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static void | CheckAndInjectModSapling (int x, int y, ref int tileToCreate, ref int previewPlaceStyle) |
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static bool | Exists (int plantTileID, int growsOnTileID) |
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static T | Get< T > (int plantTileID, int growsOnTileID) |
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static Asset< Texture2D > | GetCactusFruitTexture (int type) |
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static TreeTypes | GetModTreeType (int type) |
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static Asset< Texture2D > | GetTexture (int plantId, int tileType) |
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static ITree | GetTree (int type) |
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static void | GetTreeLeaf (int type, ref int leafGoreType) |
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static bool | ShakeTree (int x, int y, int type, ref bool createLeaves) |
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