > | virtual |
SetupContent() | ModProjectile | virtual |
ShouldUpdatePosition() | ModProjectile | virtual |
Texture | ModProjectile | |
TileCollideStyle(ref int width, ref int height, ref bool fallThrough, ref Vector2 hitboxCenterFrac) | ModProjectile | virtual |
Type | ModProjectile | |
Unload() | ModType< Projectile, ModProjectile > | virtual |
UseGrapple(Player player, ref int type) | ModProjectile | virtual |
ValidateType() | ModType< Projectile, ModProjectile > | protectedvirtual |