tModLoader v2024.11
A mod to make and play Terraria mods
PrefixLegacy.ItemSets Class Reference

These sets determine which vanilla weapons belong to which prefix categories. Modded items should not use these as modded item prefix categories are derived automatically from their Item.DamageType and/or ModItem.MeleePrefix/ModItem.MagicPrefix/ModItem.RangedPrefix/ModItem.WeaponPrefix usage instead. ItemsThatCanHaveLegendary2, however, can be used by modded items if needed. More...

Static Public Attributes

static bool[] BoomerangsChakrams = Factory.CreateBoolSet(55, 119, 191, 284, 670, 1122, 1513, 1569, 1571, 1825, 1918, 3054, 3262, 3278, 3279, 3280, 3281, 3282, 3283, 3284, 3285, 3286, 3287, 3288, 3289, 3290, 3291, 3292, 3315, 3316, 3317, 5294, 3030, 3543, 4764, 4818, 4760, 561, 1324, 5298)
 
static SetFactory Factory = new SetFactory(ItemLoader.ItemCount)
 
static bool[] GunsBows = Factory.CreateBoolSet(39, 44, 95, 96, 98, 99, 120, 164, 197, 219, 266, 281, 434, 435, 436, 481, 506, 533, 534, 578, 655, 658, 661, 679, 682, 725, 758, 759, 760, 796, 800, 905, 923, 964, 986, 1156, 1187, 1194, 1201, 1229, 1254, 1255, 1258, 1265, 1319, 1553, 1782, 1784, 1835, 1870, 1910, 1929, 1946, 2223, 2269, 2270, 2624, 2515, 2747, 2796, 2797, 3052, 2888, 3019, 3029, 3007, 3008, 3210, 3107, 3475, 3540, 3854, 3859, 3821, 3930, 3480, 3486, 3492, 3498, 3504, 3510, 3516, 3350, 3546, 3788, 4058, 4060, 4381, 4703, 4953, 5117, 5282)
 
static bool[] ItemsThatCanHaveLegendary2 = Factory.CreateBoolSet(3389)
 If true, this item can receive the ItemID.Terrarian-specific Legendary modifier.
 
static bool[] MagicAndSummon = Factory.CreateBoolSet(64, 112, 113, 127, 157, 165, 218, 272, 494, 495, 496, 514, 517, 518, 519, 683, 726, 739, 740, 741, 742, 743, 744, 788, 1121, 1155, 1157, 1178, 1244, 1256, 1260, 1264, 1266, 1295, 1296, 1308, 1309, 1313, 1336, 1444, 1445, 1446, 1572, 1801, 1802, 1930, 1931, 2188, 2622, 2621, 2584, 2551, 2366, 2535, 2365, 2364, 2623, 2750, 2795, 3053, 3051, 3209, 3014, 3105, 2882, 3269, 3006, 3377, 3069, 2749, 3249, 3476, 3474, 3531, 3541, 3542, 3569, 3570, 3571, 3779, 3787, 3531, 3852, 3870, 4269, 4273, 4281, 4347, 4348, 4270, 4758, 4715, 4952, 4607, 5005, 5065, 5069, 5114, 5119, 5118, 5147, 3824, 3818, 3829, 3832, 3825, 3819, 3830, 3833, 3826, 3820, 3831, 3834, 4062)
 
static bool[] SpearsMacesChainsawsDrillsPunchCannon = Factory.CreateBoolSet(162, 5011, 5012, 160, 163, 220, 274, 277, 280, 383, 384, 385, 386, 387, 388, 389, 390, 406, 537, 550, 579, 756, 801, 802, 1186, 1189, 1190, 1193, 1196, 1197, 1200, 1203, 1204, 1228, 1231, 1232, 1259, 1262, 1297, 1314, 1325, 1947, 2332, 2331, 2342, 2424, 2611, 2798, 3012, 3473, 3098, 3368, 3835, 3836, 3858, 4061, 4144, 4272, 2774, 2773, 2779, 2778, 2784, 2783, 3464, 3463, 4788, 4789, 4790)
 
static bool[] SwordsHammersAxesPicks = Factory.CreateBoolSet(1, 4, 6, 7, 10, 24, 45, 46, 65, 103, 104, 121, 122, 155, 190, 196, 198, 199, 200, 201, 202, 203, 4258, 204, 213, 217, 273, 367, 368, 426, 482, 483, 484, 653, 654, 656, 657, 659, 660, 671, 672, 674, 675, 676, 723, 724, 757, 776, 777, 778, 787, 795, 797, 798, 799, 881, 882, 921, 922, 989, 990, 991, 992, 993, 1123, 1166, 1185, 1188, 1192, 1195, 1199, 1202, 1222, 1223, 1224, 1226, 1227, 1230, 1233, 1234, 1294, 1304, 1305, 1306, 1320, 1327, 1506, 1507, 1786, 1826, 1827, 1909, 1917, 1928, 2176, 2273, 2608, 2341, 2330, 2320, 2516, 2517, 2746, 2745, 3063, 3018, 3211, 3013, 3258, 3106, 3065, 2880, 3481, 3482, 3483, 3484, 3485, 3487, 3488, 3489, 3490, 3491, 3493, 3494, 3495, 3496, 3497, 3499, 3500, 3501, 3502, 3503, 3505, 3506, 3507, 3508, 3509, 3511, 3512, 3513, 3514, 3515, 3517, 3518, 3519, 3520, 3521, 3522, 3523, 3524, 3525, 3462, 3465, 3466, 2772, 2775, 2776, 2777, 2780, 2781, 2782, 2785, 2786, 3349, 3352, 3351, 3764, 3765, 3766, 3767, 3768, 3769, 4259, 3772, 3823, 3827, 186, 946, 4059, 4317, 4463, 486, 4707, 4711, 4956, 4923, 4672, 4913, 4912, 4911, 4678, 4679, 4680, 4914, 5074, 5094, 5095, 5096, 5097, 5283, 5284, 5129, 5295, 5382)
 

Detailed Description

These sets determine which vanilla weapons belong to which prefix categories.

Modded items should not use these as modded item prefix categories are derived automatically from their Item.DamageType and/or ModItem.MeleePrefix/ModItem.MagicPrefix/ModItem.RangedPrefix/ModItem.WeaponPrefix usage instead.

ItemsThatCanHaveLegendary2, however, can be used by modded items if needed.