Inherits INeedRenderTargetContent.
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| NPCHeadRenderer (Asset< Texture2D >[] matchingArray) |
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void | DrawWithOutlines (Entity entity, int headId, Vector2 position, Color color, float rotation, float scale, SpriteEffects effects) |
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void | PrepareRenderTarget (GraphicsDevice device, SpriteBatch spriteBatch) |
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void | Reset () |
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void | PrepareRenderTarget (GraphicsDevice device, SpriteBatch spriteBatch) |
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void | Reset () |
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bool | IsReady [get] |
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bool | IsReady [get] |
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◆ PrepareRenderTarget()
void NPCHeadRenderer.PrepareRenderTarget |
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GraphicsDevice |
device, |
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SpriteBatch |
spriteBatch |
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) |
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◆ Reset()
void NPCHeadRenderer.Reset |
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◆ IsReady
bool NPCHeadRenderer.IsReady |
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get |