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| UIWorkshopHub (UIState stateToGoBackTo) |
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void | ClearOptionDescription (UIMouseEvent evt, UIElement listeningElement) |
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override void | Draw (SpriteBatch spriteBatch) |
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void | EnterHub () |
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void | HandleBackButtonUsage () |
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override void | OnInitialize () |
| Called before the first time this element is activated (see OnActivate). Use this method to create and append other UIElement to this to build a UI. More...
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void | ShowOptionDescription (UIMouseEvent evt, UIElement listeningElement) |
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void | Activate () |
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void | Append (UIElement element) |
| Adds the element as a child of this element. The UI system expects children elements to be positioned within the bounds of the parent element and will not work correctly if this restriction is not followed.
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virtual int | CompareTo (object obj) |
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virtual bool | ContainsPoint (Vector2 point) |
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void | CopyStyle (UIElement element) |
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void | Deactivate () |
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virtual void | Draw (SpriteBatch spriteBatch) |
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void | DrawDebugHitbox (BasicDebugDrawer drawer, float colorIntensity=0f) |
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delegate void | ElementEvent (UIElement affectedElement) |
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virtual void | ExecuteRecursively (UIElementAction action) |
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Rectangle | GetClippingRectangle (SpriteBatch spriteBatch) |
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CalculatedStyle | GetDimensions () |
| The dimensions of the area covered by this element. This is the area of this element interactible by the mouse. The width and height are derived from the Width and Height values of this element and will be limited by MinWidth/MaxWidth/MinHeight/MaxHeight as well as the GetInnerDimensions of the parent element. The position is derived from the Top, Left, HAlign, VAlign, and MarginLeft/Right/Top/Bottom values of this element as well as the GetInnerDimensions of the parent element.
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UIElement | GetElementAt (Vector2 point) |
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CalculatedStyle | GetInnerDimensions () |
| The dimensions of the area within this element suitable for placing children elements. Takes into account PaddingLeft/Right/Top/Bottom.
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CalculatedStyle | GetOuterDimensions () |
| The dimensions of the area covered by this element plus the additional MarginLeft/Right/Top/Bottom.
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bool | GetSnapPoint (out SnapPoint point) |
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virtual List< SnapPoint > | GetSnapPoints () |
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virtual Rectangle | GetViewCullingArea () |
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bool | HasChild (UIElement child) |
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void | Initialize () |
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virtual void | LeftClick (UIMouseEvent evt) |
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virtual void | LeftDoubleClick (UIMouseEvent evt) |
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virtual void | LeftMouseDown (UIMouseEvent evt) |
| Called when the UIElement under the mouse is left clicked. The default code calls the OnLeftMouseDown event and then calls LeftMouseDown on the Parent element. Since the method is called on all parent elements in the hierarchy, check if (evt.Target == this) for code only interested in direct clicks to this element. Children elements overlaying this element can be ignored by setting IgnoresMouseInteraction to true on them. More...
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virtual void | LeftMouseUp (UIMouseEvent evt) |
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virtual void | MiddleClick (UIMouseEvent evt) |
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virtual void | MiddleDoubleClick (UIMouseEvent evt) |
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virtual void | MiddleMouseDown (UIMouseEvent evt) |
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virtual void | MiddleMouseUp (UIMouseEvent evt) |
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delegate void | MouseEvent (UIMouseEvent evt, UIElement listeningElement) |
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virtual void | MouseOut (UIMouseEvent evt) |
| Called once when this UIElement is no longer moused over. Default implementation sets IsMouseHovering to false, calls OnMouseOut event, then calls this same method on the Parent element. Useful for changing visuals to indicate the element is no longer interactable, as is the OnMouseOut event. MouseOver(UIMouseEvent) will be called when it is hovered once again. More...
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virtual void | MouseOver (UIMouseEvent evt) |
| Called once when this UIElement becomes moused over (hovered). Default implementation sets IsMouseHovering to true, calls OnMouseOver event, then calls this same method on the Parent element. Useful for changing visuals to indicate the element is interactable, as is the OnMouseOver event. Any code that needs to run as long as the element is hovered should use check IsMouseHovering in Update(GameTime). MouseOut(UIMouseEvent) will be called when it no longer hovered. More...
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virtual void | OnActivate () |
| Called each time this element is activated, which is usually when a UIState is activated via UserInterface.SetState(UIState). Use this to run code to update elements whenever the UI is toggled on. More...
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virtual void | OnDeactivate () |
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virtual void | OnInitialize () |
| Called before the first time this element is activated (see OnActivate). Use this method to create and append other UIElement to this to build a UI. More...
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virtual void | Recalculate () |
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virtual void | RecalculateChildren () |
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void | Remove () |
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void | RemoveAllChildren () |
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void | RemoveChild (UIElement child) |
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virtual void | RightClick (UIMouseEvent evt) |
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virtual void | RightDoubleClick (UIMouseEvent evt) |
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virtual void | RightMouseDown (UIMouseEvent evt) |
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virtual void | RightMouseUp (UIMouseEvent evt) |
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virtual void | ScrollWheel (UIScrollWheelEvent evt) |
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delegate void | ScrollWheelEvent (UIScrollWheelEvent evt, UIElement listeningElement) |
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void | SetPadding (float pixels) |
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void | SetSnapPoint (string name, int id, Vector2? anchor=null, Vector2? offset=null) |
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delegate void | UIElementAction (UIElement element) |
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virtual void | Update (GameTime gameTime) |
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virtual void | XButton1Click (UIMouseEvent evt) |
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virtual void | XButton1DoubleClick (UIMouseEvent evt) |
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virtual void | XButton1MouseDown (UIMouseEvent evt) |
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virtual void | XButton1MouseUp (UIMouseEvent evt) |
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virtual void | XButton2Click (UIMouseEvent evt) |
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virtual void | XButton2DoubleClick (UIMouseEvent evt) |
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virtual void | XButton2MouseDown (UIMouseEvent evt) |
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virtual void | XButton2MouseUp (UIMouseEvent evt) |
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void | HandleBackButtonUsage () |
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Static Public Member Functions inherited from IHaveBackButtonCommand |
static void | GoBackTo (UIState state) |
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float | HAlign |
| Aligns the element horizontally within the available space. A value of 1 will place the element at the right side. A value of 0.5 will place the element centered horizontally.
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StyleDimension | Height |
| How tall this element intends to be. The calculated height will be clamped between MinHeight and MaxHeight according to the GetInnerDimensions of the parent element.
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bool | IgnoresMouseInteraction |
| If true, this element will be ignored for mouse interactions. This can be used to allow UIElement placed over other UIElement to not be the target of mouse clicks. Defaults to false.
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StyleDimension | Left |
| How far right from the left edge of the Parent element's GetInnerDimensions that this element will be positioned. See also VAlign for another positioning option.
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float | MarginBottom |
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float | MarginLeft |
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float | MarginRight |
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float | MarginTop |
| Additional spacing between this element and the GetInnerDimensions of its parent element.
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StyleDimension | MaxHeight = StyleDimension.Fill |
| The maximum height of this element. Defaults to the full height.
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StyleDimension | MaxWidth = StyleDimension.Fill |
| The maximum width of this element. Defaults to the full width.
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StyleDimension | MinHeight = StyleDimension.Empty |
| The maximum width of this element. Defaults to no height.
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StyleDimension | MinWidth = StyleDimension.Empty |
| The minimum width of this element. Defaults to no width.
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bool | OverflowHidden |
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SamplerState | OverrideSamplerState |
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float | PaddingBottom |
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float | PaddingLeft |
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float | PaddingRight |
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float | PaddingTop |
| Additional spacing between this element's GetDimensions and the position of its children placed within.
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StyleDimension | Top |
| How far down from the top edge of the Parent element's GetInnerDimensions that this element will be positioned. See also HAlign for another positioning option.
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bool | UseImmediateMode |
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float | VAlign |
| Aligns the element vertically within the available space. A value of 1 will place the element at the bottom. A value of 0.5 will place the element centered vertically.
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StyleDimension | Width |
| How wide this element intends to be. The calculated width will be clamped between MinWidth and MaxWidth according to the GetInnerDimensions of the parent element.
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virtual void | DrawChildren (SpriteBatch spriteBatch) |
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virtual void | DrawSelf (SpriteBatch spriteBatch) |
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readonly List< UIElement > | Elements = new List<UIElement>() |
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