This serves as the central class from which NPC-related functions are carried out. It also stores a list of mod NPCs by ID.
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static T | AddModHook< T > (T hook) |
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static void | AddShops (int type) |
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static void | AI (NPC npc) |
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static void | ApplyDifficultyAndPlayerScaling (NPC npc, int numPlayers, float balance, float bossAdjustment) |
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static int | BannerItemToNPC (int itemType) |
| Returns the type of a ModNPC corresponding to the provided banner item type. Note that this is equivalent to the banner type as well, since ModNPC type and banner type are the same. Returns -1 if not found.
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static void | BossHeadRotation (NPC npc, ref float rotation) |
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static void | BossHeadSlot (NPC npc, ref int index) |
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static void | BossHeadSpriteEffects (NPC npc, ref SpriteEffects spriteEffects) |
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static void | BossLoot (NPC npc, ref string name, ref int potionType) |
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static void | BuffTownNPC (ref float damageMult, ref int defense) |
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static ? bool | CanBeCaughtBy (NPC npc, Item item, Player player) |
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static ? bool | CanBeHitByItem (NPC npc, Player player, Item item) |
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static ? bool | CanBeHitByProjectile (NPC npc, Projectile projectile) |
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static ? bool | CanChat (NPC npc) |
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static ? bool | CanCollideWithPlayerMeleeAttack (NPC npc, Player player, Item item, Rectangle meleeAttackHitbox) |
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static ? bool | CanFallThroughPlatforms (NPC npc) |
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static ? bool | CanGoToStatue (NPC npc, bool toKingStatue) |
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static bool | CanHitNPC (NPC npc, NPC target) |
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static bool | CanHitPlayer (NPC npc, Player target, ref int cooldownSlot) |
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static void | CanTownNPCSpawn (int numTownNPCs) |
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static void | ChatBubblePosition (NPC npc, ref Vector2 position, ref SpriteEffects spriteEffects) |
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static bool | CheckActive (NPC npc) |
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static bool | CheckConditions (int type) |
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static bool | CheckDead (NPC npc) |
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static ? int | ChooseSpawn (NPCSpawnInfo spawnInfo) |
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static void | DrawEffects (NPC npc, ref Color drawColor) |
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static bool | DrawHealthBar (NPC npc, ref float scale) |
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static void | DrawTownAttackGun (NPC npc, ref Texture2D item, ref Rectangle itemFrame, ref float scale, ref int horizontalHoldoutOffset) |
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static void | DrawTownAttackSwing (NPC npc, ref Texture2D item, ref Rectangle itemFrame, ref int itemSize, ref float scale, ref Vector2 offset) |
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static void | EditSpawnRange (Player player, ref int spawnRangeX, ref int spawnRangeY, ref int safeRangeX, ref int safeRangeY) |
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static void | EditSpawnRate (Player player, ref int spawnRate, ref int maxSpawns) |
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static void | EmoteBubblePosition (NPC npc, ref Vector2 position, ref SpriteEffects spriteEffects) |
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static void | FindFrame (NPC npc, int frameHeight) |
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static ? Color | GetAlpha (NPC npc, Color lightColor) |
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static void | GetChat (NPC npc, ref string chat) |
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static ModNPC | GetNPC (int type) |
| Gets the ModNPC template instance corresponding to the specified type (not the clone/new instance which gets added to NPCs as the game is played). More...
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static void | HitEffect (NPC npc, in NPC.HitInfo hit) |
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static void | ModifyActiveShop (NPC npc, string shopName, Item[] shopContents) |
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static bool | ModifyCollisionData (NPC npc, Rectangle victimHitbox, ref int immunityCooldownSlot, ref float damageMultiplier, ref Rectangle npcHitbox) |
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static void | ModifyGlobalLoot (GlobalLoot globalLoot) |
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static void | ModifyHitByItem (NPC npc, Player player, Item item, ref NPC.HitModifiers modifiers) |
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static void | ModifyHitByProjectile (NPC npc, Projectile projectile, ref NPC.HitModifiers modifiers) |
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static void | ModifyHitNPC (NPC npc, NPC target, ref NPC.HitModifiers modifiers) |
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static void | ModifyHitPlayer (NPC npc, Player target, ref Player.HurtModifiers modifiers) |
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static void | ModifyHoverBoundingBox (NPC npc, ref Rectangle boundingBox) |
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static void | ModifyIncomingHit (NPC npc, ref NPC.HitModifiers modifiers) |
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static void | ModifyNPCLoot (NPC npc, NPCLoot npcLoot) |
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static List< string > | ModifyNPCNameList (NPC npc, List< string > nameList) |
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static void | ModifyShop (NPCShop shop) |
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static void | ModifyTownNPCProfile (NPC npc, ref ITownNPCProfile profile) |
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static string | ModifyTypeName (NPC npc, string typeName) |
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static void | NPCAI (NPC npc) |
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static void | OnCaughtBy (NPC npc, Player player, Item item, bool failed) |
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static void | OnChatButtonClicked (bool firstButton) |
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static void | OnGoToStatue (NPC npc, bool toKingStatue) |
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static void | OnHitByItem (NPC npc, Player player, Item item, in NPC.HitInfo hit, int damageDone) |
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static void | OnHitByProjectile (NPC npc, Projectile projectile, in NPC.HitInfo hit, int damageDone) |
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static void | OnHitNPC (NPC npc, NPC target, in NPC.HitInfo hit) |
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static void | OnHitPlayer (NPC npc, Player target, Player.HurtInfo hurtInfo) |
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static void | OnKill (NPC npc) |
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static void | PartyHatPosition (NPC npc, ref Vector2 position, ref SpriteEffects spriteEffects) |
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static ? int | PickEmote (NPC npc, Player closestPlayer, List< int > emoteList, WorldUIAnchor anchor) |
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static void | PostAI (NPC npc) |
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static void | PostDraw (NPC npc, SpriteBatch spriteBatch, Vector2 screenPos, Color drawColor) |
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static bool | PreAI (NPC npc) |
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static bool | PreChatButtonClicked (bool firstButton) |
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static bool | PreDraw (NPC npc, SpriteBatch spriteBatch, Vector2 screenPos, Color drawColor) |
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static bool | PreKill (NPC npc) |
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static byte[] | ReadExtraAI (BinaryReader reader) |
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static void | ReceiveExtraAI (NPC npc, byte[] extraAI) |
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static void | ResetEffects (NPC npc) |
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static bool | SavesAndLoads (NPC npc) |
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static void | SendExtraAI (BinaryWriter writer, byte[] extraAI) |
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static void | SetBestiary (NPC npc, BestiaryDatabase database, BestiaryEntry bestiaryEntry) |
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static void | SetChatButtons (ref string button, ref string button2) |
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static void | SetupTravelShop (int[] shop, ref int nextSlot) |
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static int | SpawnNPC (int type, int tileX, int tileY) |
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static bool | SpecialOnKill (NPC npc) |
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static void | TownNPCAttackCooldown (NPC npc, ref int cooldown, ref int randExtraCooldown) |
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static void | TownNPCAttackMagic (NPC npc, ref float auraLightMultiplier) |
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static void | TownNPCAttackProj (NPC npc, ref int projType, ref int attackDelay) |
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static void | TownNPCAttackProjSpeed (NPC npc, ref float multiplier, ref float gravityCorrection, ref float randomOffset) |
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static void | TownNPCAttackShoot (NPC npc, ref bool inBetweenShots) |
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static void | TownNPCAttackStrength (NPC npc, ref int damage, ref float knockback) |
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static void | TownNPCAttackSwing (NPC npc, ref int itemWidth, ref int itemHeight) |
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static void | UpdateLifeRegen (NPC npc, ref int damage) |
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static bool | UsesPartyHat (NPC npc) |
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static byte[] | WriteExtraAI (NPC npc) |
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This serves as the central class from which NPC-related functions are carried out. It also stores a list of mod NPCs by ID.