Inherits IPersistentPerWorldContent, and IOnPlayerJoining.
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void | FillListOfItemsThatCanBeObtainedInfinitely (List< int > toObtainInfinitely) |
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int | GetSacrificeCount (int itemId) |
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void | Load (BinaryReader reader, int gameVersionSaveWasMadeOn) |
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void | MarkContentsDirty () |
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void | OnPlayerJoining (int playerIndex) |
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void | RegisterItemSacrifice (int itemId, int amount) |
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void | Reset () |
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void | Save (BinaryWriter writer) |
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void | SetSacrificeCountDirectly (string persistentId, int sacrificeCount) |
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bool | TryGetSacrificeNumbers (int itemId, out int amountWeHave, out int amountNeededTotal) |
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void | ValidateWorld (BinaryReader reader, int gameVersionSaveWasMadeOn) |
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void | Load (BinaryReader reader, int gameVersionSaveWasMadeOn) |
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void | Reset () |
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void | Save (BinaryWriter writer) |
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void | ValidateWorld (BinaryReader reader, int gameVersionSaveWasMadeOn) |
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void | OnPlayerJoining (int playerIndex) |
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const int | POSITIVE_SACRIFICE_COUNT_CAP = 9999 |
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◆ Load()
void ItemsSacrificedUnlocksTracker.Load |
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BinaryReader |
reader, |
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int |
gameVersionSaveWasMadeOn |
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) |
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◆ OnPlayerJoining()
void ItemsSacrificedUnlocksTracker.OnPlayerJoining |
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int |
playerIndex | ) |
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◆ Reset()
void ItemsSacrificedUnlocksTracker.Reset |
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◆ Save()
void ItemsSacrificedUnlocksTracker.Save |
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BinaryWriter |
writer | ) |
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◆ ValidateWorld()
void ItemsSacrificedUnlocksTracker.ValidateWorld |
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BinaryReader |
reader, |
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int |
gameVersionSaveWasMadeOn |
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) |
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